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I don't feel the paint mapper crowd will like a cold war game, as it isn't about acquiring land but influence. I am not really a modern day fan in strategy games, but a game where you don't tediously have to constantly acquire more territory might actually be quite good.

Who says Cold War can't be map painting? It all depends on how the game is structured and what map modes people use. If it's focused on the build-up to WWIII it might not be a good map painter, but with an allegiance map mode and some coups it could easily be one of PDX's best map painters.
 
Who says Cold War can't be map painting? It all depends on how the game is structured and what map modes people use. If it's focused on the build-up to WWIII it might not be a good map painter, but with an allegiance map mode and some coups it could easily be one of PDX's best map painters.
Yes and they could make a system where Great Powers can influence the rest of the world, but instead of 8 GP like in Vic2 we'd have only TWO slots, starting in 1946 with the US and USSR as the two GPs but if one of them collapses or gets behind then another country like China, India or Brazil could take their place as the new GP. This would also work for stronger countries like Britain and France to remain allied with the US(or the USSR if they went red). It'd be a map painting game, but not political like EU4 or HOI4, you would instead fight for influence and to spread your political and economic system over the globe.
 
Judging by the Imperator backlash and the backtracking by Paradox it’s my guess that the map painters aren’t as powerful a contingent as people think. Whether that’s in terms of raw numbers or in terms of longevity as customers is something I don’t know, but I’d guess a combination of both. The imperator release coinciding with the drop off of HOI4 map painting youtubers maybe signaled to Paradox a shift in focus was needed.

I know a number of map painters who also got bored of map painting (at least in the conventional sense). EU4 was sold on being based on history; as it turns out, the playerbase wants more than the map to be based on history.

My bet is on CK 3. The old game's lifecycle is over, but its also in the best state of any PDS original. There has been a surge of interest in Crusader Kings after the last free play special and the concept is extremely solid. Now add pops and some more in depth technology, use the map and engine updates from I:R and you've got a brand new game. Next year will be Stellaris 2.

The 80s theme is just there because its en vogue atm.

CKII's dev cycle is only just winding down, they're still releasing free content and patches for it, and Stellaris is nowhere near any of the signs that its development is coming to a close.

Doubt it, unless they maybe do something brand new with the concept so that it's not such a direct competitor to CK2, like set it in and around China, which would be awesome.

PDX hoping on the China train given the sudden surge of games set in it wouldn't be surprising, but I don't think they'd set a CK2 in there. It'd be its own game with its own mechanics, and CK3 is the sequel I see soonest to a PDX game currently still in development.

Whether or not the fabled Vicky III will come first is a point of debate, but given that Paradox made a spiritual successor to EU:Rome when it had virtually none of the forum nostalgia of Vicky II, it's at least a good sign.
 
I would place my bet on fantasy GSG... Either set in the world of Tyranny (I think that PDX has the rights to this franchise, though it was developed by Obsidian) or in their own creation or with cooperation with some other big studio... We got Warhammer from Creative Assembly and it was huge success, why not from Paradox?
Not that I would want fantasy game from PDX - I would so much prefer Cold War or XIX c. game.

Also we know that both Wiz and King are working on new projects... They both were tied to Victoria/CK, so if they work on the title that will be announced on PDXCON - then I'm ready to joing the hypetrain.
 
We got Warhammer from Creative Assembly and it was huge success, why not from Paradox?

Now, while I do think a Warhammer grand strategy would be a lot of fun, I doubt that it's what is in the works. For starters it'd be competing with the TW Titles (something I doubt GW wants), I believe there's still a third TW Warhammer game in the works and Warhammer doesn't lend itself well to Grand Strategy as a brand.

Granted, given the massive amount of licensing GW has been doing, it is a possibility.
 
I hope that its a fantasy gsg and I hope that paradox creates its own lore. Existing IP's have the problem that they usually were not created with strategy game adaptability in mind. See Warhammer Total War. Yes its a huge sucess but take a look at the wood elves. In the lore they didnt go conquering but especially with the basically non existent internal managment aspect of total war games that wasnt an option. So they came up with a stupid mechanic that most of the fan base wants to radically change or remove - but if they dont want to completly abandon the lore they will have to come up with a new akward solution. Each popular lore will have some elements that will be incredibly hard and akward to implement. But if Paradox comes up with its own lore - like in Stellaris - they can do it in a way that avoids that.
 
Yes there are some big problems with using an already made fantasy setting, some like Star Wars could work for pretty much anything but others may be pretty limited and it also depend on what restraint the owners put on the developers.

My guess is they would start with Stellaris and making exploration a focus (which works very well in a fantasy game with its own lore) and focus more on role playing which could bring in the CK crowd, given the age of CKII and role playing and fantasy go pretty much hand in hand. Customization and Heavy focus on diplomacy could bring in stuff that is not generally a focus in fantasy games, I mean you can do pretty much anything in a fantasy setting which mean there are something things that probably have not been done that good yet and thats something they could capitalize on.
 
Little food for thought:
CK3 was 4 years in development before it got announced this PDXcon.

Chris King is working on a secret project since around 2016 (https://www.linkedin.com/in/christopher-king-680b355b/) to 2017 (https://forum.paradoxplaza.com/foru...dox-development-studio.1048896/&sdpDevPosts=1).

Many people say he would be the most likely candidate as a champion for Victoria 3, since Victoria 2 was mostly his vision.

So a announcment of Victoria 3 is possible for PDXcon 2020/2021.
I personally don't expect it yet, rather in 2022 or later, but hey, it is possible.
I would also assume this would be project Tiberius, beeing one of the oldest project names.
 
Little food for thought:
CK3 was 4 years in development before it got announced this PDXcon.

Chris King is working on a secret project since around 2016 (https://www.linkedin.com/in/christopher-king-680b355b/) to 2017 (https://forum.paradoxplaza.com/foru...dox-development-studio.1048896/&sdpDevPosts=1).

Many people say he would be the most likely candidate as a champion for Victoria 3, since Victoria 2 was mostly his vision.

So a announcment of Victoria 3 is possible for PDXcon 2020/2021.
I personally don't expect it yet, rather in 2022 or later, but hey, it is possible.
I would also assume this would be project Tiberius, beeing one of the oldest project names.

Chris King has left PDS a few months ago, as confirmed by Johan on Twitter.
 
My bet is on CK 3. The old game's lifecycle is over, but its also in the best state of any PDS original. There has been a surge of interest in Crusader Kings after the last free play special and the concept is extremely solid. Now add pops and some more in depth technology, use the map and engine updates from I:R and you've got a brand new game. Next year will be Stellaris 2.

The 80s theme is just there because its en vogue atm.

I would like to congratulate you on a successful prediction. Have you considered picking up a career as a dream seer.
 
If we talk about predicitons:
I predicted some months ago, that Holy Fury was their last DLC, that they are gearing down with Great Works and the next patch, so that they won't release a paid dlc anymore, but instead just some bugfixing patches with some easy content to fill up until CK2 is in the end of the life cicle ending this year, and then they are switching to gearing up for CK3.

I only didn't predict that they did so much for CK3 already in parallel, and will release CK3 so soon.

Even got 31 Disagrees on this post: https://forum.paradoxplaza.com/foru...22-a-great-patch.1175982/page-2#post-25444646
 
The new game editions say: all expansions ever released and all content packs....
I really don't like that all and ever.
What do you guys think?


That's what happens when you get in the way of the hype.
Disagrees are not like reddit downvotes. They don't mean that people think what you wrote is irrelevant or bad. They just disagree.

Tell me about it, I got 23 disagrees just for pointing out suspicious wording. And I was right, no less.
https://forum.paradoxplaza.com/forum/index.php?threads/should-we-start-panicking.1140402/
You were talking about panicking and you wrote "I don't like that at all". People likely disagreed with your attitude.
And anyway, it's very easy to act like it was obvious then. But doing a right prediction doesn't mean that you're suddenly some kind of Sherlock Holmes. Maybe you were just lucky. Maybe you did interpret correctly some clues. Still, there were arguments for the contrary as well. It's notorious that people kept predicting the end of CK2 and release of CK3 for years, providing clues (like when CK2 was given for free), but we still kept getting more content.