I know it must have been a titanic project for the developers to get 4.0 and Biogenesis put together. However, the 4.0 launch has been plagued with more issues and questionable design decisions than any other update I've been present for since I started playing. I came to this patch with an open mind and optimism, knowing that established systems and mechanics would be changing and I was prepared to listen, learn, and adapt to move forward with them. However, after over 80 hours of gameplay after the update, I found myself realizing that even if the bugs, balance oversights, rough implementation of new and revamped mechanics, and other technical issues were solved, I just don't think I would like the game as it stands right now.
When it comes to the new ways jobs function, pops are handled, and the way planetary building and management work (aside from the difficult design of the UI), I just...don't like it. I just don't. I've been holding off on making these kinds of posts as I usually want to avoid letting any bad first impressions cement any opinions I form, but it's been a long time trying to ignore my gut response to it and this is just how I feel about the whole thing. I don't like the new scale of pops and jobs, it's harder to see the relevant information at a glance when value is 3-5 digits long (with no commas or "k" when it hits the thousands to break them up) rather than 1-3 digits. I always have to do an extra step of math and consideration in my head when I'm planning out my planets, pop distribution, and considering potential changes to pop traits thanks to how input/output and scales have changed. I don't like all the extra clicks I have to do to achieve the same outcomes when it comes to constructing buildings, districts, and specializations. On top of that, you're actively discouraged to build things in a queue, and that causes you to have to constantly come back to each planet and babysit the construction and development of it.
I've been playing for a long time and I'm sure there are many people who have played longer than me who have insight into more difficult patches in the past, however this is the first time I've been tempted to check out of Stellaris as a developing game, and to roll back my game version to 3.14 to play during that stage, even though the bio ascension rework + advanced authorities was my most anticipated wish ever since synth/cyborg ascension got theirs. I miss how clean, intuitive, and accessible the UI used to be for managing your planets and pops, and I actively abhor the moments when I need to go back into managing these things in 4.0 because it's just such a headache. In addition, it doesn't seem like I'm getting any of the performance improvements that were promised from this rework in the first place, which was apparently the entire reason it all had to change. The scary thing is, like I said before, even if all the wrinkles were ironed out and everything was working as intended, I still don't think I would enjoy the game any more.
I do like the trade and logistics changes though, funnily enough. This feels like it is currently what it always should have been. Figured I'd end with a little bit of positivity on what I do like...
When it comes to the new ways jobs function, pops are handled, and the way planetary building and management work (aside from the difficult design of the UI), I just...don't like it. I just don't. I've been holding off on making these kinds of posts as I usually want to avoid letting any bad first impressions cement any opinions I form, but it's been a long time trying to ignore my gut response to it and this is just how I feel about the whole thing. I don't like the new scale of pops and jobs, it's harder to see the relevant information at a glance when value is 3-5 digits long (with no commas or "k" when it hits the thousands to break them up) rather than 1-3 digits. I always have to do an extra step of math and consideration in my head when I'm planning out my planets, pop distribution, and considering potential changes to pop traits thanks to how input/output and scales have changed. I don't like all the extra clicks I have to do to achieve the same outcomes when it comes to constructing buildings, districts, and specializations. On top of that, you're actively discouraged to build things in a queue, and that causes you to have to constantly come back to each planet and babysit the construction and development of it.
I've been playing for a long time and I'm sure there are many people who have played longer than me who have insight into more difficult patches in the past, however this is the first time I've been tempted to check out of Stellaris as a developing game, and to roll back my game version to 3.14 to play during that stage, even though the bio ascension rework + advanced authorities was my most anticipated wish ever since synth/cyborg ascension got theirs. I miss how clean, intuitive, and accessible the UI used to be for managing your planets and pops, and I actively abhor the moments when I need to go back into managing these things in 4.0 because it's just such a headache. In addition, it doesn't seem like I'm getting any of the performance improvements that were promised from this rework in the first place, which was apparently the entire reason it all had to change. The scary thing is, like I said before, even if all the wrinkles were ironed out and everything was working as intended, I still don't think I would enjoy the game any more.
I do like the trade and logistics changes though, funnily enough. This feels like it is currently what it always should have been. Figured I'd end with a little bit of positivity on what I do like...
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