I have had this 'ai won't take peace for an answer' phenomenon twice now in one of my recent 1.03b game tests of the raw materials issue. I saw it in an early game version but let it go as an aberration.
Similar to, but perhaps as the flip-side of carewolf's bug regarding pointless peace offers, and related to Jscott's thread on the cash-emphasis of the AI, I have found that various alliances would not take peace even when suffering at a minus 75% or greater peace score. The problem at least in one case appears to stem from two issues, one being the bonus provided for capitals, and the other being, once again, the ai failing to properly treat the concept of what an alliance is. Also there appeared to be no penalty for ignoring reasonable offers...
Two examples as the US, same game, the US has had only one historical war against Mexico, and one historical war against the Confederacy. Both ended quickly in the historical period in which they should have occurred. Any BB should have pretty much dissipated by the time of the Spanish-American war, BUT:
Spain is allied with France when the event fires, so US is fighting France and Spain.
Example 1
Despite being down by as much as 65 war score the FR/SP alliance would accept no settlement (with or without demands). US had both French and Spanish territories in possession to make up the total. France finally offered and US accepted a wp, leaving Spain. This state of war lasted until about 1906, where with pracitaclly all her possessions and some home provinces in US possession, Spain allowed Cuba and PR to go to US, but not Phillipines. What is notable is that I believe this only happened because Spain, fighting alone, got to the 92% war exhaustion rate (!!). The only explanation I could come up with was that perhaps the Confederacy is considered as annexation, and did not dissipate at WaD rate... If that isn't it, there is something wrong with the following example as well...
Example 2
About 1903 while the US was still at war with a warmongering Spain, and BEFORE any possessions changed hands, Great Britain and her Dominions all declare war on the US (why is hard to figure since nothing was acquired from France, and everything else had been over for 40 years, relations had been varying between plus and minus 40 for the period following the Mexican War).
Despite having Great Britain, Canada, Australia and New Zealand at times by a war score of 75 or greater, the US could not get even a white peace (and none were ever offered except by the dominions). What appeared to be happening was that having the capitals of the dominions gave a number of points, BUT ONLY THE EFFECTED COUNTRIES NOTICED. GB, against whom alone, the US had only 16 points acted as if there were nothing at all to persuade it most of Canada, all of Australia, and New Zealand were taken along with the Singaporean penin., the Carribbean, and most of anything GB had in the Pacific.
With the economic test now completely ruined, I resolved to see how far this weirdness would go. Answer? Game end. The US lacked the key tech to build high-order warships and could not carry the war to the English isles, and the game ended with the US having between 70 and 75 war scores against an alliance led by GB that would not even accept a white peace. One left-field possibility is that GB clearly had a between 5 and 10 to one superiority in military might (but was being pistol whipped depsite it). Is might and cash balance being figured into the ai decision to make peace?
Thanks for any feedback on this!
EDIT: Unlike EU, there appeared to be no penalty for refusing offers that were above a reasonable threshold value. IS there one, and if not, having a stiff one might be a partial fix/workaround for this weirdness whatever it is.
(Seems like a good idea for MP anyway). Thanks!
Similar to, but perhaps as the flip-side of carewolf's bug regarding pointless peace offers, and related to Jscott's thread on the cash-emphasis of the AI, I have found that various alliances would not take peace even when suffering at a minus 75% or greater peace score. The problem at least in one case appears to stem from two issues, one being the bonus provided for capitals, and the other being, once again, the ai failing to properly treat the concept of what an alliance is. Also there appeared to be no penalty for ignoring reasonable offers...
Two examples as the US, same game, the US has had only one historical war against Mexico, and one historical war against the Confederacy. Both ended quickly in the historical period in which they should have occurred. Any BB should have pretty much dissipated by the time of the Spanish-American war, BUT:
Spain is allied with France when the event fires, so US is fighting France and Spain.
Example 1
Despite being down by as much as 65 war score the FR/SP alliance would accept no settlement (with or without demands). US had both French and Spanish territories in possession to make up the total. France finally offered and US accepted a wp, leaving Spain. This state of war lasted until about 1906, where with pracitaclly all her possessions and some home provinces in US possession, Spain allowed Cuba and PR to go to US, but not Phillipines. What is notable is that I believe this only happened because Spain, fighting alone, got to the 92% war exhaustion rate (!!). The only explanation I could come up with was that perhaps the Confederacy is considered as annexation, and did not dissipate at WaD rate... If that isn't it, there is something wrong with the following example as well...
Example 2
About 1903 while the US was still at war with a warmongering Spain, and BEFORE any possessions changed hands, Great Britain and her Dominions all declare war on the US (why is hard to figure since nothing was acquired from France, and everything else had been over for 40 years, relations had been varying between plus and minus 40 for the period following the Mexican War).
Despite having Great Britain, Canada, Australia and New Zealand at times by a war score of 75 or greater, the US could not get even a white peace (and none were ever offered except by the dominions). What appeared to be happening was that having the capitals of the dominions gave a number of points, BUT ONLY THE EFFECTED COUNTRIES NOTICED. GB, against whom alone, the US had only 16 points acted as if there were nothing at all to persuade it most of Canada, all of Australia, and New Zealand were taken along with the Singaporean penin., the Carribbean, and most of anything GB had in the Pacific.
With the economic test now completely ruined, I resolved to see how far this weirdness would go. Answer? Game end. The US lacked the key tech to build high-order warships and could not carry the war to the English isles, and the game ended with the US having between 70 and 75 war scores against an alliance led by GB that would not even accept a white peace. One left-field possibility is that GB clearly had a between 5 and 10 to one superiority in military might (but was being pistol whipped depsite it). Is might and cash balance being figured into the ai decision to make peace?
Thanks for any feedback on this!
EDIT: Unlike EU, there appeared to be no penalty for refusing offers that were above a reasonable threshold value. IS there one, and if not, having a stiff one might be a partial fix/workaround for this weirdness whatever it is.
(Seems like a good idea for MP anyway). Thanks!
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