Basically what it says in the title. Is there any way to mod AGOT to allow the Targaryens/High Valyarian culture characters to take multiple wives when they are faith of the seven?
Nope, multiple wives are a religion thing. If we enable it for the seven religion so the targaryens can use it then all who follow the seven would be able to
You would need to modify the 'employ concubine' decision. It's found in targetted_decisions.txtWell that sucks. What about allowing High Valyrians to take concubines and creating a Queen honorary title to be given to a concubine? Would that be doable?
employ_concubine = {
ai_target_filter = sub_realm
filter = sub_realm
from_potential = {
is_ruler = yes
is_female = no
OR = {
has_dlc = "The Old Gods"
ai = yes
}
age = 16
has_concubinage = yes
OR = {
culture_group = dornish
NOT = { religion = the_seven }
}
NOT = { culture_group = andal }
NOT = { culture_group = first_men }
}
potential = {
is_lover = FROM
is_female = yes
is_married = no
is_betrothed = no
is_consort = no
is_ruler = no
NOT = { has_opinion_modifier = { who = ROOT modifier = opinion_set_aside } }
}
allow = {
}
effect = {
add_consort = FROM
FROM = {
if = {
limit = { culture_group = dornish }
any_consort = {
limit = {
NOT = { is_lover = ROOT }
NOT = { trait = slave }
}
remove_consort = ROOT
}
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 0.5
}
modifier = {
factor = 0
FROM = {
OR = {
trait = chaste
trait = celibate
trait = homosexual
trait = eunuch
}
}
}
}
}
You would need to modify the 'employ concubine' decision. It's found in targetted_decisions.txt
Code:employ_concubine = { ai_target_filter = sub_realm filter = sub_realm from_potential = { is_ruler = yes is_female = no OR = { has_dlc = "The Old Gods" ai = yes } age = 16 has_concubinage = yes OR = { culture_group = dornish NOT = { religion = the_seven } } NOT = { culture_group = andal } NOT = { culture_group = first_men } } potential = { is_lover = FROM is_female = yes is_married = no is_betrothed = no is_consort = no is_ruler = no NOT = { has_opinion_modifier = { who = ROOT modifier = opinion_set_aside } } } allow = { } effect = { add_consort = FROM FROM = { if = { limit = { culture_group = dornish } any_consort = { limit = { NOT = { is_lover = ROOT } NOT = { trait = slave } } remove_consort = ROOT } } } } revoke_allowed = { always = no } ai_will_do = { factor = 1 modifier = { factor = 0.5 } modifier = { factor = 0 FROM = { OR = { trait = chaste trait = celibate trait = homosexual trait = eunuch } } } } }
NopeIs it possible to enable polygamy by culture? That could solve it.
Nope
Ironborn also worship the drowned god (thus fullfilling the NOT = {religion = the_seven} clause), plus have access to another decision for taking a prisoner as a concubine.You'd think that it should be possible. I mean the iron born can take concubines, so in theory shouldn't there be a way to let the High Valyarians take at least a second wife?
make_salt_wife = { #Now generic make concubine
ai_target_filter = home_court
filter = home_court
from_potential = {
is_ruler = yes
OR = {
religion = drowned_god
religion = corsair
government = pirate_government
religion_group = pirate_group
religion = mountain_old_gods
}
is_female = no
#NOT = { same_realm = ROOT }
OR = {
has_dlc = "The Old Gods"
ai = yes
}
}
potential = {
prisoner = yes
host = { character = FROM }
NOT = { any_liege = { character = FROM } }
NOT = { religion = FROM }
is_female = yes
age = 15
NOT = { trait = incapable }
NOT = { trait = dragon }
NOT = { culture_group = winter_group }
NOT = { culture_group = unoccupied_group }
NOT = { has_opinion_modifier = { who = FROM modifier = opinion_set_aside } }
}
allow = {
FROM = {
prisoner = no
NOT = { trait = incapable }
}
prisoner = yes
}
effect = {
hidden_tooltip = {
character_event = { id = 660 }
spouse = {
character_event = { id = 662 }
opinion = {
who = ROOT
modifier = opinion_my_abducted_spouse
years = 100
}
}
any_child = {
character_event = { id = 661 }
}
any_sibling = {
character_event = { id = 661 }
}
father = {
character_event = { id = 661 }
}
mother = {
character_event = { id = 661 }
}
}
if = {
limit = { is_ruler = yes }
hidden_tooltip = { #Universal on death/abdication event
if = {
limit = { has_character_flag = owns_valyrian_steel_sword }
set_character_flag = do_not_inherit_sword
}
set_character_flag = abdication
character_event = { id = 45341 }
clr_character_flag = abdication
clr_character_flag = do_not_inherit_sword
}
abdicate = yes
}
add_consort = FROM
if = {
limit = { FROM = { religion = drowned_god } }
add_trait = salt_wife
}
clr_character_flag = captured_in_battle
opinion = {
who = FROM
modifier = opinion_forced_consort
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 0.05 # Less likely to do it
}
modifier = {
factor = 0
reverse_opinion = { who = FROM value = 20 }
}
modifier = {
factor = 0.05
age = 40
}
modifier = {
factor = 0.05
trait = ugly
}
modifier = {
factor = 2
trait = fair
}
modifier = {
factor = 1.2
prestige = 100
}
modifier = {
factor = 1.2
prestige = 200
}
modifier = {
factor = 1.2
prestige = 300
}
modifier = {
factor = 1.2
prestige = 400
}
modifier = {
factor = 1.2
prestige = 500
}
modifier = {
factor = 0 #Enemy has your relative
FROM = {
any_current_enemy = {
dynasty = ROOT
is_close_relative = ROOT
any_courtier = {
is_close_relative = FROM
dynasty = FROM
}
}
}
}
modifier = {
factor = 0.1
FROM = {
OR = {
trait = kind
trait = just
trait = honorable
}
}
}
modifier = {
factor = 2
FROM = {
OR = {
trait = cruel
trait = ruthless
trait = zealous
culture = moon_clansman
}
}
}
modifier = {
factor = 0.2
any_consort = { always = yes }
}
}
}
Ironborn also worship the drowned god (thus fullfilling the NOT = {religion = the_seven} clause), plus have access to another decision for taking a prisoner as a concubine.
Code:make_salt_wife = { #Now generic make concubine ai_target_filter = home_court filter = home_court from_potential = { is_ruler = yes OR = { religion = drowned_god religion = corsair government = pirate_government religion_group = pirate_group religion = mountain_old_gods } is_female = no #NOT = { same_realm = ROOT } OR = { has_dlc = "The Old Gods" ai = yes } } potential = { prisoner = yes host = { character = FROM } NOT = { any_liege = { character = FROM } } NOT = { religion = FROM } is_female = yes age = 15 NOT = { trait = incapable } NOT = { trait = dragon } NOT = { culture_group = winter_group } NOT = { culture_group = unoccupied_group } NOT = { has_opinion_modifier = { who = FROM modifier = opinion_set_aside } } } allow = { FROM = { prisoner = no NOT = { trait = incapable } } prisoner = yes } effect = { hidden_tooltip = { character_event = { id = 660 } spouse = { character_event = { id = 662 } opinion = { who = ROOT modifier = opinion_my_abducted_spouse years = 100 } } any_child = { character_event = { id = 661 } } any_sibling = { character_event = { id = 661 } } father = { character_event = { id = 661 } } mother = { character_event = { id = 661 } } } if = { limit = { is_ruler = yes } hidden_tooltip = { #Universal on death/abdication event if = { limit = { has_character_flag = owns_valyrian_steel_sword } set_character_flag = do_not_inherit_sword } set_character_flag = abdication character_event = { id = 45341 } clr_character_flag = abdication clr_character_flag = do_not_inherit_sword } abdicate = yes } add_consort = FROM if = { limit = { FROM = { religion = drowned_god } } add_trait = salt_wife } clr_character_flag = captured_in_battle opinion = { who = FROM modifier = opinion_forced_consort } } revoke_allowed = { always = no } ai_will_do = { factor = 1 modifier = { factor = 0.05 # Less likely to do it } modifier = { factor = 0 reverse_opinion = { who = FROM value = 20 } } modifier = { factor = 0.05 age = 40 } modifier = { factor = 0.05 trait = ugly } modifier = { factor = 2 trait = fair } modifier = { factor = 1.2 prestige = 100 } modifier = { factor = 1.2 prestige = 200 } modifier = { factor = 1.2 prestige = 300 } modifier = { factor = 1.2 prestige = 400 } modifier = { factor = 1.2 prestige = 500 } modifier = { factor = 0 #Enemy has your relative FROM = { any_current_enemy = { dynasty = ROOT is_close_relative = ROOT any_courtier = { is_close_relative = FROM dynasty = FROM } } } } modifier = { factor = 0.1 FROM = { OR = { trait = kind trait = just trait = honorable } } } modifier = { factor = 2 FROM = { OR = { trait = cruel trait = ruthless trait = zealous culture = moon_clansman } } } modifier = { factor = 0.2 any_consort = { always = yes } } } }
EDIT: And anyway, so far as I know, the Polygamy mechanic can only be keyed to religion at the moment. Maybe Captain Gars will be able to change that , but for the moment it's simply something that can't be done without work arounds.