What do you suppose is the difference between your AIs and Japan's AIs? Some AI-nation bonuses meaning their units suffer less for the clunkiness?
What do you suppose is the difference between your AIs and Japan's AIs? Some AI-nation bonuses meaning their units suffer less for the clunkiness?
Just remind me how the over-arching AI set-up is at the moment - ie how far down you have allocated units and what level you have determined the objectives?![]()
So, as I see it, I have three Options:
Option One - Stop the Experiment declare it a complete failure. The Artificial Intelligence in this game is trash. Like the spelling, the grammar, and some of the historical information.
Option Two - Let the AIs continue with their goals and see if they could win....anything...in the end.
Option Three - Take over completely. And manually run all operations.Now, I still want to see what the AI is able to do and test its limits. So I have decided to split my choice between Option Two and Option Three.
In other words I will take over 1st Army and allow the Marines to continue under their AI. The 2nd Army will be left along - mostly because it is spread all over the place and pretty useless right now. I WAS thinking about handing it over to the Marines but it still is going to be useless for the next few months.
Any suggestions? Comments? Feedback?
Just remind me how the over-arching AI set-up is at the moment - ie how far down you have allocated units and what level you have determined the objectives?
Depending on the answer to that - and having way less experience of AI control than you do, I'd say Option 2 for a while, but even more AI-centric:
- Objectives set only at the Theatre level and then give the AI full control otherwise.
- Including the ability to reallocate units with whatever forces are assigned to the respective theatres.
But not over unit reorganisation? Might be interesting to see what the AI concocts for any amphib ops when left to itself. That is, even if they're a bit strange by human player standards, allowing it to create combinations the AI feels comfortable with throwing around. After all, the Japanese AI seems well and truly capable of doing it. You still get to give the Theatre its overall objectives. And do you ever use the AI aggressiveness sliders? I never have and am not across how they work (or don't) but would be interested if anyone has working experience of them.So I linked as many units as I could to the surviving Corps or directly to the Theater HQ. Then I gave the HQ full control of the Pacific operations.
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Looking forward to what happens here.The 1st Army upper rank and file were still busy fleeing in the Middle East. I turned off their AI and went to start giving the 1st Army units their orders....
Then I ordered the 1st Army Transport Fleet to the Port of Cagliari. It would make a perfect base for operations inside the Mediterranean Sea. Oh, do I have plans for the Italian Lake.
Marine meatshields, especially?I want military units! Meat shields! MEAT SHIELDS!
Even if there is still a wreck, it will be interesting to see it wrecks in a different way. I say just let the Pacific Theatre duke it out AI vs AI with only objective setting and theatre-level new force allocations and then see what the AI creates out of that with reorg rights. You can be Frankenstein and it will be your monster!In our next chapter I will start the game and watch how everything unfolds. Will the train continue to wreck itself?
But not over unit reorganisation? Might be interesting to see what the AI concocts for any amphib ops when left to itself. That is, even if they're a bit strange by human player standards, allowing it to create combinations the AI feels comfortable with throwing around. After all, the Japanese AI seems well and truly capable of doing it. You still get to give the Theatre its overall objectives. And do you ever use the AI aggressiveness sliders? I never have and am not across how they work (or don't) but would be interested if anyone has working experience of them.
Ah, missed that (was just looking at the one in the top left cornerI gave it full control. Even over organization. It's right there in the very image you copied. Right-lower corner.
As for Aggressiveness sliders I set them at the start of the game. I did have to set them on the East Coast HQ - it tells the AIs at Army level what tactics to use in Battles. How you set the Aggressive Sliders decides what tactics the Commanders have available to them.