I have an idea for a system that could be used for Theocracies. Similarly to Legitimacy and Republican Tradition, it would go from 0 to 100. The bonuses/penalties would work like those of legitimacy, with no bonuses at 50%.
0% devotion would give:
100% devotion would give:
Gaining devotion
Passively, you'd gain +0.5% devotion/year for being at peace with nations of your own faith. In other words, you'd gain +0.5% devotion/year for being at peace or at war with someone of different religion.
You'd also gain or lose devotion based on your religious unity, scaling from -0.5%/year at 0 unity to +0.5%/year at 100% unity.
Religious idea Devoutness would give +0.25% yearly devotion, being excommunicated would give -2% devotion/year and being in a crusade would give +0.25% devotion/year.
Actively you'd gain/lose devotion through events. You'd also gain 10 devotion for winning a holy war (as an aggressor or defender). You'd also gain/lose devotion from some decisions (e.g. + 10 devotion for embracing the countrreformation) and chainging your state religion would result in a loss of 50% devotion.
Additionally each religion would have a bonus related to your religion.
Christian would have a unique mechanics for inheritance. They would always have heirs – Catholic ones would have 3, all the other would have 2.
In the government screen there would be buttons for choosing one of the heir. They would all have random stats and age of at least 40. You would always be able to choose one and change your choice, but doing so would cost 5 devotion. If one of the heirs died before the he would be replaced with a new one.
The heirs would be:
Additionally, religious focus on stability for Reformed would give +0.25% devotion/year. Patriarch authority would also give devotion, up to +0.5%/year at full authority.
Muslims would gain extra devotion from positive Piety (up to +0.5%/year).
Buddhists would gain an extra +0.5 devotion for being at peace.
There are no theocracies of other religions, so I didn't bother coming up with ideas for how they could work, but feel free to add some.
0% devotion would give:
- -20% tax income;
- -20% manpower recovery speed;
- -1 yearly prestige;
- -0.5 yearly papal influence.
100% devotion would give:
- +20% tax income;
- +20% manpower recovery speed;
- +1 yearly prestige;
- +0.5 yearly papal influence.
Gaining devotion
Passively, you'd gain +0.5% devotion/year for being at peace with nations of your own faith. In other words, you'd gain +0.5% devotion/year for being at peace or at war with someone of different religion.
You'd also gain or lose devotion based on your religious unity, scaling from -0.5%/year at 0 unity to +0.5%/year at 100% unity.
Religious idea Devoutness would give +0.25% yearly devotion, being excommunicated would give -2% devotion/year and being in a crusade would give +0.25% devotion/year.
Actively you'd gain/lose devotion through events. You'd also gain 10 devotion for winning a holy war (as an aggressor or defender). You'd also gain/lose devotion from some decisions (e.g. + 10 devotion for embracing the countrreformation) and chainging your state religion would result in a loss of 50% devotion.
Additionally each religion would have a bonus related to your religion.
Christian would have a unique mechanics for inheritance. They would always have heirs – Catholic ones would have 3, all the other would have 2.
In the government screen there would be buttons for choosing one of the heir. They would all have random stats and age of at least 40. You would always be able to choose one and change your choice, but doing so would cost 5 devotion. If one of the heirs died before the he would be replaced with a new one.
The heirs would be:
- A nobleman – he would have a randomly assigned dynasty, from dynasties of your culture. Choosing this heir would, upon ascent, resulting in a loss of 25% devotion and a gain of 50% yearly income in gold. Also, having a ruler of the same dynasty as that of another nation would give a big relation bonus.
- A papal protege – Catholic only. Upon ascent, you'd gain 10 papal influence and 5 devotion.
- A local preacher – upon ascent you'd gain 15 devotion and lose 5 prestige. This would be the default option if you didn't chose anyone.
Additionally, religious focus on stability for Reformed would give +0.25% devotion/year. Patriarch authority would also give devotion, up to +0.5%/year at full authority.
Muslims would gain extra devotion from positive Piety (up to +0.5%/year).
Buddhists would gain an extra +0.5 devotion for being at peace.
There are no theocracies of other religions, so I didn't bother coming up with ideas for how they could work, but feel free to add some.
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