When a realm is at war with a religious enemy, their armies can move through the territories of other realms with the enemy's religion in order to get to their target. This often leads to muslim counter crusades that result in Denmark becoming muslim and so on.
So the game must check the religion of a province before an army moves into it, and decide whether the move is possible based on the religion and whether the army's owner is at war with someone of that religion. So I'm wondering, is it possible to make an event that fires for the owner of the province being moved into that goes something like:
"Sire, a religious enemy is marching through our realm! What shall we do?
A) Allow them to pass. (-50 Piety, ruler gains the trait Skeptical, 25% chance ruler is excommunicated)
B) Ambush the infidels! (+50 Piety, ruler gains the trait Zealous, 25% chance ruler gains the trait Crusader, war is declared on the religious enemy)"?
The Piety bonus or penalty and % chances are just off the top of my head and could be adjusted, but you get the idea. I think the main problem would be deciding how the AI chooses what to do. Maybe check relative manpower and ruler's piety? Maybe realms whose ruler has the Crusader trait always go with B? I'm also thinking this might lead to more realistic crusader states and less isolated German counts in the middle of Persia, etc.
Any event scripters feel like giving this a shot? Reasons why this is a good or bad idea?
So the game must check the religion of a province before an army moves into it, and decide whether the move is possible based on the religion and whether the army's owner is at war with someone of that religion. So I'm wondering, is it possible to make an event that fires for the owner of the province being moved into that goes something like:
"Sire, a religious enemy is marching through our realm! What shall we do?
A) Allow them to pass. (-50 Piety, ruler gains the trait Skeptical, 25% chance ruler is excommunicated)
B) Ambush the infidels! (+50 Piety, ruler gains the trait Zealous, 25% chance ruler gains the trait Crusader, war is declared on the religious enemy)"?
The Piety bonus or penalty and % chances are just off the top of my head and could be adjusted, but you get the idea. I think the main problem would be deciding how the AI chooses what to do. Maybe check relative manpower and ruler's piety? Maybe realms whose ruler has the Crusader trait always go with B? I'm also thinking this might lead to more realistic crusader states and less isolated German counts in the middle of Persia, etc.
Any event scripters feel like giving this a shot? Reasons why this is a good or bad idea?
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