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CTD

Ktarn,

Thanks for all your ork on this mod.

I experienced CTDs and/or program hangs when loading saved games in your mod. I was playing as Italy and have not tried others. During one of the crashes, I got an error message from the file load which I took a screenshot of and would be glad to email you to help troubleshoot.

Chris
 
Ktarn, one question. How does world market works with those techs to minors. Do they still try to trade for rubber or not?

Have you though about giving them better conversion techs?
 
Originally posted by HlvtnCndn
While you're at it, could you throw in some negative modifiers to Allied warentry, assuming the Treaty of Munich occurs as it did historically? Right now, there are none, but it really should slow down their march to war a bit, given that Chamberlain thought he was accomplishing "Peace in Our Time" by caving in to Hitler.
I have generally been carefull about adding warentry to event choice a, as that might unbalance the game. When I have done it I have tried to make the historical choices even each other out, thats what I did for JAP. Warentry from events is something that I will probably look more into as the event sets grow more complete.
The event set will include an option for the allies to start a war over Sudetenland, which will have a negative impact on US warentry.
Originally posted by chris8b
I experienced CTDs and/or program hangs when loading saved games in your mod. I was playing as Italy and have not tried others. During one of the crashes, I got an error message from the file load which I took a screenshot of and would be glad to email you to help troubleshoot.
Do you have HoI v1.02? did the problem only occur this once, or every time you try to load any savegame using my mod? If so I`ll need to take a closer look at this, please email me both the savegame and the screenshot.
Originally posted by Miko
Ktarn, one question. How does world market works with those techs to minors. Do they still try to trade for rubber or not?
Have you though about giving them better conversion techs?
I didnt see much change on the WM, but I saw change when it comes to their economies.
 
Re: Sudetenland-Munich

Originally posted by Ktarn
I`ve made a set of events covering the German claims to Sudetenland, and the possibility of the western allies to support CZE. Munich now requires allied approval. Makes for an interesting what-if the allies choose to go to war over CZE.
The end of this event set will feature numerous events that simulate the little entete. If the western allies backed CZE its allies are likely to join, unless fascist.
 
Originally posted by Justin
the 1936 arab uprising in palestine and an event that leads to creation of israel.
The first is difficult to model, since there are no specific province revolts. But I guess a event with a random chance, and NOT exists triggers for GER and JAP could be made for the creation of Israel.
 
Israel

Code:
event = {
	id = 9999
	random = no
	country = ENG

	trigger = {
		control = { province = XXX data = -1 } #Jerusalem
		NOT = { 
			exists = GER
		}
		NOT = { 
			exists = JAP
		}
		NOT = { 
			exists = ISR
		}
		random = 2				#more? less?
	}

	name = "The creation of Israel"
	desc = "The state of Israel was created by the United Nations"
	style = 0

    	date = { day = 1 month = january year = 1936 }
    	offset = 7
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = "Create Israel"
		command = { type = independence which = ISR }	#revolt.txt
	}
	action_b = {
		name = "Defy the UN"
		command = { type = dissent value = 15 }
		command = { type = influence value = -15 } 
	}
}
 
Does Japan not existing really need to be a trigger? Maybe make it just Germany, and also switch the order of the actions, so there's only a small chance that Israel gets created earlier than it was historically.

And, of course, you'll also want to add events giving the surrounding Arab countries their independence, and have them declare war on Israel once it's created.

And then maybe add the creation of Pakistan to the existing Indian independence event, so that war occurs, too...

That should keep you busy for a while. ;)
 
Oswald Mosley (Sir)

A Spark has just ignited an idea.

Somebody had the nouce to mention the consiquences of Operation Sealion- for a refreshing alternative to annexation (a pastime which all professional dicatators find distracting), flex your puppetering finger with the British Union of Facists ( basicaly the British Facist Party formed in 1936 I think- outlawed with act of parlaiment banning wearing of Political Party Uniforms in 1939-1940- he was incarcerated and excecuted in 1944). Just a thought- however as for the minister list, its anyones guess. Sir Oswald Mosely would hold head of State and Government I would imagine, however.

Just a thought.
 
Originally posted by HlvtnCndn
Does Japan not existing really need to be a trigger? Maybe make it just Germany, and also switch the order of the actions, so there's only a small chance that Israel gets created earlier than it was historically.
That JAP does not exist means that the axis have been defeated. The random = 2 trigger means that there is only a 2% chance for it triggering each month. Both of these triggers should be enough to guanrantee that it doesnt happen very often. Switching the actions doesnt make sense without changing the triggers and commands as well.

And, of course, you'll also want to add events giving the surrounding Arab countries their independence, and have them declare war on Israel once it's created.
Except that these werent dependant on the creating of Israel, but perhaps I`ll add them anyway. A problem here might be that its not possible to create units by events, so having a newly independent nation at war is seldom a good idea.

And then maybe add the creation of Pakistan to the existing Indian independence event, so that war occurs, too...
I`ve thought about that one too.
Adding these and other countries are probably fun, but for know I`m concentrating on pre- and early war events, as opposed to post-war.
 
K-mod??

I know this is an ancient old old thread,but i am intreasted in getting the files for this old mod?I know many of the k-mod events etc might have been included in later mods,but i have never seen east turkestan in any other mods and i am intrested in having it in my game? The downloads in this thread no longer work :(
So does anyone still have them please???