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Ivan the Homeless

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May 19, 2018
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  • Age of Wonders: Planetfall Sign Up
Thanks a lot for this topic, iHunterKiller.

http://aow.triumph.net/forums/topic/aow-planetfall-collected-knowledge/

Somehow I've missed this particular screenshot. The gfx looks decent already!

AoWPlanetFall_Tactical_4.jpg
 
ahhha! Looks like this is what happens when the archons win in the old aow1 campaign :D
all the old races are gone and if you started as cult of storms was locked underground to poke at the minds of humans above (ie satan).. looks like the archons just gave them their own planets.

Humans already then fast into muskets and airballoon ships etc tech... well.. going a good bit further once it was all humans.
Meanwhile the more primitive technology-wise other races took a good bit longer to develop. (poor old draconians and lizardmen were only stone age!). Elves at least had culture, metalurgy and such. And as elves live forever... Julia & Meandor still around? ;)
Tigrans were at the least quite fascinated by both stars and chemistry.. and pretty good architectural skills too.

...which just might end up showing this mysteryworld to be old athla...

Starting races... well... there will probly be DLCs. That is just the way if you want a even remotely steady income as a gaming company.
 
I'm hyped for this. Biggest fear is that Paradox ruins it with a bunch of stupid DLC's.
As much as I like the Paradox DLC model, I don't think it would make any sense in Age of Wonders. Paradox DLCs improve one particular area or governement form on a fixed world map. That's not the way AoW works.
 
Well triumph could add races or classes or perhaps some building tree as part of a race & class dlc.
Or perhaps even a wholly new world eventually. Like one full of sandworms, angry natives and spice..? ;)
 
If it follows a similar model as Stellaris (Free updates to core mechanics and paid DLC for extra features ect) I won't be too mad. I admit that sometimes I'm quite miffed about the DLC for games, but the way I see it is that this ensures I get games that no one else really makes (4X Grand Strategy in space? No one else is doing that). If I have to sink more money into it each year or every 6 months, it won't be bad. 500+ hours in Stellaris, 90$ sunk into it...thats a pretty sweet avg $/hour.

I am new to the AoW universe and trying to get up to speed. Other than new races and tech trees...what else could even be in a DLC?
 
I am new to the AoW universe and trying to get up to speed. Other than new races and tech trees...what else could even be in a DLC?

Races and tech trees already allow for a wide range of new things. In AoW3 the tech tree is a combination of class and 3 specializations, races can be split into player-races and non-player races (dwellings).

As far as other parts of AoW3 that were expanded upon. They had new strategic map structures, new city buildings (separate from the class system), new unit abilities, new dwellings (non-character races), new campaigns/scenarios, new diplomacy mechanics.

I'm not sure any of them except the campaigns/scenarios would be significant enough individually to be separated into small DLCs, but put together they made for great expansion-sized DLC. Also, the new campaigns usually introduced all of the new features of the expansions together which I really enjoyed.


Definitely check that out.
 
As much as I like the Paradox DLC model, I don't think it would make any sense in Age of Wonders. Paradox DLCs improve one particular area or governement form on a fixed world map. That's not the way AoW works.
Like cities is using the model themselves and while its clearly effective it doesnt feel right a lot of them often have not enough content especially the minor packs
 
Hi-tech and hi-magic in one setting. (which is in spaaace).. *drools*
I'd play this game with a soundtrack from the 80s, blasting hair metal from my headphones!

From the website:
  • The Vanguard are a race of mechanized humans that include units such as power armored soldiers, tanks and bi-pedal mechs.
YES!
 
Races and tech trees already allow for a wide range of new things. In AoW3 the tech tree is a combination of class and 3 specializations, races can be split into player-races and non-player races (dwellings).

As far as other parts of AoW3 that were expanded upon. They had new strategic map structures, new city buildings (separate from the class system), new unit abilities, new dwellings (non-character races), new campaigns/scenarios, new diplomacy mechanics.

I'm not sure any of them except the campaigns/scenarios would be significant enough individually to be separated into small DLCs, but put together they made for great expansion-sized DLC. Also, the new campaigns usually introduced all of the new features of the expansions together which I really enjoyed.

Well, tbh I like the DLC system as it is for example in Stellaris, it keeps me engaged and keeps me coming back and I feel most of it is wirth my coin.

As for the new AoW I'm not sure tho, I haven't played the AoW games enough to know if it would work like for the other PDX games.

Of course there are new races, but I also could imagine new things for the map to explore, to add content, new enemies, lore, buildings etc. (like Distant Stars did for Stellaris recently). Also there could be things that won't make it to the base game because to make them work and be blanced a lot of effort is needed...like an underground or space layer for the map.

Anyway...I'm really looking forward to this, because there are only a bunch of games in this genre and setting...maybe Warhammer 40k Gladius, but that doesn't look that promising right now tbh.