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hiigara128

Captain
25 Badges
Jan 30, 2011
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Basically what it says in the title. Is there any way to mod AGOT to allow the Targaryens/High Valyarian culture characters to take multiple wives when they are faith of the seven?
 
Nope, multiple wives are a religion thing. If we enable it for the seven religion so the targaryens can use it then all who follow the seven would be able to
 
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Reactions:
Well that sucks. What about allowing High Valyrians to take concubines and creating a Queen honorary title to be given to a concubine? Would that be doable?
You would need to modify the 'employ concubine' decision. It's found in targetted_decisions.txt

Code:
  employ_concubine = {
     ai_target_filter = sub_realm
     filter = sub_realm
     from_potential = {
       is_ruler = yes
       is_female = no  
       OR = {
         has_dlc = "The Old Gods"
         ai = yes
       }
       age = 16
       has_concubinage = yes
       OR = {
         culture_group = dornish
         NOT = { religion = the_seven }
       }  
       NOT = { culture_group = andal }
       NOT = { culture_group = first_men }
     }
     potential = {
       is_lover = FROM
       is_female = yes
       is_married = no
       is_betrothed = no
       is_consort = no
       is_ruler = no
       NOT = { has_opinion_modifier = { who = ROOT modifier = opinion_set_aside } }
     }
     allow = {
            
     }
     effect = {
       add_consort = FROM
       FROM = {
         if = {
           limit = { culture_group = dornish }
           any_consort = {
             limit = {
               NOT = { is_lover = ROOT }
               NOT = { trait = slave }
             }
             remove_consort = ROOT
           }
         }
       }  
     }
     revoke_allowed = {
       always = no
     }
     ai_will_do = {
       factor = 1
      
       modifier = {
         factor = 0.5
       }
       modifier = {
         factor = 0
         FROM = {
           OR = {
             trait = chaste
             trait = celibate
             trait = homosexual
             trait = eunuch
           }
         }  
       }
     }
   }
 
  • 1
Reactions:
You would need to modify the 'employ concubine' decision. It's found in targetted_decisions.txt

Code:
  employ_concubine = {
     ai_target_filter = sub_realm
     filter = sub_realm
     from_potential = {
       is_ruler = yes
       is_female = no 
       OR = {
         has_dlc = "The Old Gods"
         ai = yes
       }
       age = 16
       has_concubinage = yes
       OR = {
         culture_group = dornish
         NOT = { religion = the_seven }
       } 
       NOT = { culture_group = andal }
       NOT = { culture_group = first_men }
     }
     potential = {
       is_lover = FROM
       is_female = yes
       is_married = no
       is_betrothed = no
       is_consort = no
       is_ruler = no
       NOT = { has_opinion_modifier = { who = ROOT modifier = opinion_set_aside } }
     }
     allow = {
           
     }
     effect = {
       add_consort = FROM
       FROM = {
         if = {
           limit = { culture_group = dornish }
           any_consort = {
             limit = {
               NOT = { is_lover = ROOT }
               NOT = { trait = slave }
             }
             remove_consort = ROOT
           }
         }
       } 
     }
     revoke_allowed = {
       always = no
     }
     ai_will_do = {
       factor = 1
     
       modifier = {
         factor = 0.5
       }
       modifier = {
         factor = 0
         FROM = {
           OR = {
             trait = chaste
             trait = celibate
             trait = homosexual
             trait = eunuch
           }
         } 
       }
     }
   }

OK so I would need to add the high Valyarian culture under the Dornish culture in the OR and FROM sections, correct? Also, how would I add in an honorary Queen title for a concubine?
 
What do the Ironborn have to do with Faith of the Seven characters taking concubines?
 
You'd think that it should be possible. I mean the iron born can take concubines, so in theory shouldn't there be a way to let the High Valyarians take at least a second wife?
Ironborn also worship the drowned god (thus fullfilling the NOT = {religion = the_seven} clause), plus have access to another decision for taking a prisoner as a concubine.

Code:
  make_salt_wife = { #Now generic make concubine
     ai_target_filter = home_court
     filter = home_court
     from_potential = {
       is_ruler = yes
       OR = {
         religion = drowned_god
         religion = corsair
         government = pirate_government
         religion_group = pirate_group
         religion = mountain_old_gods
       }  
       is_female = no
       #NOT = { same_realm = ROOT }
       OR = {
         has_dlc = "The Old Gods"
         ai = yes
       }
     }
  
     potential = {
       prisoner = yes
       host = { character = FROM }
       NOT = { any_liege = { character = FROM } }
       NOT = { religion = FROM }
       is_female = yes
       age = 15
       NOT = { trait = incapable }
       NOT = { trait = dragon }
       NOT = { culture_group = winter_group }  
       NOT = { culture_group = unoccupied_group }
       NOT = { has_opinion_modifier = { who = FROM modifier = opinion_set_aside } }
     }
     allow = {
       FROM = {
         prisoner = no
         NOT = { trait = incapable }
       }
       prisoner = yes
     }
     effect = {
       hidden_tooltip = {
         character_event = { id = 660 }
         spouse = {
           character_event = { id = 662 }
           opinion = {
             who = ROOT
             modifier = opinion_my_abducted_spouse
             years = 100
           }
         }
         any_child = {
           character_event = { id = 661 }
         }
         any_sibling = {
           character_event = { id = 661 }
         }
         father = {
           character_event = { id = 661 }
         }
         mother = {
           character_event = { id = 661 }
         }
       }
       if = {
         limit = { is_ruler = yes }
         hidden_tooltip = { #Universal on death/abdication event
           if = {
             limit = { has_character_flag = owns_valyrian_steel_sword }
             set_character_flag = do_not_inherit_sword
           }
           set_character_flag = abdication
           character_event = { id = 45341 }
           clr_character_flag = abdication
           clr_character_flag = do_not_inherit_sword
         }
         abdicate = yes
       }
       add_consort = FROM
       if = {
         limit = { FROM = { religion = drowned_god } }
         add_trait = salt_wife
       }  
       clr_character_flag = captured_in_battle
       opinion = {
         who = FROM
         modifier = opinion_forced_consort
       }
      
     }
     revoke_allowed = {
       always = no
     }
     ai_will_do = {
       factor = 1
      
       modifier = {
         factor = 0.05 # Less likely to do it
       }
       modifier = {
         factor = 0
         reverse_opinion = { who = FROM value = 20 }
       }
       modifier = {
         factor = 0.05
         age = 40
       }
       modifier = {
         factor = 0.05
         trait = ugly
       }
       modifier = {
         factor = 2
         trait = fair
       }
       modifier = {
         factor = 1.2
         prestige = 100
       }
       modifier = {
         factor = 1.2
         prestige = 200
       }
       modifier = {
         factor = 1.2
         prestige = 300
       }
       modifier = {
         factor = 1.2
         prestige = 400
       }
       modifier = {
         factor = 1.2
         prestige = 500
       }
       modifier = {
         factor = 0 #Enemy has your relative
         FROM = {
           any_current_enemy = {
             dynasty = ROOT
             is_close_relative = ROOT
             any_courtier = {
               is_close_relative = FROM
               dynasty = FROM
             }
           }
         }  
       }
       modifier = {
         factor = 0.1
         FROM = {
           OR = {
             trait = kind
             trait = just
             trait = honorable
           }  
         }
       }
       modifier = {
         factor = 2
         FROM = {
           OR = {
             trait = cruel
             trait = ruthless
             trait = zealous
             culture = moon_clansman
           }  
         }
       }  
       modifier = {
         factor = 0.2
         any_consort = { always = yes }
       }
     }
   }

EDIT: And anyway, so far as I know, the Polygamy mechanic can only be keyed to religion at the moment. Maybe Captain Gars will be able to change that , but for the moment it's simply something that can't be done without work arounds.
 
Ironborn also worship the drowned god (thus fullfilling the NOT = {religion = the_seven} clause), plus have access to another decision for taking a prisoner as a concubine.

Code:
  make_salt_wife = { #Now generic make concubine
     ai_target_filter = home_court
     filter = home_court
     from_potential = {
       is_ruler = yes
       OR = {
         religion = drowned_god
         religion = corsair
         government = pirate_government
         religion_group = pirate_group
         religion = mountain_old_gods
       } 
       is_female = no
       #NOT = { same_realm = ROOT }
       OR = {
         has_dlc = "The Old Gods"
         ai = yes
       }
     }
 
     potential = {
       prisoner = yes
       host = { character = FROM }
       NOT = { any_liege = { character = FROM } }
       NOT = { religion = FROM }
       is_female = yes
       age = 15
       NOT = { trait = incapable }
       NOT = { trait = dragon }
       NOT = { culture_group = winter_group } 
       NOT = { culture_group = unoccupied_group }
       NOT = { has_opinion_modifier = { who = FROM modifier = opinion_set_aside } }
     }
     allow = {
       FROM = {
         prisoner = no
         NOT = { trait = incapable }
       }
       prisoner = yes
     }
     effect = {
       hidden_tooltip = {
         character_event = { id = 660 }
         spouse = {
           character_event = { id = 662 }
           opinion = {
             who = ROOT
             modifier = opinion_my_abducted_spouse
             years = 100
           }
         }
         any_child = {
           character_event = { id = 661 }
         }
         any_sibling = {
           character_event = { id = 661 }
         }
         father = {
           character_event = { id = 661 }
         }
         mother = {
           character_event = { id = 661 }
         }
       }
       if = {
         limit = { is_ruler = yes }
         hidden_tooltip = { #Universal on death/abdication event
           if = {
             limit = { has_character_flag = owns_valyrian_steel_sword }
             set_character_flag = do_not_inherit_sword
           }
           set_character_flag = abdication
           character_event = { id = 45341 }
           clr_character_flag = abdication
           clr_character_flag = do_not_inherit_sword
         }
         abdicate = yes
       }
       add_consort = FROM
       if = {
         limit = { FROM = { religion = drowned_god } }
         add_trait = salt_wife
       } 
       clr_character_flag = captured_in_battle
       opinion = {
         who = FROM
         modifier = opinion_forced_consort
       }
     
     }
     revoke_allowed = {
       always = no
     }
     ai_will_do = {
       factor = 1
     
       modifier = {
         factor = 0.05 # Less likely to do it
       }
       modifier = {
         factor = 0
         reverse_opinion = { who = FROM value = 20 }
       }
       modifier = {
         factor = 0.05
         age = 40
       }
       modifier = {
         factor = 0.05
         trait = ugly
       }
       modifier = {
         factor = 2
         trait = fair
       }
       modifier = {
         factor = 1.2
         prestige = 100
       }
       modifier = {
         factor = 1.2
         prestige = 200
       }
       modifier = {
         factor = 1.2
         prestige = 300
       }
       modifier = {
         factor = 1.2
         prestige = 400
       }
       modifier = {
         factor = 1.2
         prestige = 500
       }
       modifier = {
         factor = 0 #Enemy has your relative
         FROM = {
           any_current_enemy = {
             dynasty = ROOT
             is_close_relative = ROOT
             any_courtier = {
               is_close_relative = FROM
               dynasty = FROM
             }
           }
         } 
       }
       modifier = {
         factor = 0.1
         FROM = {
           OR = {
             trait = kind
             trait = just
             trait = honorable
           } 
         }
       }
       modifier = {
         factor = 2
         FROM = {
           OR = {
             trait = cruel
             trait = ruthless
             trait = zealous
             culture = moon_clansman
           } 
         }
       } 
       modifier = {
         factor = 0.2
         any_consort = { always = yes }
       }
     }
   }

EDIT: And anyway, so far as I know, the Polygamy mechanic can only be keyed to religion at the moment. Maybe Captain Gars will be able to change that , but for the moment it's simply something that can't be done without work arounds.

So basically if I want my Targaryan to have more than one wife he'll have to remain in the Valyarian faith? Oh well; hopefully Polygamy can at some point be keyed to culture instead of religion.