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I have found an irritating bug that I just can't fix. I have played several hands off games to set some things the way I like them and I have noticed that every now and then in some wars the other side can suddenly surrender without any reason. E.g. the SCW event files (both SPA and SPR) have requirement that the winner must control Madrid and the other country doesn't exist. Still it sometimes seems that it's enough if only Madrid is controlled. In one game the SCW lasted only a week and then suddenly the Republicans surrendered! Am I missing some change somewhere?

BTW I have tested this with two separate computers and installations, so it's most likely not caused by a bad install.
 
I just noticed that Japan has one nuclear submarine in 1936 :blink: It's easy to remove by editing the file "scenarios\1936\japan.inc". Just search nuclear_submarine.
 
I have found an irritating bug that I just can't fix. I have played several hands off games to set some things the way I like them and I have noticed that every now and then in some wars the other side can suddenly surrender without any reason. E.g. the SCW event files (both SPA and SPR) have requirement that the winner must control Madrid and the other country doesn't exist. Still it sometimes seems that it's enough if only Madrid is controlled. In one game the SCW lasted only a week and then suddenly the Republicans surrendered! Am I missing some change somewhere?

BTW I have tested this with two separate computers and installations, so it's most likely not caused by a bad install.

Thank you, Julle64 for your testing. I also noticed the mentioned "bug" for the spanish civil war. I am not totally sure, but after having a look to the spain victory points I noticed that Darkest Hour uses only 5 Victory points and in vanilla AOD there are lots more VP. So what is happing - I guess sometimes when the Rep.Spain and Nat.Spain get randomly their provinces at the start of the civil war it happens, that one of them instantly get all the victory points and annexes the other. To fix this, add more spanish victory points in the scenario-file (VP.inc) - like it is in vanilla AOD. I havn't tested this but I think it has to be problem. I'm gonna fix this.
 
Thank you, Julle64 for your testing. I also noticed the mentioned "bug" for the spanish civil war. I am not totally sure, but after having a look to the spain victory points I noticed that Darkest Hour uses only 5 Victory points and in vanilla AOD there are lots more VP. So what is happing - I guess sometimes when the Rep.Spain and Nat.Spain get randomly their provinces at the start of the civil war it happens, that one of them instantly get all the victory points and annexes the other. To fix this, add more spanish victory points in the scenario-file (VP.inc) - like it is in vanilla AOD. I havn't tested this but I think it has to be problem. I'm gonna fix this.

I have made another fix for this problem. I have modified the victory conditions for both SPA and SPR. So there is now a part looking like this in the nationalist_spain.txt file (for SPR change the SPA on every line to SPR):

trigger = {
AND = {
owned = { province = 440 data = SPA } # Barcelona
owned = { province = 441 data = SPA } # Coruna
owned = { province = 460 data = SPA } # Madrid
owned = { province = 464 data = SPA } # Valencia
owned = { province = 474 data = SPA } # Sevilla
}

EDIT: China also sometimes surrenders a bit too early. So I have changed the surrender trigger from the AoD version to the one used by DH.
 
I have to agree that on British India I think you are on a loser. I understand the problem, but as an army the British Indian Army looks like this:

The British Indian Army = all troops based in India, with senior officers often educated in India (look up Quetta Staff College) but all British Army

...made up of:

The British Army in India = British Army units posted to India; fully British nationality, part of the British Army

...and...

The Indian Army = Indian units, until WW1 with all British officers, but by WW2 with a gradually increasing number of Indian officers.

These units were mixed together in service; almost all divisions had both British Army and Indian Army units, so treating India as a separate country is really problematic in at least this respect.

All units were mainly supplied from India - there had been arms factories and artillery production facilities in India since the eighteenth century (1780s, from memory). All kit, small arms and support weapons were Indian made, as were some armoured cars (the start of Tata Automotive company), 25 pdr and other artillery pieces and escort naval vessels. The main items not made in India were tanks (supplied for the two Armoured Divisions raised from USA and Australia), aircraft (spitfires and hurricanes, at least, were shipped in in "kit" form and assembled in Ceylon) and larget naval vessels (which could simply be sailed there!).

I suppose you might make India a puppet with no army and no ability to maintain its own military units (give them all as Expeditionary Force to UK??), but it seems a bit of a stretch, even then.
 
agreed british india is a nonsense idea.

the content (leaders, ministers, TTs) is either ahistorical or comes directly from UK (and those officers were sent from UK to India and back within a couple of years, so i doubt modelling India is even possible in games like HoI).
 
Having British India as a separate country can help the AI a lot though. It probably isn't as necessary for AOD as it was in Arma though, since in AOD factories in India actually do supply forces there.
 
I went through the vp.inc file and added a lot of victory points according to the Darkest Hour file. Now the surrender events should work better although I haven't tested it that much yet. Here is the result if someone wants to use it. It must be installed into the scenarios\1936 folder.
 
thx for the file, I'm implementing the new VP. At the moment I trie to convert the DH1914 Great War Scenario to this Version. As for the modding limitations of AOD this cannot be done historically exact (especially because of the ministers that have no end date in the files). The minor bugs mentioned and some resource balancing is also on the way. The British-Raj thing is a bit difficult - from a game balancing point of view I like the idea - historically it maybe incorrect.

Finally, is there any interest or further suggestions for a version 1.1?
 
This mod is GREAT, it really refreshes the AoD! My suggestions:
-Instead of limiting number and level of techteams of the majors there should be added more techteams for the minors and maybe the level of the techteams of the minors should be increased.
-what about 1933 scenario?
-what about new/improved events?

However, your work is really good and I'm looking forward to further development.
 
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thx for the file, I'm implementing the new VP. At the moment I trie to convert the DH1914 Great War Scenario to this Version. As for the modding limitations of AOD this cannot be done historically exact (especially because of the ministers that have no end date in the files). The minor bugs mentioned and some resource balancing is also on the way. The British-Raj thing is a bit difficult - from a game balancing point of view I like the idea - historically it maybe incorrect.

Finally, is there any interest or further suggestions for a version 1.1?

I think the organization loss of moving units should be toned down a bit. In my hands off games it seems to cause some problems for AI controlled countries. When AI wins a battle and moves the troops to the conquered province they are often pushed back because their organization has dropped to zero.
 
@mato.dds
The number of techteams is directly linked to the number of IC, therefore it's not possible to give the minors more techteams without strengthen the majors.

@Julle64 Personally I like the organization loss at this level. But feel free to change the value in the misc.txt file. (# _CV_LAND_ORGLOSS, organization loss when moving). Default AOD is 0.2.
 
@mato.dds
The number of techteams is directly linked to the number of IC, therefore it's not possible to give the minors more techteams without strengthen the majors.

I meant that minors would have more techteams (that means more specialization; I did't mean techslots which are linked to the number of IC) on higher level, what would made their research faster and therefore there would't be needed to reduce number and level of techteams for majors.

Also is in original AoD possible to create General Government and Reichskommissariat Ukraine? I think that in DH it is, but I'm not sure about the AoD. If it is not in AoD, maybe it could be implemented in this mod.
 
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@mato.dds
Ok, now I got your point. I'm thinking about it.
About the Reichskommissariat and other puppets, they can be be created.
I copied them over from DH.

@bestmajor
WW1 Scenario - I have some problems with tech team pictures for the user defined countries. Not all tech team pictures mentioned in the techteam.csv are "accepted". The picture files do exist but are not shown in the game. Maybe you know something about that problem?
 
just guessing: if all pics are 96x96 pixels big and usually 10 kb heavy + bmp it shouldnt be the pic itself.

something which i experienced during TT modding is that after adding the specialities in the CSV, a certain number of semicolons has to be there. maybe there are missing a few semicolons after the last speciality? that one gave me a headache for quite some time until i figured it out.

btw did you include any of the fixes? http://forum.paradoxplaza.com/forum/showthread.php?560249-Unofficial-AoD-1.07-fixpack&


EDIT: another possible reason (Re: TT pics) is that every CSV has to end with one clear line. at least with leaders and ministers.
 
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