That's no way to talk about medieval Tuscan!You people disgust me! C'mon, these are the Paradox forums. Pretty sure the web address even reads "Through me you pass into the city of woes" in some demonic dialect.
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That's no way to talk about medieval Tuscan!You people disgust me! C'mon, these are the Paradox forums. Pretty sure the web address even reads "Through me you pass into the city of woes" in some demonic dialect.
There is nothing pious about burning someone who is mentally ill. Plenty if not most of religions would agree on that, even at the time. Turning off witch-hunt-related events and mechanics are something I’d very much appreciate.Just saw that today AGAIN and decided to demostrate this epitome of absurdity to everyone.
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What on Earth is this kind of Buddhism?! "The end is nigh", "burn infidels"... I know Mahayana does have that little thing about "skillful means", but these means are far from skillful no matter how you turn it.
(Yes, I perfectly understand this is just a copypasta from Christianity here. But I am not even sure that a non-zealous Christian ruler should lose piety by taking this fool out of sight, let alone the Eastern faiths)
As this event is about heresy, it really should have a trigger blocking eastern religions from getting it (probably pagan faiths too). Edit: Or maybe change the options based on it being a eastern religionJust saw that today AGAIN and decided to demostrate this epitome of absurdity to everyone.
View attachment 970691
What on Earth is this kind of Buddhism?! "The end is nigh", "burn infidels"... I know Mahayana does have that little thing about "skillful means", but these means are far from skillful no matter how you turn it.
(Yes, I perfectly understand this is just a copypasta from Christianity here. But I am not even sure that a non-zealous Christian ruler should lose piety by taking this fool out of sight, let alone the Eastern faiths)
This event actually does somewhat make sense for Mahayana Buddhism. There were several times in history where millenarianist Buddhists led revolts claiming to be the Maitreya. The most famous one from the CK3 timeframe would be Gung Ye, a bastard one-eyed Korean prince who ruled his own kingdom until he was overthrown by one of his own generals. So a Buddhist claiming that "the end is nigh" and the "time of the Maitreya is coming" does make sense. I do agree however it never really made sense that one loses piety for taking the fool out of sight.Just saw that today AGAIN and decided to demostrate this epitome of absurdity to everyone.
View attachment 970691
What on Earth is this kind of Buddhism?! "The end is nigh", "burn infidels"... I know Mahayana does have that little thing about "skillful means", but these means are far from skillful no matter how you turn it.
(Yes, I perfectly understand this is just a copypasta from Christianity here. But I am not even sure that a non-zealous Christian ruler should lose piety by taking this fool out of sight, let alone the Eastern faiths)
There is nothing pious about burning someone who is mentally ill. Plenty if not most of religions would agree on that, even at the time. Turning off witch-hunt-related events and mechanics are something I’d very much appreciate.
She died because she fell on the wrong side of the war. If anything, you should have to SPEND piety to convince your priests that she’s guilty of anything. That’s a ruler twisting the faith to his designs, not a ruler being pious and following the canon law.Joan of Arc would like to know your location.
Plenty of people have been hung, starved, beheaded, burned, nailed to wood, impaled, trampled, quartered, drowned, tortured and any other form treatment imaginable for heresy or similar.
The term martyr exists due to people dying for reasons you claim didn't happen. "Mental illness" was not an excuse.
It doesn't matter what "religions would agree to", only what people have done and how they justify it.
I think there is also an issue in CK3 religions with each faith's "pantheon" having a single "magic god" ("Horned God" in Christian ones for some reason) but in reality, practicioners of both folk and ritual magic in Europe looked towards various patrons: the God, archangels, Saints, devils, ghosts of the ancestors, pagan gods of yore, fairies, and many, many more. You asked Archangel Raphael to heal someone, Saint Nicholas to protect cattle, the devil or some local fairy/demon to curse your rival.
As far as I'm aware, non-Christian systems of magic also involved calls upon many patrons, not a single "god of magic". Some might have more connection to magical rituals than others, but those others still were called upon in some instances (e.g. in Norse religion Odin and Freya were what one might call "magic deities", but for protection one would inscribe an amulet devoted to Thor and his hammer)
I imagine the devs added what we have now as a launch placeholder for if (hopefully when) they get a chance to expand on the system at a later point.Regarding "Grand Rites" and "covens": some sort of event about gathering of various witches/shamans/magicians/occultists would be cool, but in its current form it's a rather bland crossover between satanic societies and Wiccan sabbats.
I like all of this and it sounds really interesting!I think it'd be best if potential "witches" were divided into three distinct categories, ideally each having a separate acceptance doctrine:
- Mystics: vision-havers and holy people like Jeanne d'Arc who are most in-line with the religion's orthodox teachings but are not priests and can sometimes be in conflict with them.
- Witches: shamans, wise women, and witch-doctors who mutter prayers to good and evil powers of given religion, dabble in herbalism, and serve as an informal spiritual leaders who might or might not be on good terms with the faith's official clergy.
- Magicians: alchemists, gnostics, cabbalists and occultists with "scientific" and ceremonial approach to magic, akin to Hermetic Society members from CK2. Your stereotypical Philosopher's Stone's seekers belong here. Depending on the faith's doctrines, they are either valued members of the society (alchemists of Islamic Golden Age) or are branded as heretics.
If there are witches in reality, I hereby proclaim myself a wizard.No, there are and were witches in reality.
If there are witches in reality, I hereby proclaim myself a wizard.
In regards to the game, I think OP overexxagerates a bit, in my games I have never found witch trait being common, it does show up here and there. But its relative rarity always makes me notice it when it is present.
I think it might be a good opportunity for some form of "societies" from CK2 to return, albeit less as "secret orders" and more as "we've heard you receive visions from the angels / can turn lead into gold hereby we invite you to our meeting to share experiences with fellow mystics/sages": characters with one of the three mentioned traits would be able to attend activities related to each. As for other content:Do you have ideas for how the different categories would interact with the player and the world in general?
"If you're bothered by this ahistoric nonsense, you should just use an even more ahistoric system"Just convert (or found) a religion that accepts witchcraft. Problem solved. Besides, the Witch trait (-1 Diplomacy, +1 to intrigue and learning) is one of the more useful criminal traits. Followed by Deviant, then (at equal level, because they just grant a same trait opinion bonus) Incestuous, Fornicator, Adulterer, and Sodomite.
And as mentioned above, witch covens are also nice to be in.
You could also create/join a religion that accepts dynastic kinslayer. Not sure if those traits are like the other traits. If your religion accepts it, do you still gain them?
What is important here, semantics whether "witchcraft" really is supernatural as presented in the game, or the possibility to turn this ahistorical, made-up fantasy feature off?
I actually like that you're not going for that kind of supernatural stuff like immortality or regrowing limbs... let's call it the "ludicrous" kind of supernatural. However, there is a more mundane kind of supernatural that, despite how counter-intuitive it might sound for some people since we are discussing "the supernatural" would, in fact, add historical realism to the game; that is, mysticism and all that jazz.
The idea of miracle working, holy relics or being "contacted by the divine" was very widespread throughout western Europe; every single papal bull declaring a new Crusade would send ripples all throughout the continent causing the most debout to have fits of religiosity. It would be a good adittion to the game, specially when you consider that religion was super important for every day life and it's a little bit underrepresented as it is right now.
And before anyone comes in defense of actual "realism"... just, read some books on the subject of crusading, pilgrimage or any other medieval such. What we now understand as unrealistic absurdity was very much part of their reality and life.
Restoring the Roman Empire or dissolving the papacy? You can just choose not to do it (and if magically an AI could manage that, I certainly wouldn't stop people from getting an optional toggle to disable it for the AI, you know). Reforming the pagan religions ditto.For consistency, are you also against other ahistorical, made-up fantasy features like restoring the Roman Empire, dissolving the Papalcy, reforming pagan religions? Should the game prevent historical characters from dying (or not dying) at the wrong time, to keep the game historically accurate?
If you want perfect historical accuracy, go read a wikipedia page. This is a game, with gameplay mechanics. Witchcraft is (at present) a severely underdeveloped mechanic that attempts (poorly, at present) to capture several legitimate historical occurrences under the same mechanic. It's only an approximation, but then, most features of the CK games are just approximations to history.
Regardless, there never was such thing as "witch covens" widespread throughout royal dynasties. There is no such things as "witches" in reality. Why not give those of us who want to have a somewhat realistic game an option to turn it off?