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Ober

Sir Anjin
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Sep 15, 2009
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At first sorry if this is wrong section, well - I simply didn't know where to put it. This topic is not SG really, simply a thread to check how many people might join and if so to discuss most important matters. If this topic is meant to be in AARs, please move it there. I simply wanted to discuss...things.

Yesterday I bumped on that thing and concept seems most amusing, at least to me. I guess I have some spare time - so I decided to at least try to start such "succession game". But first of all, I'd like to know how many people would like to participate in it. If we can gather some players, why not? ;)

Rules and main goals - well, these can be discussed/proposed here as well. For now I'll copy "pattern" for it from linked SG with my ideas. Share your opinions and ideas so we can come up with the best setup ;)
Game settings:
Mod: Well, I'd recommend Plvs Vltra.
Country: No idea for now, I'd go with minor German or Italian state I guess. Japan also seems fine.
Difficulty: Normal/Aggresive. (Difficulty level refers only to amount of cash at the start - we can go with VE as well)
Specific AGCEEP settings on: KoI, KoG, crusader events, random event choices

Other rules:
- 24h to confirm the presence, and 72 to play, post the report and upload the save; (seems 2 be good)
- 20 years per turn; (if there won't be many players I'd bump it up to 25)
- Badboy under 15-20, if possible; (yeah)
- Inflation under 15%; (okay)
- Main goals/twists; (connected to countries so these'll come up when country will be chosen

That's pretty much all. Sorry again if the place is wrong (you know, things) but it needs to be started somehow. I hope that at least few people'd be interested in joining and having fuuuuuun! :D

Please reply, like really please, it's not even funny how much of please it is.
Ober

First post up there, now some organization stuff here:


Main Game settings:

Mod: Plvs Vltra (?)
Country: TBA (To be assigned)
Difficulty: Normal/Aggresive (TBA?)
Specific AGCEEP settings on: KoI, KoG, crusader events, random event choices

Gameplay and Organization Rules:
- Time: Well, we should not force anyone to play, it would be okay if we can have two turns (~30-40 years) every week. Or even more if you can;
- From 10 to 20 years per turn, depending on player's choice;
- Keep badboy and inflation in reasonable amounts, just don't go crazy ;) ;

Main goals, twists and potential modding possibilities
-It depends on country, but it might appear that players will be allowed to create specific monarch and leader for their turn according to some rules which...will clarify soon ;) ;

List of players:
1. Ober
2. Samorim
3. Jushu
4. Therion
5. ...

Save Repository:

I would like to have here links to all of the saves from every turn, it might be nice collection ;) Now it's only a really sad placeholder :(

Collection of Modifications:

If we would go with option of creating monarchs, leaders, events or flags for specific ages they'd be available to download here.
 
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I could join. Haven't played FtG in probably more than a year and don't feel like playing again so it had to be a country I know I would enjoy playing. Sorry being so picky, but I feel it's better this than not volunteering at all, with the lack of participation in this forum and all.
 
Sorry guys, I was left without Internet this week. One of the most terrible weeks in my life ;_;
I spent that time playing MEP (MyMap Expansion Project?) and - even if early version - it is worth consideration. ;)

@Samorim:
Nah, we just need to know what country/what goals would you like to achieve ;) But it's pretty much similar to EU2, so you know. Just give some examples of countries ;)

@Jushu
Well, PV is basically AGCEEP on WATKABAOI map. Therion might release new version with more fixes soon (I hope). Minor or alt-major - that is good question actually ;)


Minors, well - this week on MEP I somehow saved Georgia from split (barely hit needed 8 centralization year before the event :laugh:) and created regional power then. Some minors really have potential to become something. MEP has Japanese "breakaway states" in it, I played Chugoku for a moment and - even if easy to unify Japan, it was fun.

Or maybe "doomed states" reclaiming their power? Say, Timurid Empire. Like we let country fall apart and lose Persia, then we are slowly uniting all Mongol/Tatar/Nomad states into one. Or something really survivalish like Novgorod or Granada.

Personally I won't really want to colonize much. We are here to burn down everything and conquer universe, yaaay doom and pain :D I mean, not literally universe.

Yet alternative majors...it depends what do you mean by alternative ;). Things like Anglican Poland going to unite HRE (xD) or united England-France (it is possible I guess) going for crusades, or - dunno - unification of all Muslims with OE? All of these sounds nice to me. Dunno which one is the best.

One more idea came to my mind now, but it's probably a little bit too weird, at least for now. We could create our own country, starting with one or two provinces and bunch of cores in certain area. Every person before his turn would be able to create monarch for his turn and maybe one leader per two turns. Say that you have 16 points to create your monarch. And then you can go like DIP:4 ADM:7 MIL: 5 (giving more than 8 to any of the skills would make things too easy). So then, say Jushu would have his own ruler (Jushu IX Teravada-Johnson for example) with desired stats (but not too high obviously) and sometimes a leader. But it would be turning to kind of forum game I guess and much more people'd be needed. Nonetheless I wanted to share that opinion and see what do you think. Maybe someday in future...

For now, I'd go either with Timurids or England-France ;) But still, nothing is decided so - yer opinions lads! Hella important.
 
One more idea came to my mind now, but it's probably a little bit too weird, at least for now. We could create our own country, starting with one or two provinces and bunch of cores in certain area. Every person before his turn would be able to create monarch for his turn and maybe one leader per two turns. Say that you have 16 points to create your monarch. And then you can go like DIP:4 ADM:7 MIL: 5 (giving more than 8 to any of the skills would make things too easy). So then, say Jushu would have his own ruler (Jushu IX Teravada-Johnson for example) with desired stats (but not too high obviously) and sometimes a leader. But it would be turning to kind of forum game I guess and much more people'd be needed. Nonetheless I wanted to share that opinion and see what do you think. Maybe someday in future...
This idea of personal kings would be fun. Reminds me one of the things we fought for FtG when it came out but never got implemented: dynamic monarchs. We could randomize a number between the max points a monarch can have and the lower and apply them as you wish. That would create an extra motivation at the start of each turn. The down side with the fantasy country idea is we wouldn't have any country events and we'd lose the historical feel we gain playing FtG, one of it's strong points in my opinion, especially in AGCEEP.

Regarding a real country we could play, I've never played Plus Ultra. From my experience with Timurids in AGCEEP, it gets very hard and very easily to be "steamrolled" by the combined forces of all the breakaway states. But it would certainly be interesting if we escape being annexed or crippled for decades during that period. England-France is on the opposite side. We would be the uncontested superpower once we annexed France, so I rather have an insane challenge doomed to fail than a walk in the park with England. Other than that, I don't feel like colonizing too much either, otherwise I would recommend a Protestant Portugal, an idea I've had in my mind for a game for a very long time. :)
 
The down side with the fantasy country idea is we wouldn't have any country events and we'd lose the historical feel we gain playing FtG, one of it's strong points in my opinion, especially in AGCEEP.

Well, if you guys have any ideas for events, I'm here *wink*.
And also, I'm personally losing historical feeling about 100-150 years after start of Grand Campaign. So...:D

Personal kings/leaders, we can make use of them even in some minors. Looong time ago (two years?) on another forum I was playing as Ormuz on AGCEEP and replaced generic "Malik" with own set of crazy guys. Applying our own monarchs to Timurids after main collapse shouldn't be that bad too I think. ;)

PV is, as said above, basically AGCEEP on WATKABAOI. Events are the same, countries are the same, there are just bunch of new cultures and cores, that's all ;) I'd prefer to go with either PV or MEP, as I'm personally not really fond of vanilla map. But hey, it's a succession game...if more people'd want to play with classic AGCEEP I'm in no position to decide. ;)

At the very end we can think about that Dawn of Kingdoms mod with crazy Arabia Universalis map :D

Protestant Portugal sounds extremely lolz :D I mean, some time ago I really got into strange conversions, already played as reformed France and protestant Poland. But then again what for Portugal...there is chance to create united kingdom of Iberia in AGCEEP/PV but if it'd succeed it might be kinda OP.
Back to modding and monarchs/religions/cultures, some crazy stuff might be applied to "real" countries too. Modding game in any way is not a problem, it depends what we want to have ;)

BTW, this topic has some views yet only three people are interested in playing? Oh come on, you! Yes you, another lazy person reading the topic and being like "Nah". Don't be like Nah mate. ;)
 
I'm ok with creating our own events, as long as they're balanced. If we go for it, I leave to you that responsibility as my imagination isn't very good unfortunately.
 
Personally I won't mind if every player would be given a set of things to do on his own: monarch, leader, event, even a flag... But then again obviously getting too much into modding might kill whole game. Balance, balance is good word...I'm sorta crazy about modding so you, normal people always have to tell me when to stop. It's just that kind of bad addiction - I started to learn modding immediately when got Internet and found first EU2 forums. Since that days (fifth year is coming) I just can't get over it, I love editing that game so much :) On the other hand I'm goddamned lazy ass so mostly I achieve nothing :D

To sum up modding questions, I'm ready for everything. I personally won't mind even changing our country's name and flag in future if necessary. I can't play a game without such things. Editing game is good as long as we have balance - both in buffs (well, someone might want his turn to be turmoil after all) and amount of modding. Geez, that was strange...just always tell me when I'm overkilling things, that's what I was going for!

For now however it turns out to be discussion between two of us and it's not good :( Samorim (and everyone involved), if you know anyone available to join us, ask them. I'm sending PMs to all potential players (go me, FtG-agitator!).

Still waiting for more participants. Come oon! :(
 
This forum has its own special pace. Let things roll on their own and surely someone will eventually comment.
 
First post kind of prepared to launch, although it'll surely take some time for us to start. ;)

@Therion:

1. Soo...will you be playing with us? I mean, dunno if I understood yer post.
2. Specific fixes...mostly lack of cores/cultures (but most of it is done probably, except France I guess) and culture overhaul you mentioned. Basically if new version is ahead we can wait for it. I believe ;)

Yeah, that'd be it. ;)
 
First post kind of prepared to launch, although it'll surely take some time for us to start. ;)

@Therion:

1. Soo...will you be playing with us? I mean, dunno if I understood yer post.
Sure but I'm terribly out of shape so don't blame me if I get annexed. :p

2. Specific fixes...mostly lack of cores/cultures (but most of it is done probably, except France I guess) and culture overhaul you mentioned. Basically if new version is ahead we can wait for it. I believe ;)
Yes. Places like America and Africa need cultures as they're currently all 'native'. Do you also want states there? I could take some from MEP.

Does the current European cultural setup need changing?
 
Sure but I'm terribly out of shape so don't blame me if I get annexed. :p

Hey, that's why I'm here. That week without Internet, I basically spent playing FtG. Amount of ownage was over 9000. All of you might fail five turns in a row and then I'll fix it in 20 years, hahah :D
Why am I so cocky these days? I was praying for 200 years like "Please God, Ottomans cannot attack my little Georgia and destroy my four refineries T_T But sshh...

Does the current European cultural setup need changing?

I thought that you are applying some more changes to Europe. Nah, Europe is fine.
We can wait for a release anyway, we need more players. And more ideas about our country to play? We have time, but if we are discussing already it'd be good to share more propositions. I believe. ;)
 
Erm...sorry for le double-post, but things gotta move I guess. Looks like we don't have any more players. That is kind of, sad thing. We shall move onwards (yay) then. Give some specific ideas of countries and twists you'd like to see/play. Maybe we can start before Kurisumasu?

Oh, an idea:

Timurid Empire - "Violent Wind of Steppes"

Game version: FtG 1.2 with Plvs Vltra Mod (but it also might be MEP)
Country: Timurid Empire (TIM)
Game settings: Normal/Aggressive
Turns: From 10 to 25 years.

When playing as Timurid Empire our main goal would be to reclaim power of mighty Mongol Empire - as Timurid state is somehow descendant of old Il-Khanate and Mongol invaders. Power might be considered in dozens of ways - it might be pure military conquest (aiming at Empire's reunification) or peaceful economic growth. It depends on player. I would personally love to see every player going his own way - we have a major goal, but we have good variety of ways to accomplish it. If one would like to steamroll China and make it Mongol vassal again - not a problem, go on! But next player might be like "nah" and start colonization of Siberia, thus ignoring China. Everyone does as he wants - game would be sorta spicy then. ;) Nonetheless, there are some rules that you have to obey - otherwise you are really bad person :(

*Leave Persia alone! - we let our Empire lose its Persian possessions. But if someone wants to retake them, why not? We simply have to go with events.

*Mantle of Genghis-Khan - our main territorial goal. Way you want to achieve it - it's up to you. It might be fierce conquest (don't care about badboy!), it might be way of diplomacy. It's not like we cannot conquer any non-Nomad province, but these should be considered most important for us. After them we can aim at territories which defied Mongols, like Japan or Egypt. If we'll have a chance to ;)

*Countless Hordes - When it's possible, it'd be really climatic to hold a considerable number of cavalrymen. Violent Wind, right?

*No Economy - Which Horde cares about money? If you want to mint for ten years, go on! Hordes knows no economy. Even if it might lead (and I'd really want it) to make our economy useless, it's simply climate. If someone needs to (or just wants to piss off next player) mint cash, raise wartaxes or take five loans and bankrupt - do it without hesitation!

*Mongol Raids - I'd want every player to hold at least one Raid - which means basically attacking another country
(but not one-province-weaklings without an army) and flooding it with massive number of units. The more cavalry - the better raid is. One has to vassalize raided country when possible (or at least take MA) and take money. Provinces...might be, if you have enough WS.

*Domestic Policy - full Land and Offensive Doctrine when possible, also high Free Subjects. Stabcost might be pain in the butt, but still - it is how Hordes works!

*Modding Possibilities - one monarch for a player every turn after Ulugh Beg Kabuli's death (1502) - next monarchs are fantasy and no one likes them, so we can get rid of them. Sixteen skill points can be assigned, with maximum of 7 per one skill, f.e ADM:7, MIL:7, DIP:2. Also if you want an Ascension Event is available (I'll make an example soon) in which you can move a capital to other province and change city's name there, change flag, and maybe make one DP-change. We can think about leaders, but it might be too easy then.

We can also consider buying some cultures or cores for in-game money. Someone gathers 2000$ and "buys" Mongol culture. I'll take care of everything connected with modding, just let me know before your turn. It might be (as exptected) way too easy with it. If you people want to, we can give it a go.

And also (but it is huge interruption) we can think of taking Tengriism from MEP mod, then add it to PV and turn Timurids to Tengriism after 1502. Extremely climatic and anti-climatic at once. If someone wants however - same as above

In the end, I'd love to see us in 19th Century as huge blob with massive inflation, badboy and barely 51LT but with half of the world being our vassals. Simply, a new Mongol Empire :cool:

Yer opinions on that. And, if you have your own plan - go on, show them! We'll decide then which country is the best. Hope that you still want to take a part in our oldschool SG-game also.

Sincerely,
Ober
 
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*No Economy - Which Horde cares about money? If you want to mint for ten years, go on! Hordes knows no economy. Even if it might lead (and I'd really want it) to make our economy useless, it's simply climate. If someone needs to (or just wants to piss off next player) mint cash, raise wartaxes or take five loans and bankrupt - do it without hesitation!
First no, in my opinion. I understand the idea behind it, but I'd like to be a bit more pragmatic in this aspect. We should be careful on how we manage the economy. That's the number one priority in all my games in fact. Economy is the basis of a good offensive country. Without gold there won't be any money to train and maintain large amounts of cavalry.

*Domestic Policy - full Land and Offensive Doctrine when possible, also high Free Subjects. Stabcost might be pain in the butt, but still - it is how Hordes works!
Large empires = full serfdom. I believe this a must. Lower stab costs and lower costs to train troops.

*Modding Possibilities - one monarch for a player every turn after Ulugh Beg Kabuli's death (1502) - next monarchs are fantasy and no one likes them, so we can get rid of them. Sixteen skill points can be assigned, with maximum of 7 per one skill, f.e ADM:7, MIL:7, DIP:2. Also if you want an Ascension Event is available (I'll make an example soon) in which you can move a capital to other province and change city's name there, change flag, and maybe make one DP-change. We can think about leaders, but it might be too easy then.
Regarding this I'd just like to add that there is a site where you can randomize between two predetermined numbers. I think we can't link to external links, but if you google random you should see it. About leaders, I can pass.

Otherwise, I believe it should be fun. It will a very different type of game I'm accustomed to, it'll be a nice test. :)
 
First no, in my opinion. I understand the idea behind it, but I'd like to be a bit more pragmatic in this aspect. We should be careful on how we manage the economy.

I knew that you'd say that ;) Explanation is quite easy - it's not like we have to destroy our economy. I know that players used to that game will always try to maximize income and will never let anything bad happen. That "rule" is kind of opposite towards limits from other SGs - like max f.e 15% inflation. It's not like we have to fail at cash management - I'd simply love to encourage people to do crazy things if they have to or they want. That's all ;)

Large empires = full serfdom. I believe this a must. Lower stab costs and lower costs to train troops.

Yeah, in average game this is obvious. But we want that one to be something special, don't we? ;) I'd just love us to have some problems, yet there is one rule. If majority wants opposite I can do nothing. I always have full serfdom too, it's just like, this time it might be different.

Randomized stats seems to be good choice. We'd just need to decide which one will be used every turn. Leaders...still not sure, maybe that's too much. Is event idea fine?

It will a very different type of game

And that is our goal - to achieve something new. Yaay :D

Therion, Jushu - let us know here if you are still alive and if you want to play and if everything else. Also everyone else who might want to join - go on! ;)
If there are no objections, we can start from...next Monday I guess? I'll go first with 25 years.
 
But if you want to wait a bit and play PV, I have already added Tengriism for Mongolia. I have also split Sunni into 'western' and 'eastern' groups (without changing their apparent names, using a little modding trick) so that each group is able to tolerate different religions (Christianity and Shi'a for western and Hinduism and Shi'a for eastern). If you want, I can add a 'mongol' Sunni group that is able to tolerate and convert to Tengriism, Buddhism, and maybe Confucianism.