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finmise

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Legions could shrink/hide in the Forested/Rocky/Cliff territories and wait up for enemy.
  • Legions might be invisible during sand storm and thunderstorm
  • Fleets might be invisible during thunderstorm
  • Legions and Fleets might be less invisible during dense fog and misty thickness.
 
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Would that be very useful? You usually don't want to leave your navy in a thunderstorm for too long since it gets damaged.
While you are retreating manually or trying to catch enemy, you may need pass through a thunderstorm. This will add new deception to the game. You are invisible in the thunderstorm and enemy will not foresee where your ship's hull head for.
 
I'm not so sure these conditions should be even remotely perfect ambush opportunities. Sea storms in particular are horrifyingly powerful things, and I can't see any remotely sane commander trying to stage an ambush under those conditions. Even on land, sandstorms will hinder the ambusher just as much as the ambushee. One of the key components of a successful ambush is intel on your enemy, and you'll have just as hard a time seeing your enemy as they will have seeing you, making it nothing short of a miracle if you manage to stumble upon the enemy at all, much less in any cohesive formation fit for fighting.

I do really like the idea of mist, though. Not only would it look beautiful on the map, which is always a plus, but planning and executing an ambush in conditions where you're only hampered visually would be a lot easier than when the weather is actively trying to kill you. Perhaps the advantage in misty conditions could be linked to whoever has the home field, to represent that they know the land despite the conditions.
 
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I'm not so sure these conditions should be even remotely perfect ambush opportunities. Sea storms in particular are horrifyingly powerful things, and I can't see any remotely sane commander trying to stage an ambush under those conditions. Even on land, sandstorms will hinder the ambusher just as much as the ambushee. One of the key components of a successful ambush is intel on your enemy, and you'll have just as hard a time seeing your enemy as they will have seeing you, making it nothing short of a miracle if you manage to stumble upon the enemy at all, much less in any cohesive formation fit for fighting.

I do really like the idea of mist, though. Not only would it look beautiful on the map, which is always a plus, but planning and executing an ambush in conditions where you're only hampered visually would be a lot easier than when the weather is actively trying to kill you. Perhaps the advantage in misty conditions could be linked to whoever has the home field, to represent that they know the land despite the conditions.
Mist, fog, sandstorm, thunderstorm etc. wll apply only negative modifier for attacker.
Forested/Rocky/Cliff territories will apply ambush mechanics.
Is his okay for you?
 
Mist, fog, sandstorm, thunderstorm etc. wll apply only negative modifier for attacker.
Forested/Rocky/Cliff territories will apply ambush mechanics.
Is his okay for you?
My point is that sandstorms and thunderstorms in particular would be equally detrimental for the ambusher. You can't really "set an ambush" in a thunderstorm, because the sea is actively attempting to sink your ship. Sandstorms as well are biting to be in while exposed, and you can't really fight well in one at all.
 
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My point is that sandstorms and thunderstorms in particular would be equally detrimental for the ambusher. You can't really "set an ambush" in a thunderstorm, because the sea is actively attempting to sink your ship. Sandstorms as well are biting to be in while exposed, and you can't really fight well in one at all.
The negative multiplier must be applied to the both sides.
There is going to be only one benefit for ambusher. The ambusher's positive modifier. Both side will lose a lot in heavy weather conditions but I am sure that bad weather is more suitable than good weather for lay an ambush and for run away (you are going to be invisible).

What is your conviction about Forested/Rocky/Cliff territories?
 
The negative multiplier must be applied to the both sides.
There is going to be only one benefit for ambusher. The ambusher's positive modifier. Both side will lose a lot in heavy weather conditions but I am sure that bad weather is more suitable than good weather for lay an ambush and for run away (you are going to be invisible).

What is your conviction about Forested/Rocky/Cliff territories?
Definitely agree that terrain modifiers should allow defensive/ambush tactics to be more effective, but I'm principally against hiding armies on the map in Grand Strategy. You're not often completely blindsided on the strategical level in warfare, to my knowledge. Most ambushes are tactical rather than strategic in nature, like starting a battle on your premises and giving you an edge in preparedness. The enemy would still know roughly that you were there. There are exceptions, of course, but it's important to remember the sheer scale of territory in these kinds of games. You'd always have a rough idea about an army's location. I feel that ambushes are therefore best represented as combat modifiers rather than a GUI factor. Those modifiers could be really severe, though, depending on army composition and terrain. Should probably factor traits into it too, with Reckless/Cautious impacting how susceptible a general was to ambush tactics. Trasimene for example would've never worked if the Romans were more meticulous in their scouting.

I could see the merits of obscuring exact numbers, though. You could see if an army was smaller/equivalent/larger to the army you had selected, but the specific composition and numbers would be hidden. IDK how you'd go about implementing that though, or if it'd even work.
 
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Fog of war should be much more pronounced in general I think. Scouting should be a mechanic. Watchtowers on your borders like in Rome 1 Total War.

Armies that walk around without proper scouting are asking for trouble. Just ask the bad Roman commanders.
 
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Fog of war should be much more pronounced in general I think. Scouting should be a mechanic. Watchtowers on your borders like in Rome 1 Total War.

Armies that walk around without proper scouting are asking for trouble. Just ask the bad Roman commanders.
Quintili Vare, Legiones Redde!
 
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