First lets look at general things like cost, what it should be and how it compares with the price of ships.
Small naval brigades all cost 280IC days for early model and 350 IC days for late models.
This could be compared with the most common destoryers (lvl 3-4) that cost 280 and 420 IC days. So to upgrade an old destroyer with asw or radar will actually cost MORE than building another one.
But If your brigading a Superheavy Battleship instead the cost would be less than 4% of the total cost.
I think that naval Brigades and refits on ships always should be consider cost effective technological upgrades and that they therefor should be available at a reduced cost but in much more tiers (levels).
For example It would be much better if each AA tech and each Radar tech unlocked new brigades aswell to reflect that you could refit the ships with more modern radar and AA-guns each year when researching in a fast pace.
Imho a brigade should represent a desire to keep that ship up to date in a particular field and upgrade it continuslly as more advanced radars exc becomes available.
So my suggestions? Reduce cost for small brigades to 1/3 and introduce alot more levels spread out in the tech trees.
Now lets look at their stats one at a time:
Naval anti air.
+ 1-2 air detection and + 1-2 air attack (currently).
I don't think more and faster loading guns whould help you detect planes further away, lookouts on a ship were already crucial and I doubt anyone looking for surface ships would miss airplanes appear at the horizon.
My suggestion, remove air detection and add a slight bonus to sea attack since guns are guns, no matter caliber and some of the retrofitted AA actually was Dual purpose 5" guns (destroyer guns).
+ 0-2 Sea attack and + 1-6 air attack is my suggestion. (6levels)
Naval ASW.
+ 1-2 sub detection and + 1-2 sub attack (currently).
Those stats are actually good. Dead on if you ask me. Extending it to 6 levels like said earlier would give later versions more punch.
+ 1-6 sub detection and + 1-6 sub attack.
Naval fire controll.
+ 1-2 sea attack, + 1-2 shorebombardment and +5-10km distance.
Makes perfect sence more accurate computers(calculation machines) will help you land all shells on target. But the range thing puzzles me. If anyone can justify it please do because I don't understand why its there no matter how much I like it
+ 1-4 sea attack + 1-3 shorebombardment in 7tiers with each tier alternating. (since there are 7 calculator/computer techs)
Naval improved hull.
+ 1 sea defence and + 1 air defence (currently)
Retrofitting hulls never was a good Idea and never worked out in practice either. Instead I suggest something that during the war was shown to be imperative to ship survival:
Naval improved damage controll.
+ 1-3 sea defence + 1-3 air defence. Unlocked by doctrine techs. (3levels)
Naval radar.
+ 1-2 sea detection and + 1-2 air detection.
Radar was probably the most revolutionary and important thing that helped the allies win controll of the oceans. This should be a special brigade thats also available to Subs. Added air defense is justifyed with that earlier detection gives you precious time to prepare AA ammo, formations, damage controll and crew or vector nearby friendly airplanes/CAP to intercept. Convoy raiding is all about detection and twice as long detection range will give you 4times as high chance of spotting a target. I don't think I have to explain the night attack bonus
.
+ 1-6 sea detection, +1-6 air detection, +1-6 air defence, +5 visibility, + 5-30% night/rain/storm attack/defense and + 1-3 convoyattack. (6levels)
Naval torpedoes.
+ 1-2 convoy attack.
This one puzzles me the most, you can't attach it to subs and no other ships used torpedoes to sink convoys unless they were in a big hurry (It was preffered to capture convoys and use them and their cargo yourself). Torpedoes was however used with great sucess in night combat against enemy warships. Removing the large version is probably a good idea too since no ship will hit targets more than 20km away with slow torpedoes.
+ 2-4 sea attack + 20-40% night/rain/storm attack (In 2levels unlocked with 36' and 38' destroyer techs)
Ive seen other suggest this one before and I think its brilliant so Im going to copy them and suggest it myself too:
Naval improved engine.
Actually since its a ocean refit for long range aswell it will include things like larger fuel tanks and more storage. This brigade would be ALOT more expensive than the others, at least 2-3 times as much.
+ 2-4 maxspeed, + 1-2 convoy attack, - 0.1-0.2 fuelconsumption, and + 500-1000 range. (both levels unlocked by assembly line + ship assy line)
Critique or further suggestions / ideas is welcome =)
Small naval brigades all cost 280IC days for early model and 350 IC days for late models.
This could be compared with the most common destoryers (lvl 3-4) that cost 280 and 420 IC days. So to upgrade an old destroyer with asw or radar will actually cost MORE than building another one.
But If your brigading a Superheavy Battleship instead the cost would be less than 4% of the total cost.
I think that naval Brigades and refits on ships always should be consider cost effective technological upgrades and that they therefor should be available at a reduced cost but in much more tiers (levels).
For example It would be much better if each AA tech and each Radar tech unlocked new brigades aswell to reflect that you could refit the ships with more modern radar and AA-guns each year when researching in a fast pace.
Imho a brigade should represent a desire to keep that ship up to date in a particular field and upgrade it continuslly as more advanced radars exc becomes available.
So my suggestions? Reduce cost for small brigades to 1/3 and introduce alot more levels spread out in the tech trees.
Now lets look at their stats one at a time:
Naval anti air.
+ 1-2 air detection and + 1-2 air attack (currently).
I don't think more and faster loading guns whould help you detect planes further away, lookouts on a ship were already crucial and I doubt anyone looking for surface ships would miss airplanes appear at the horizon.
My suggestion, remove air detection and add a slight bonus to sea attack since guns are guns, no matter caliber and some of the retrofitted AA actually was Dual purpose 5" guns (destroyer guns).
+ 0-2 Sea attack and + 1-6 air attack is my suggestion. (6levels)
Naval ASW.
+ 1-2 sub detection and + 1-2 sub attack (currently).
Those stats are actually good. Dead on if you ask me. Extending it to 6 levels like said earlier would give later versions more punch.
+ 1-6 sub detection and + 1-6 sub attack.
Naval fire controll.
+ 1-2 sea attack, + 1-2 shorebombardment and +5-10km distance.
Makes perfect sence more accurate computers(calculation machines) will help you land all shells on target. But the range thing puzzles me. If anyone can justify it please do because I don't understand why its there no matter how much I like it
+ 1-4 sea attack + 1-3 shorebombardment in 7tiers with each tier alternating. (since there are 7 calculator/computer techs)
Naval improved hull.
+ 1 sea defence and + 1 air defence (currently)
Retrofitting hulls never was a good Idea and never worked out in practice either. Instead I suggest something that during the war was shown to be imperative to ship survival:
Naval improved damage controll.
+ 1-3 sea defence + 1-3 air defence. Unlocked by doctrine techs. (3levels)
Naval radar.
+ 1-2 sea detection and + 1-2 air detection.
Radar was probably the most revolutionary and important thing that helped the allies win controll of the oceans. This should be a special brigade thats also available to Subs. Added air defense is justifyed with that earlier detection gives you precious time to prepare AA ammo, formations, damage controll and crew or vector nearby friendly airplanes/CAP to intercept. Convoy raiding is all about detection and twice as long detection range will give you 4times as high chance of spotting a target. I don't think I have to explain the night attack bonus
+ 1-6 sea detection, +1-6 air detection, +1-6 air defence, +5 visibility, + 5-30% night/rain/storm attack/defense and + 1-3 convoyattack. (6levels)
Naval torpedoes.
+ 1-2 convoy attack.
This one puzzles me the most, you can't attach it to subs and no other ships used torpedoes to sink convoys unless they were in a big hurry (It was preffered to capture convoys and use them and their cargo yourself). Torpedoes was however used with great sucess in night combat against enemy warships. Removing the large version is probably a good idea too since no ship will hit targets more than 20km away with slow torpedoes.
+ 2-4 sea attack + 20-40% night/rain/storm attack (In 2levels unlocked with 36' and 38' destroyer techs)
Ive seen other suggest this one before and I think its brilliant so Im going to copy them and suggest it myself too:
Naval improved engine.
Actually since its a ocean refit for long range aswell it will include things like larger fuel tanks and more storage. This brigade would be ALOT more expensive than the others, at least 2-3 times as much.
+ 2-4 maxspeed, + 1-2 convoy attack, - 0.1-0.2 fuelconsumption, and + 500-1000 range. (both levels unlocked by assembly line + ship assy line)
Critique or further suggestions / ideas is welcome =)
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