I see what you mean. You are utilizing the gearing bonus past the cap to upgrade. Since it is above cap it would be wasted anyway.
This is certainly a neat feature of maxed out serials.I see what you mean. You are utilizing the gearing bonus past the cap to upgrade. Since it is above cap it would be wasted anyway.
Is that something that was actually tried in the war, or was it always lone wolf actions? It seems like it couldn't be an insurmountable problem to solve.Cheap, high damage, just like IRL. But IRL subs cannot communicate well so they could not operate in large formations.
Subs acting in groups were called Wolfpack in history, the naval doctrine in DH follows the same name.Is that something that was actually tried in the war, or was it always lone wolf actions?
Or have submarine tenders; or advanced forward operating bases. FOBs are my choice but if we had a real logistics system, I would mix FOBs and tenders. Jmo ymmvLarge stacks of anti-sub ships will counter big sub groups.
AFAIK the main focus of the submarine war historically was against shipping vessels. Destroying combat ships and gaining naval superiority, which is what we do in the game with them, wasn't the goal or strategy but perhaps it should have been. If realism is a goal; modelling the limited ammunition ships had could solve a lot of problems with balance. According to wikipedia a type 7 sub would only have 14 torpedoes and 220 rounds of naval gun ammunition. Maybe 19 if they leave port stocked up with the tubes loaded already, IDK if they did that. Once they run out of ammunition they'd have to go back to port to restock.