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@Satonir
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Gl, chance to hit will be about 20. I think u ll kill 1 or 2... Before all your ground units are dead and huntresses start hunting birds.

And if u say: nah i lay my pointers! - i il answer: pointer range=9, pustule attack range=9. Stay at range. Bait for pointers. Wait 1 tirn. Attack.

And if u say: nah i overwatch u hard, i say: blind+nonpointed pustule= no overwatch

And if u say: i group so close that pustules won't be able to jump, a bloated pustule begins laughing somewhere.
 
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We have a crack team of multiplayer testers who initially freaked out about the xneoplague change, but decided after much testing that it wasn't that big of a deal. There was a slight nerf to pustules (I think the evasion from Small Target was reduced to 10%) and a buff to destroyers (they gained skitter) to address the Pustukles>destroyers problem people were having. We also slightly reduced the spawn rate of pustules, to slow Xenoplague rushes down a bit.
 
Bonuses that are dependent on where a unit was built and that can't be gained retroactively are a pet peeve of mine. I didn't like them in Golden Realms or even in Civ5. It makes me feel like units from early game or even start of the game become permanently obsolete, when they should be the best of their kind, and thus you should delay building those units until you can build them with said bonuses.

I get it's not a big thing, but it's a compulsion I can't help.
 
Great work so far! Any words about mulpiplayer?

1- Add a seperate lobby for hosting pbem games like in aow3, its really hard to setup a classic turn game with 4+ players bcz its not likely to have all players online to start the game. hosting pbem aow3 games then going offline awaiting other players to join on their own time was really helpful and i wish you do the same for planetfall
2- Bring back days timer for classic turns PBEM style games.

iDreadReapr, Aug 7, 2019
I am asking for people, who still have problems with starting FFA or simple 2+ players :(
(yeah, we live in different timezones)
 
I like what I read, however there are two issues that come up when reading the announcement.

...

Another piece of feedback was that people felt they were receiving too many notifications from different subsystems. In a few cases we were able to simply remove and re-tune systems to reduce the issue,

....

Please, if you decide to remove notifications, make it optional. Leave somewhere a checkbox to turn them back on when needed.
I understand you want the game to be more accessible, but for higher difficulties most of the notifications were important for me. Except the generic diplomatic message from AI.


...

The Economy has been streamlined to make it faster and less fiddly. The biggest change is that the level bonuses you gain from sector terrain no longer require research and a city upgrade to unlock, you get the bonus from the game start, meaning the terrain of a sector is much more important when deciding how to specialize your colonies. The tech tree has also been re-arranged, the sector specializations have been rebalanced and a lot more!

Another piece of feedback was that people felt they were receiving too many notifications from different subsystems. In a few cases we were able to simply remove and re-tune systems to reduce the issue,
...

I don't like it very much. I feel that until now you had a shot wherever you spawned. With these bonuses from the start you could get into really imbalanced games when one player has great specialized tiles around him and another has a generic +1 to all or only resources he doesn't want.
It's true it took maybe too much effort to unlock the first possible extra resource and I doubt the fourth was often unlocked and exploited in fast multiplayer. This lead to possibly somewhat bland building curve but it was guaranteed to some extent you won't get screwed because you got only one type of sectors around you.
Apart from the concerns, it might shake the game a bit and if you could really balance it, it's gonna be great.
 
wow. i didn't expect such a big update between expansions. looking forward to playing it.

i really like the change to the terrain bonuses. it always felt wrong to see those little cogs and lightnings on the map that seem to indicate how you should use that sector but knowing full well that they usually do not even come into play at all if the mission is over before you get to the late game techs that actually enable those terrain boosts and you get around to building the required structure
 
Bonuses that are dependent on where a unit was built and that can't be gained retroactively are a pet peeve of mine. I didn't like them in Golden Realms or even in Civ5. It makes me feel like units from early game or even start of the game become permanently obsolete, when they should be the best of their kind, and thus you should delay building those units until you can build them with said bonuses.

I get it's not a big thing, but it's a compulsion I can't help.

I don't know about multiplayer, but I don't think that's that big of a deal actually. What those unit lack in some recruit bonuses they make up with exp, and aside from a few special skills, rank bonuses and hero skills are actually much more impactful. And you can always switch the improved ones with older ones, there are structures which help level up units from the get go. You can then move those older units to defense or as support units. Plus how would you propose to fix it? A global "retrain button" (which imo would be a unbalanced for players who don't own these many bonuses from structures) or maybe a "retrain at facility" option?
 
Dat perfectionism from Topias.

Man, this game is a race, grab what u can asap and move forward. If it isn't, you seem to chose wrong difficulty or wrong opponent.

Strategy games, if they are challenging, are all about a trade. I either buy pure power now or invest into buying much more power later. And I risk. I decide to not buy those units with 1 armor today from 2 colonies and spend 4 tirns on upgrading both, so that they have 3 armor instead.

Good in this case if my plan is working. But who can ensure that l will not be attacked in 6 tirns from the starting point? How much real power would I be able to get in the remaining 2 tirns? Would i be able to rush a pair of units? Would i be energy-syphoned hard?

This game punishes any perfectionism. At least it does when you put on challenging settings/find a good opponent.
 
I don't like it very much. I feel that until now you had a shot wherever you spawned. With these bonuses from the start you could get into really imbalanced games when one player has great specialized tiles around him and another has a generic +1 to all or only resources he doesn't want.


This does happen to a degree, your start spot definitely affects what your game plan needs to be. If you want to rush, and you don't have any energy, then you need to rethink your plan. In tests this did occasionally lead to "build order wins" where one player ends up in a situation that encourages a big rush, while another is stuck collecting food and research. The general feeling amongst the testers though, was that in general you were never at such a disadvantage that you couldn't win.

We have modified the RMG to greatly reduce the number of 1/1/1/1 sectors though, since the testers were complaining that they felt punished by the RMG by not getting any sectors that gave a +2 bonus.
 
This does happen to a degree, your start spot definitely affects what your game plan needs to be. If you want to rush, and you don't have any energy, then you need to rethink your plan. In tests this did occasionally lead to "build order wins" where one player ends up in a situation that encourages a big rush, while another is stuck collecting food and research. The general feeling amongst the testers though, was that in general you were never at such a disadvantage that you couldn't win.

We have modified the RMG to greatly reduce the number of 1/1/1/1 sectors though, since the testers were complaining that they felt punished by the RMG by not getting any sectors that gave a +2 bonus.

Thank you for the reply. It seems you have considered and tested the impact of this decision in depth. Asymmetry is good for the game as it's interesting. I'll look forward to it with optimism then. :)
 
Can somebody talk to me except my psycholog? o_O
I am being ignored almost a half-a-year :oops: About hosting pbem games like in aow3 - when i could play whish my friends around the world already? :D

May be i must asc more personally? Ok, then

Tombles, LennartGS - could you just pick one of this:
1. this future will never be born and you could die forever alone
2. we remember you since august and still thinking about that problem. of course this part of the game will be done as soon as we can. possible after 100 years, but anyway
3. hex code cannot produse such complex functionality. you shoud wait "planetfall 2" or, what is more real - "planetfall 5" at least
4. pbem? realy? is someone still playing this stuff? meh, all servers would be closed asap when ratio of selling this game become <0.7653. So shut up an go play dolls
5. ____________ (we have something to say, but we will keep silense on this forum)

My discord society ss not as big as it could be - its only 28 of us, but anyway - i`m ascing from their persons too :)
From now, you can ignore me as always and only answer to "oh my god! its awesome!" and "cool! bring more pink circles around yellow mushrooms" shouts
I`ll back to this question near next patch ;)

sorry for take your time to read this (and for my eng too :p)
 
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we have added 4 new Intensity Settings, so players can fine tune the game in the way that they wish.


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Great! Really liking this!

We’ve been working hard to improve the AI’s aggression levels and its ability to construct more varied armies with higher tier units.
Good to read this. Especially AI playing in teams should be more aggressive imo.
'AI Aggression' could also be a game-setting allthough it may interact with the AI Passivity setting.
The idea of each leader having a choosen or random 'AI Aggression'-personality would also be nice (I read this idea somewhere on the forum) .