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We will not be doing other races being better than others, what we can possibly do is to have a trend towards specific profession (e.g. if halflings could choose between being a farmer or labourer pop, they would pick labourer)



The idea of custom building like "dwarven iron mine" is not a sustainable approach as it means duplicating A LOT of buildings for every single race
Oh, okay! No mechanical differences other than leanings in preference? For example, will elves have the same pop growth as the other races? (I'm not familiar with the setting!)
 
Any chance you'll include things inspired by the wargames and RPGs set in the "Iron Kingdoms" or 1920+/Iron Harvest?

Being able to field warjacks or envision a cavalry charge supported by huge walkers with guns blazing would be great.
 
Is this because of the number of races you have, and the prospect of each getting their own "thing"?

Doing it that way is just bad design and not sustainable in the long term, if we were to explore this concept we'd find a less brute force way or doing it

Oh, okay! No mechanical differences other than leanings in preference? For example, will elves have the same pop growth as the other races? (I'm not familiar with the setting!)

We would definitely have different pop growth if we could, though I'm not sure that's moddable

As for the rest it's up for exploration, magic and artificery and the difference that makes is more important imo and way more achievable modding wise with what's exposed to us
 
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will there be an Anbennar 4 to Anbennar 3 save converter?;)

Converter guy at your service!

Either when:
  1. I both have time and manage to have an Abennar 4 game go sidewise on me too early (I like the Asra expedition, but I keep botching things badly enough to make me rage-quite).
  2. Someone else decides they want to make it so and asks the converter team so we get give them guidance.
Also, Abennar 3 needs to be released or far enough along for us to work with.
 
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