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I have an idea for a system that could be used for Theocracies. Similarly to Legitimacy and Republican Tradition, it would go from 0 to 100. The bonuses/penalties would work like those of legitimacy, with no bonuses at 50%.

0% devotion would give:
  • -20% tax income;
  • -20% manpower recovery speed;
  • -1 yearly prestige;
  • -0.5 yearly papal influence.


100% devotion would give:
  • +20% tax income;
  • +20% manpower recovery speed;
  • +1 yearly prestige;
  • +0.5 yearly papal influence.


Gaining devotion

Passively, you'd gain +0.5% devotion/year for being at peace with nations of your own faith. In other words, you'd gain +0.5% devotion/year for being at peace or at war with someone of different religion.

You'd also gain or lose devotion based on your religious unity, scaling from -0.5%/year at 0 unity to +0.5%/year at 100% unity.

Religious idea Devoutness would give +0.25% yearly devotion, being excommunicated would give -2% devotion/year and being in a crusade would give +0.25% devotion/year.

Actively you'd gain/lose devotion through events. You'd also gain 10 devotion for winning a holy war (as an aggressor or defender). You'd also gain/lose devotion from some decisions (e.g. + 10 devotion for embracing the countrreformation) and chainging your state religion would result in a loss of 50% devotion.

Additionally each religion would have a bonus related to your religion.

Christian would have a unique mechanics for inheritance. They would always have heirs – Catholic ones would have 3, all the other would have 2.

In the government screen there would be buttons for choosing one of the heir. They would all have random stats and age of at least 40. You would always be able to choose one and change your choice, but doing so would cost 5 devotion. If one of the heirs died before the he would be replaced with a new one.

The heirs would be:
  • A nobleman – he would have a randomly assigned dynasty, from dynasties of your culture. Choosing this heir would, upon ascent, resulting in a loss of 25% devotion and a gain of 50% yearly income in gold. Also, having a ruler of the same dynasty as that of another nation would give a big relation bonus.
  • A papal protege – Catholic only. Upon ascent, you'd gain 10 papal influence and 5 devotion.
  • A local preacher – upon ascent you'd gain 15 devotion and lose 5 prestige. This would be the default option if you didn't chose anyone.


Additionally, religious focus on stability for Reformed would give +0.25% devotion/year. Patriarch authority would also give devotion, up to +0.5%/year at full authority.

Muslims would gain extra devotion from positive Piety (up to +0.5%/year).

Buddhists would gain an extra +0.5 devotion for being at peace.

There are no theocracies of other religions, so I didn't bother coming up with ideas for how they could work, but feel free to add some.
 
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I like how it ties to the mechanics of each religion, it would be interesting to see what could be done for pagans.

+1, but please add +.25 monthly fervor for Reformed.

If stability focus on Reformed gave you devotion and and devotion gave you fervor it would create a positive feedback loop where you're gaining both for no cost.
 
I like how it ties to the mechanics of each religion, it would be interesting to see what could be done for pagans.



If stability focus on Reformed gave you devotion and and devotion gave you fervor it would create a positive feedback loop where you're gaining both for no cost.
That is why it is a small bonus like 0.25 or even 0.15.
 
This is an interesting system. Although papal influence should not be tied to a theocracy government, because not all theocracies are catholic.
 
This is an interesting system. Although papal influence should not be tied to a theocracy government, because not all theocracies are catholic.
If you're not Catholic you simply don't get papal influence from things that provide it.
 
then you need to give theocracies of other religions their own bonus to compensate.
Why? Other religions don't get a special bonus for not getting +0.25 fervor from religious ideas. Or from not getting fervor from stability, being at peace, prestige and religious unity. Why should Catholicism be treated differently?

Papal influence is a value that only Catholics get. Other religions "compensate" by having different bonuses for different things. That's how they become diverse and unique.
 
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This is a great idea. Like Republican Tradition though, reaching 0 should result in it becoming a monarchy as it's no longer religious enough to justify being theocratic.

Other than that, this is great.
 
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This is a great idea. Like Republican Tradition though, reaching 0 should result in it becoming a monarchy as it's no longer religious enough to justify being theocratic.

Other than that, this is great.

Yes, having at least 1 way of converting to a monarchy would be great!
 
I think an interesting way of doing it would be to have more 'religious boni' towards the top of the scale. Unrest reduction, stability cost reduction etc. As you go down the scale towards 0 you get more secular boni like tax income (as not as much is going to the church) or trade/production efficiency. Much like the Muslim and Orthodox piety scale.

When you reach 0 you can convert into a Feudal monarchy (or other depending on tech level) via event or decision, or automatically depending.
 
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