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As someone mentioned, the combat in 2020 is way too micro for a grand strategy game. And with a move to the Cold War, I hope that economics and politics are more emphasized - I loved building up Cameroon in 2020, but I hated that even at the fastest clock setting it was still pretty slow as it was designed for war and war only. Internal politics are also a must, and while I doubt it's going to happen, something like in HoI 3 where you don't have to give your units individual orders would be amazing.

Anyways, good luck with this, really hoping it turns out well
 
Let me first state that I am a fan of the SR series and have both SR2010 and SR2020. They are good games in their way.

Somehow, however, I have a feeling that the SR engine is absolultely unsuitable for a Cold War game.

The reason is, SR is a game where any nation can currently tackle nearly any other. It is a fantasy strategy game playing in the real world with real weapons and goes into the future where it becomes science-fiction as well.

In a Cold War game, everybody will look to replicate History, and judge the game by historical outcomes. I think it will disappoint them.

The SR engine needs a drastic overhaul, in my opinion, if the Cold War is to be simulated with even a small degree of accuracy.

I'm sorry if this sounds too harsh and too destructively critical.
 
Porcupine you made a fair point, but this isn't hearts of iron so if the start is historical, then it becomes whatever you make it during the timeline, that would be pretty nice, like if you play it how it was, it will just be espionage and politics, but equally it could become anything, when is the end date of the game?
 
I am willing to bet that the SR engine is flexible enough to convert to a Cold War game. I believe that Battlegoat will be able to pull this off.
 
Porcupine you made a fair point, but this isn't hearts of iron so if the start is historical, then it becomes whatever you make it during the timeline, that would be pretty nice, like if you play it how it was, it will just be espionage and politics, but equally it could become anything, when is the end date of the game?

I think this is a fairly good assessment. I agree with Procupine that the engine cannot do it currently. But that's why this can't just be an expansion, it has to be a whole new game. The changes to the engine to support the time of game actions needed for a cold war era title is what we will spend much of the time on creating.

Regarding historical accuracy, we're still considering all of this. We intend to use scripted events again but to what degree is not yet decided. As Polanx suggests, it's a giant butterfly effect. In the first 5 minutes of play the player can distort history rather drastically unless we put sever limits on their actions. All things to be decided...
 
Anything that can be done to keep depth while reducing player workload should be priority #1. And at the top of the list should be the ability to form divisions.

Setting is great idea and I hope they pull it off; but micro with the small uints is a pain in the butt. I played 2020 much and figure controling the might of the soviet motorised forces loading and unloading batalions will suck after not too long. Needs larger units.
 
And with a move to the Cold War, I hope that economics and politics are more emphasized - I loved building up Cameroon in 2020, but I hated that even at the fastest clock setting it was still pretty slow as it was designed for war and war only. Internal politics are also a must, and while I doubt it's going to happen, something like in HoI 3 where you don't have to give your units individual orders would be amazing.

Yes, Yes, Yes, and Yes.

More specifically, while we will still offer the tactical combat level for which the Supreme Ruler series is known, we will also allow players a much easier time of playing at a "strategic level". This means the ability to control your military in a more strategic manner, and also it means a significantly faster progression of game-time when playing at a strategic level.
 
Well, if I may be so bold to make a suggestion, if I were you (the development team), I would:

1. Forget everything about SR as it is so far.

2. Think about the political mechanics of a true Cold War game. Design a game around the diplomacy and politics first. Work out how you want the Cold War diplomacy and politics to be played, what "terrain" this is played in and what rules govern this. There are some (few) games that already have some nice Cold War-esque mechanics inside them.

Do a lot of research. Watch movies, TV series, etc. from the period.

3. Re-integrate the features of SR. It should now be quite easy to adapt the known features and rules of SR to suit the Cold War. Some you will realize must be thrown out completely, some replaced entirely, but some can be imported nearly unchanged.
 
No matter that I've been banned on the official forum of Battlegoats I'm still big fan of SR20. And it looks like just me playing it most often online with others in Game Rangers ( and that's weird that Battlegoats officially supporting Game Ranger which one is supporting playing pirated version games including Paradox games). First of all, when I heard the news about SR-CW I was really happy, because it's the period of time I love so much. I created my own scenario for SR20 Cold War ( you can find it there - http://forum.paradoxplaza.com/forum/showthread.php?t=478525 ). But, unfortunately, I'm not so optimistic about Supreme Ruler series any more.

Well, speaking about ColdWar in Supreme Ruler the way it is right now is ridicules. I'm 100% agree with all points of Porcupine1981 and some others that SR20 engine is a far way from to be able moving historical way. I guess even if thousands of historical scripts will be added to SR-CW ( paradox way ) it will not help. I also not alone about extremely ridicules micro management of unit. This curse came from SR2010 and Battlegoats didn't fix it for SR20 release and this is making me believe they will not fix it in SR-CW as well.

SR20 has huge potential for being great game but Battlegoats needs to be more creative with their own game. They follow the standards of other games so they loose their own bright shine.

I do not believe in SR-CW, specially after I saw this picture -
605290_20100819_790screen002.jpg

Yes, I can understand this guys made silly geographical mistakes and they gonna fix it for release for sure but still, it shows they kinda don't care .. I guess.
 
No matter that I've been banned on the official forum of Battlegoats I'm still big fan of SR20. And it looks like just me playing it most often online with others in Game Rangers ( and that's weird that Battlegoats officially supporting Game Ranger which one is supporting playing pirated version games including Paradox games). First of all, when I heard the news about SR-CW I was really happy, because it's the period of time I love so much. I created my own scenario for SR20 Cold War ( you can find it there - http://forum.paradoxplaza.com/forum/showthread.php?t=478525 ). But, unfortunately, I'm not so optimistic about Supreme Ruler series any more.

Well, speaking about ColdWar in Supreme Ruler the way it is right now is ridicules. I'm 100% agree with all points of Porcupine1981 and some others that SR20 engine is a far way from to be able moving historical way. I guess even if thousands of historical scripts will be added to SR-CW ( paradox way ) it will not help. I also not alone about extremely ridicules micro management of unit. This curse came from SR2010 and Battlegoats didn't fix it for SR20 release and this is making me believe they will not fix it in SR-CW as well.

SR20 has huge potential for being great game but Battlegoats needs to be more creative with their own game. They follow the standards of other games so they loose their own bright shine.

I do not believe in SR-CW, specially after I saw this picture -
605290_20100819_790screen002.jpg

Yes, I can understand this guys made silly geographical mistakes and they gonna fix it for release for sure but still, it shows they kinda don't care .. I guess.

Maxi- You made some good points again, but once again you let your point down by then going too far into the rhetoric. My guess is that it' early shot, and that the Han So Low Germany prime minister will probably change too.
Stick to the good points and they wil stand better without the rhetoric.
 
see... I don't know about you, but I AM playing Germany if Han Solo is my leader... Russians coming? No worries, my pistol can blow up walls :D
But the dev's did say the engine can't take it thats why its a new game not an expansion, I guess we wait and see.
 
As has already been mentioned (on BGforums maybe?), during the "change over" of the engine we're often using the data files from SR2020 since there aren't any Cold War maps ready yet, we're still making them. Finding all the right flags alone is a chore and we're a small time. It will all come together.

Also, any screenshots we release now are "alpha" screens. We could improve, change or dump anything shown up till release.

As for specific points from Max, others can discuss them. As the one who banned him from our forum, I've little interest in participating in that conversation.
 
As has already been mentioned (on BGforums maybe?), during the "change over" of the engine we're often using the data files from SR2020 since there aren't any Cold War maps ready yet, we're still making them. Finding all the right flags alone is a chore and we're a small time. It will all come together.

Also, any screenshots we release now are "alpha" screens. We could improve, change or dump anything shown up till release.

As for specific points from Max, others can discuss them. As the one who banned him from our forum, I've little interest in participating in that conversation.

You should stick "ALPHA SCREENSHOT" on the screens you release :)
 
Yes, Yes, Yes, and Yes.

More specifically, while we will still offer the tactical combat level for which the Supreme Ruler series is known, we will also allow players a much easier time of playing at a "strategic level". This means the ability to control your military in a more strategic manner, and also it means a significantly faster progression of game-time when playing at a strategic level.

This sounds brilliant, definitely fixed my biggest problem with 2020. I thought that alpha looked pretty neat, being able to see your country on the map is a plus, and I'm assuming have each little SSR in the USSR separate is just from the imported files (cause if not, that could be pretty disastrous). Looking forward to increased internal turmoil too - will there be more random events, like in Vicky 2, than there were in 2020? I thought that they really added life to your country, which would definately be important in a cold war game (simulating protests in the US for a protracted overseas war, general dissent in the USSR and China, Perestroika type events in pro-Moscow countries).
 
Also, any screenshots we release now are "alpha" screens. We could improve, change or dump anything shown up till release.

That would be great, because on the screenshot above are today`s borders to be seen. :D
 
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I see nothing new on this pictures except Total War style news announcement on right side of the game interface. And yeah, some little graphical changes but not sure it will improve the game play in any way.