• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.
It's honestly astounding how little care was put into the region on Project Cesar. And the worst part is that i'm not even a little bit surprised. they did something similar in EU4 in late 2020/early 2021. Mostly noone care then. Glad to see more people (that I'm assuming are also brazilians) being more vocal this time.
I'm sorry to say, but this is not true. All the locations that we've put in Brazil have native names, there are up to 87 different cultures in the region, and there are several religions portraying native beliefs. We've really put a lot of effort into portraying the rich diversity of Pre-Colonial Brazil.

That said, our design of Mata Atlàntica was a proposal to portray that Pre-Colonial situation as better as possible. We may have had to think a bit more about the situation in the Colonial period, so the Brazilian community would find the region way more recognizable, and closer to what they think that it should play like in Project Caesar. It's something that has been clearly communicated to us, and we will do our best to review the region, with the help, feedback, and support that the Brazilian community gives us.

Thank God that the brazilian community has spoken in unison on the matter, now I pray that we are heard.
Of course! That's the reason why we've been doing Tinto Maps, in the first place. And we've already shown how we're applying the feedback we receive for the game, in the Tinto Maps Feedback posts. ;)
 
  • 28Like
  • 9
  • 4Love
  • 1
Reactions:
I apreciate native names, but, at the end of the day, they're meaningless if the map is overall a bad representation.

I mean, I know there was A design philosophy in place when the team made the map this way, but let's be real, most of the setup for the region (not considering the wastelands in the Mata Atlântica, as that is a can of worms on its own) is literally the same as EU4. just four tags somewhat spread around the brazilian coast, while some regions with far fewer population that had just been colonized (new zealand, for example) have more than double the entirety of the brazilian region.

It's the same critique I had 4 years ago on EU4, bias and anglocentrism. I just hope this time said criticisms aren't dismissed.
1. The people that has worked in Brazil for Project Caesar was not part of the EU4 team, 4 years ago.
2. It's difficult to be Anglo-centric, when none of the devs that worked on the region are natives to the Anglosphere.

We may had had other design flaws, for sure, but not the ones you're pointing to. ;)
 
  • 35Like
  • 5
Reactions:
I don't think it's sloppiness, and a lack of data. I would venture to say that of all colonial countries, Brazil is the one that least studies original peoples.

From what I understand, the interpretation is that there were no native people living in the Atlantic Forest areas at the beginning of the game. Right? But that's not true, at least most of the cities founded already had indigenous villages before.

Look this map of this site.

I don't know, but much of thr names show at the TM aren't natives, for example "Telha" is portuguese and mean "tile".
1. It's more on the assumption that those areas covered by Mata Atlàntica would have way lower population density than the others, not that there isn't people at all.
2. In a few cases we might have not found any endonims, and may have had to use colonial toponyms, but there are very few. A good example is Escoria in Panamá, which is a diminishing term in Spanish, but we couldn't find a better endonym to use, so we had to use the exonym.
 
  • 8Like
  • 1
Reactions:
Also, I found a few maps that can help with the distribution of natural resources and crops in Brazil:
(It is a map of today's Brazil, but the mineral ores were always there and the crops pretty much remained the same for centuries.)

View attachment 1234209
Relevant resources on the map above (I don't know why it's in spanish XD):
Café = Coffee
Cacao = Chocolate
Cana de Açucar = Sugar Cane
Algodão = Cotton
Arroz = Rice
Tala e Reflorestação = Wood (That area is not Mata Atlantica, but the Araucária, composed of large and very tall Coniferous Trees)

View attachment 1234208
Relevant resources on the map above:
Calcário = Lime Stone
Ouro = Gold
Ferro = Iron
Cobre = Copper
Estanho = Tin
Sal Marinho = Salt
Carvão = Coal
Diamonds = Gemstones

Minas Gerais is very mineral rich with a lot both Gold and Iron, while the Southeast and the Northeast are great places for cash crops.
Podemos leer mapas en español y portugués sin problemas. :)

Regarding natural resources, we're only interested in those that have a record of being exploited before the 19th century, otherwise, we prefer to avoid them.
 
  • 8Like
  • 1
Reactions: