How does one even become a witch? I have hundreds of hours in CK3 and have rarely ever seen a witch. How do they become a problem to the point that you needed a rule for them?
That being said, I don't see anything wrong with witches. There are no supernatural powers, at least no more than any religion provides, so why not treat them as a society? If anything we need more clubs, societies, gatherings and such.
When you spend most of your life in the learning focus, there's a good chance that you'll trigger an event which allows you to become a witch. I would guess the MTTH is somewhere around 25 years.
Also, other characters can convert you to witchcraft.
Once you're a witch and you've converted the majority of your house, you can form a witch coven which triggers events in which you can get perk points for free.
Witch covens are really powerful (arguably too powerful) from a power gaming perspective, so I try to unlock them as soon as possible, but I can see more RP focused characters having issues with them.
The odd witch here or there wouldn't be much if an issue, but since witches tend to convert other characters to witchcraft, the trait can spread once it reaches critical mass.
- 6
- 4
- 1