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The AP difference is weird and should be rectified imo. Same goes for the PaK 40 not having the same range as the Marder II, even though the Marder II is little more than a PaK 40 on tracks and even has otherwise identical gun stats in-game.
 
Using the stabiliser means you aim quicker and have more time on target to aim at weak spots. Tanks in SD dont gave a fully detailed armour model so some abstraction is necessary.

Use of the stabilizer would mean more accuracy and/or faster aim time(best way to implement the stabilizer IMO). AP power is purely gun/ammo performance.

3rd AD has both M4A1s and M4A3s, so that argument (that some divisions used the stabilizer and other didn't) doesn't work in this case.
 
This seems like an honest to god fuck up on Eugen's part where they forgot they are no longer operating on Wargame logic where some units get better ammo for being "newer". Do not expect this to ever be fixed though, since it took us 3 years and 2 games to have Eugen recognize the Chaparral had 8 extra missiles for reloads and not just the 4 on the launcher.
 
The AP difference is weird and should be rectified imo. Same goes for the PaK 40 not having the same range as the Marder II, even though the Marder II is little more than a PaK 40 on tracks and even has otherwise identical gun stats in-game.
While i agree I think it might be because the Marder may have better optics alot of AT guns didnt have very good optics compared to the Tanks using the same gun.
 
pretty sure the pak40 doesnt have 1200m range because its phase A with HE shells.
 
pretty sure the pak40 doesnt have 1200m range because its phase A with HE shells.

You only get 1 in Phase and only with Luftlande. Other decks get mobile armored stuff with 1200m range in Phase A.

And the PaK 40 should be in most German decks as the highest available AT gun, so that's a general problem.

While i agree I think it might be because the Marder may have better optics alot of AT guns didnt have very good optics compared to the Tanks using the same gun.

A Marder isn't a proper tank though. It's a light mobile platform for a PaK 40 that came about as a makeshift measure and unlike most AT guns vs tanks of the same calibre/using the same gun later on, it is the EXACT same gun, not a completely developed, modified tank version like with the StuG, which had a gun based on the PaK 40 with several changes and the 88mm tank gun they later modified for tanks use by doing things like adding a muzzle brake etc.
 
The AP difference is weird and should be rectified imo. Same goes for the PaK 40 not having the same range as the Marder II, even though the Marder II is little more than a PaK 40 on tracks and even has otherwise identical gun stats in-game.

Perhaps it's an abstraction of the Marder having higher ground clearance for it's field of view? The Pak 40 being closer to the ground is more likely to have it's LOS blocked by grass, small changes in topography, and other obstacles.

Just my guess though.
 
Perhaps it's an abstraction of the Marder having higher ground clearance for it's field of view? The Pak 40 being closer to the ground is more likely to have it's LOS blocked by grass, small changes in topography, and other obstacles.

Just my guess though.

I doubt it. Otherwise no other infantry towed AT gun in the game would get 1200m range. And the PaK 40 had an effective range of ~1800m in RL.

And the height difference is like what, ~1m? I doubt that makes much of a difference.
 
This issue still has not been fixed. M4A1s have the exact same M3 75mm gun as the other Sherman variants, and it would make no sense for an army to be issuing old AP ammo alongside new ammo for guns using the same ammo, so the AP discrepancy should not exist.
 
Range on the Pak-40 got buffed why not 11 AP for M4A1s? Even the Rhino has a gimped gun wtf? like i said in a differant thread about the same damn thing If the Panzer 4G and the Panzer 4H have the same AP on there same gun with the same ammo there is no reason the there should be a differance between the M4A1 and the M4A2 and M4A3 75W its stupid even one of the German Divisions have better Shermans then 2 of the 3 American divisions.
 
Not only is it 1 less ap it's 1 less accuracy. I think the accuracy is more important imo. 4 vs 5 accuracy is a pretty big difference when dueling tanks. Sherman's are getting bopped pretty hard when against pz4s with 6 accuracy now. I noticed even during single player the britsh dd sherman has 5 acc 11 ap while the American on in multiplayer has 4 acc 10 ap. WHY? Just like wg with m1ip Abrams. The American tank is arbitrarily gimped. It's probably on purpose too ...and probably going to stay.
 
Not only is it 1 less ap it's 1 less accuracy. I think the accuracy is more important imo. 4 vs 5 accuracy is a pretty big difference when dueling tanks. Sherman's are getting bopped pretty hard when against pz4s with 6 accuracy now. I noticed even during single player the britsh dd sherman has 5 acc 11 ap while the American on in multiplayer has 4 acc 10 ap. WHY? Just like wg with m1ip Abrams. The American tank is arbitrarily gimped. It's probably on purpose too ...and probably going to stay.

The British DD Sherman is an M4A4/Sherman V DD. The Sherman V is a stat clone of the M4A3 so it gets the 11 armor 5 acc 11 AP.

The M4A1 DD model isn't even an M4A1. Looks like a basic M4 or an M4A2.