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Morbus Bubbonicus

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Jun 10, 2020
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Paradox games have a long tradition of weekly developer diaries and given lack of information about new plans for Surviving Mars starting dev diaries with some bits of information will build up the hype and allow people to know what to expect from new developers.
 
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I use luadec myself, then I compare the decompiled code to the Evans version to figure out what changed. That's how, for example, I found how they moved the "Tourist" trait from the "Other" to the "Specialization" group.
Btw, it's not to sound dismissive of the dev's work but they seem to have left some unfinished work. I think that Tourist should be it's own "specialization" with a specific uniform to distinguish visitors from permanent residents. Unfortunately I didn't find a way to create my own custom character entities except by using recolored existing models as for the "Bureaucrat" specialist in the "Martian Policy" mod.
 
I think that Tourist should be it's own "specialization" with a specific uniform to distinguish visitors from permanent residents.
That would be nice


I use luadec myself
I just use it for lib.lua (unluac barfs on it), I like how unluac formats the code.
unluac: return table.concat(arg, " ")
luadec: return (table.concat)(arg, " ")
and so on (luadec takes all those T() and splits them up)
 
Paradox games have a long tradition of weekly developer diaries and given lack of information about new plans for Surviving Mars starting dev diaries with some bits of information will build up the hype and allow people to know what to expect from new developers.
Hey Morbus, we definitely want to keep the tradition up. This time we had a dev diary written by Silva, who created the In-Dome Buildings Pack, and we want to continue with more articles like that in the future.

Bump


Yes please, and hopefully Abstraction will carry on the tradition of posting the lua code to github (or wherever): https://github.com/HaemimontGames/SurvivingMars
Yes, Abstraction have access to the github page and an updated lua code will be shared there, most likely for some bigger updates in the future.
 
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or can we see any confirmation that something is happening towards new content? Even something like "we are currently re-familiariseing with the code or training new staff" would be welcome to know.
 
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