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quarkyion201

Private
Jun 13, 2023
10
14
For me, this issue gets to the point of being really gamebreaking, seeing that all the high prowess characters get nuked whenever someone holds a tourney. Out of 8 contestants, usually only the winner comes out fine, everyone else is either dead or incapable. And in the late game, the AI loves spamming those damn tourneys. I tried looking for it but couldn't find any mod that disables tourneys. Anything similar?
 
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Jousting tournaments were historically VERY dangerous. In 1241, some german chronicle writer noted 80 fatalities in a single tournament.
Dude, i save scummed like 10 times, same outcome every time. Yes, they were dangerous, but not 99% of the participants killed/left incapacitated. Also it's game breaking, because you cannot control your knights and every single interesting high martial/prowess characters will end up dead in jousting, and vassals love to spam them, and this was not the case before the 1.15 patch. It's clearly a bug.
 
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Dude, i save scummed like 10 times, same outcome every time. Yes, they were dangerous, but not 99% of the participants killed/left incapacitated. Also it's game breaking, because you cannot control your knights and every single interesting high martial/prowess characters will end up dead in jousting, and vassals love to spam them, and this was not the case before the 1.15 patch. It's clearly a bug.
Save scumming to immediately before an event happens doesn't change the odds of things happening unless you do something that changes the random seed the events are looking at.

That usually involves deliberately taking different decisions or choices to force the game to roll a different number of events before you get to the important ones that you want to affect.


Now, if the problem is showing up a lot of different times in different situations then you might have a genuine bug (which you can report in the bug forum and *preferably* include a saved game), but if it's happened once (regardless of attempts to reload and save scum it) then it might just be an instance of bad luck.
 
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Save scumming to immediately before an event happens doesn't change the odds of things happening unless you do something that changes the random seed the events are looking at.

That usually involves deliberately taking different decisions or choices to force the game to roll a different number of events before you get to the important ones that you want to affect.


Now, if the problem is showing up a lot of different times in different situations then you might have a genuine bug (which you can report in the bug forum and *preferably* include a saved game), but if it's happened once (regardless of attempts to reload and save scum it) then it might just be an instance of bad luck.
Just tried again on a new game, made a new character, same issue 6 out of the 8 contestants, either got killed or got the incapable traits. It's all an event where they keep getting hit by the Quantain, that keeps firing off. It's somewhat reminiscent of the CK2 tournament slaughterfest. I've also experienced a lot of CTDs with automated armies.
 
Just tried again on a new game, made a new character, same issue 6 out of the 8 contestants, either got killed or got the incapable traits. It's all an event where they keep getting hit by the Quantain, that keeps firing off. It's somewhat reminiscent of the CK2 tournament slaughterfest. I've also experienced a lot of CTDs with automated armies.
Yeah, sounds like a legit bug to report then if you can reproduce it across a couple of saves.
 
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Jousting tournaments were historically VERY dangerous. In 1241, some german chronicle writer noted 80 fatalities in a single tournament.
Yeah 80 out of hundreds and that event was so unusual record of it survives. Jousting tournaments (and melees, duels, etc) should kill people sometimes but never half of their participants. Even battles didn't kill more than 10-30% of an army most of the time
 
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Jousting tournaments were historically VERY dangerous. In 1241, some german chronicle writer noted 80 fatalities in a single tournament.
Counterpoint: NOT FUN GAMEPLAY.
You can't even, idk, lock knights in your basement so they never travel to any tournaments, so it's just bad.
 
For me, this issue gets to the point of being really gamebreaking, seeing that all the high prowess characters get nuked whenever someone holds a tourney. Out of 8 contestants, usually only the winner comes out fine, everyone else is either dead or incapable. And in the late game, the AI loves spamming those damn tourneys. I tried looking for it but couldn't find any mod that disables tourneys. Anything similar?
So I know the issue, and I have a fix that will come out, but our pipelines are fully locked in and setup for all out "steppe DLC mania" the coming month.

Good thing is that this is absolutely fixable locally. I will see if I can't make you a local fix tomorrow that you can apply. It's essentially the AI being forced into a freak death/incapable/wound event if they lose the tourney round.
 
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So I know the issue, and I have a fix that will come out, but our pipelines are fully locked in and setup for all out "steppe DLC mania" the coming month.

Good thing is that this is absolutely fixable locally. I will see if I can't make you a local fix tomorrow that you can apply. It's essentially the AI being forced into a freak death/incapable/wound event if they lose the tourney round.
Thanks a lot, i don't know all that much about editing the game files, but i do imagine, it's something related to events.
 
Thanks a lot, i don't know all that much about editing the game files, but i do imagine, it's something related to events.
Alright, so here's your easy local fix - go into this directory - or wherever you have CK3 installed

C:\Program Files (x86)\Steam\steamapps\common\Crusader Kings III\game\events\dlc\ep2\

Open up this file (preferably with a program like notepad++ where you can see which line you're at, it can be in notepad, but their UI is trickier.)

ep2_tournament_events.txt

Go to line 10717 and change the following line from this
1742978037800.png

to this
1742978064214.png


What you're doing here is simply making the "freak event of a quintain hitting you" way less deadlier - and instead of a 33% chance of death and 33% chance of rendering you incapable - it's roughly a 98% chance of giving you a wound instead.

This is not a perfect fix since it doesn't solve the underlying issue of AI being forced into this event, but for a local fix that simply makes your AI knights stop killing each other - it works great - they will simply wound each other instead. Death is still there - but it's a MUCH lower chance.
 
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Alright, so here's your easy local fix - go into this directory - or wherever you have CK3 installed

C:\Program Files (x86)\Steam\steamapps\common\Crusader Kings III\game\events\dlc\ep2\

Open up this file (preferably with a program like notepad++ where you can see which line you're at, it can be in notepad, but their UI is trickier.)

ep2_tournament_events.txt

Go to line 10717 and change the following line from this
View attachment 1271755
to this
View attachment 1271756

What you're doing here is simply making the "freak event of a quintain hitting you" way less deadlier - and instead of a 33% chance of death and 33% chance of rendering you incapable - it's roughly a 98% chance of giving you a wound instead.

This is not a perfect fix since it doesn't solve the underlying issue of AI being forced into this event, but for a local fix that simply makes your AI knights stop killing each other - it works great - they will simply wound each other instead. Death is still there - but it's a MUCH lower chance.
Dev of the year. the goat
 
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Alright, so here's your easy local fix - go into this directory - or wherever you have CK3 installed

C:\Program Files (x86)\Steam\steamapps\common\Crusader Kings III\game\events\dlc\ep2\

Open up this file (preferably with a program like notepad++ where you can see which line you're at, it can be in notepad, but their UI is trickier.)

ep2_tournament_events.txt

Go to line 10717 and change the following line from this
View attachment 1271755
to this
View attachment 1271756

What you're doing here is simply making the "freak event of a quintain hitting you" way less deadlier - and instead of a 33% chance of death and 33% chance of rendering you incapable - it's roughly a 98% chance of giving you a wound instead.

This is not a perfect fix since it doesn't solve the underlying issue of AI being forced into this event, but for a local fix that simply makes your AI knights stop killing each other - it works great - they will simply wound each other instead. Death is still there - but it's a MUCH lower chance.
Works like a charm, at least for now, thanks a lot, and thanks for showing me where you can edit, you can actually play around with those, refine it more.
 
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Today I have pushed a real fix to this issue - and it should no longer occur. This fix will be part of the Khans of the Steppe release, which is the next big patch we're doing.
 
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