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PkK

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Feb 21, 2007
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The game, when played against the AI, is too easy on all difficulty settings, as practically everyone here seems to agree. So some play Armageddon mode, and others ue a set of quite restrictive house rules to make the game challenging. Unfortunately, I don't like all the restrictions that come with the house rules, as they often take away interesting aspects of the game - such as having cities from other factions, using diplomacy, etc. Also these rules give a fixed bonus to difficulty, and are hard to scale. So I tried to find a more fexible set of house rules. Here's what I came up with:

* Peacenik - offer peace to everyone at turns that are multiples of 20.
* Income tax - track gold and mana income from cities, set aside a certain fraction (I tried one fourth) of it and gift it in euqal parts to all discovered AI wizards at turns that are multiples of 20.

Of course one might want to use 25 instead of 20 or so, and the gifting might be delayed a few turns if diplomacy isn't possible at the given turn, but you get the idea. The choice of the fraction of income to set aside allows for easy adjustment of the difficulty. The only annoying thing is to remember to write down the gold an mana income at the start of each turn.

Philipp
 
I've never once played the game not being racial.
So even though I win on impossible, I find it funny when people say it's too easy, because it's not easy.
If you go to war early on with another mage on impossible, they usually have very good defense and outnumber you like 10-1. They build a higher tier of units on impossible than the low level crap they spam on lower difficulties. And again, the computer cheats and builds a far larger army than they should be able to - which I am actually fine with. It's not until you can start really pumping your troops up, that the degree of difficulty lowers.

Bottom line is that they are beatable on impossible, but easy? No.
 
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I'm no expert, but I dont find the AI a walkover.
I play with racial purity and I destroy other race cities when I capture them....so I dont get a resource boost from conquest....I have to found cities myself for that.
 
I tried another game with these less restrictive rules, this time with a 50% income tax. This gave a really challenging game, in more aspects than one might expect at first. Since My income was halved, I not only had fewer, less upgraded units, I also had to sell some spells to Ai players to get at least some resources. Sometimes, when the diplomatic situation changed, I'd find myself attacked with spells I had sold to the AI earlier.

Philipp