I'd want to fire off my own modded character event exactly after a vanilla event has fired.
E.g. childhood event "curious to shrewd" has just fired, and I'd like to mod in an extra event that happens right at the same time (overlapping), which gives the child an option which gives him 50% chance to become genius instead.
I am aware of on_action events, but they cover only some major ones, and many occasions are not included (i.e. above example). Any way to detect those minor events going off without overwriting their vanilla scripting?
E.g. childhood event "curious to shrewd" has just fired, and I'd like to mod in an extra event that happens right at the same time (overlapping), which gives the child an option which gives him 50% chance to become genius instead.
I am aware of on_action events, but they cover only some major ones, and many occasions are not included (i.e. above example). Any way to detect those minor events going off without overwriting their vanilla scripting?