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Regina

Lt. General
5 Badges
Jan 29, 2008
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www.paradoxdevelopmentstudio.com
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"Player choice and player freedom have been a part of some of the most popular games over this last generation, and for good reason. When we the gamers are given some agency over how the game is played, what we can do, and when we can do it, our gaming experience becomes memorable in a direct way. Player choice, as of late, seems to be mostly concentrated in RPG’s and action adventure games, but the avenues of choice presented in those games were mostly superficial.

Although this gaming generation pummeled us with “choice”, particularly morally, the most rewarding and “free” experiences for gamers this generation came from sandbox strategy games, e.g., Civilization V, Europa Universalis III and IV, Victoria II, and to a lesser extent the Total War series. The Sandbox moniker is perfectly at home when paired with the open ended strategy games; just like playing in the sand, your empire can be built and destroyed without some careful and rational planning. One of the most important and highly addictive open ended strategy games come from our congenial neighbors to the North — well, North for most of the population of spaceship Earth. Do you know who is this is? I’ll give you five seconds to guess…Or you could just read the next sentence.

Yes, Paradox Development Studio is correct! Good guess, but can you help GameAspect find the right answers?
Let’s find out as we interview Johan Andersson, studio manager at Paradox Development Studio."
http://www.gameaspect.com/an-interview-with-paradox-development-studio-lead-johan-andersson/

Cheers,
regina
 
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"Player choice and player freedom have been a part of some of the most popular games over this last generation, and for good reason. When we the gamers are given some agency over how the game is played, what we can do, and when we can do it, our gaming experience becomes memorable in a direct way. Player choice, as of late, seems to be mostly concentrated in RPG’s and action adventure games, but the avenues of choice presented in those games were mostly superficial.

Although this gaming generation pummeled us with “choice”, particularly morally, the most rewarding and “free” experiences for gamers this generation came from sandbox strategy games, e.g., Civilization V, Europa Universalis III and IV, Victoria II, and to a lesser extent the Total War series. The Sandbox moniker is perfectly at home when paired with the open ended strategy games; just like playing in the sand, your empire can be built and destroyed without some careful and rational planning. One of the most important and highly addictive open ended strategy games come from our congenial neighbors to the North — well, North for most of the population of spaceship Earth. Do you know who is this is? I’ll give you five seconds to guess…Or you could just read the next sentence.

Yes, Paradox Development Studio is correct! Good guess, but can you help GameAspect find the right answers?
Let’s find out as we interview Johan Andersson, studio manager at Paradox Development Studio."
http://www.gameaspect.com/an-interview-with-paradox-development-studio-lead-johan-andersson/

C
heers,
regina

Why is it that the first 'C' in cheers is always part of the URL when you post a link? Is it some weird signature thing or something?