Try an Authoritarian Civilian build- take Authoritarian so your monument causes civilians to produce Edict Fund, and ideally go Fanatic plus an ethic with compatible factions so your monuments will boost government ethic attraction and give you lots of unity from powerful factions. Put them on Social Welfare and combo with any of Mercantile, Under One Rule and/or Civil Education to buff them further. Be warned, their consumer goods count as job upkeep rather than pop upkeep, though stuff like Seasonal Dormancy still helps with the upkeep and housing.
The main advantage is that buffs to a planet get more effective the more you cram in one place, so you can take something like Mutagenic Spas or Purity Ascension that grants planet-level growth buffs and use a civilian build to cram them all in one place for massive growth (housing buffs are very useful in this regard). Egalitarians also work, perhaps better since Utopian Abundance gives better efficiency and also adds science, but they don't offer edict funds if they're not Authoritarian. Stacking ruler levels can also be good for edict fund, but, well, Overtuned.
The main caveat is that it's very easy to lose control of your consumer goods economy if your population of civilians suddenly expands; I advise building mixed industries so you can easily pivot metalworkers into artisans and civilians into metalworkers when they start getting out of control. Similarly, focusing on the resource district sciences will let you convert basic resources into science and thus ease the strain on the rest of your economy.