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Hey Jim,

I had noticed some guys talking about that Interface mod, but I was worried about it being buggy. I guess it works well for VickyRev?

Do you think it would screw up my save game?

I've finally got onto a good roll with U.S. (guess I'm playing that because I know the geography and history the best :p, learning all those other places makes my head hurt) so I'd like to play it through (colonized a little chunk of Mexico and China).
 
If I may interject here ... I would recommend that you neither delete nor close factories. Well, close them if they are losing money, but don't close them because you don't want them.

I'm talking about capitalists building factories and how to control them.

Let's assume that you have a two state country, with capitalists in both state A and state B. We have to have a premise, no?

Capitalists in state A build the infamous glass factory. (Oh GOD! nobody wants those hateful things ... never mind that your grandmama and Aunt Tilly really needs glass for their fruit canning). The natural instinct is to close or delete the factory in the hopes that the next build will be something actually USEFUL, like artillery.

But, guess what? The game engine still sees a need for glass for Aunt Tilly, so another glass factory is built. "Arrgh!" you exclaim in frustration.

But wait! There's another way that works MOST of the time.

Add one small pop into the glass factory. Let 'em build glass.

Oh crap! Now the capitalists in state B have built a glass factory. You are so pissed! Well, take a breath and dream of butterflies and unicorns. Add one small pop to the glass factory in state B.

Chances are good, very good in fact, that the next factory built will not be a glass factory, unless pop need is very, very great in which case you should get a factory expansion. But those are so rare. Chances are good you will get some other factory other than glass.

I never delete factories. I just assign a small pop to them. If I don't want a new factory in a state, I just don't assign a pop to the last factory built. That seems to halt factory building, unless you wind up with all your capitalist-populated states containing pop-less factories. I don't know what happens then.

Anyway, this seems to be the way things work. No one has expressed an experience different. Hope it works for you.
 
Hi Anthropoid, it only replaces some graphics files in the game folder and will leave everything else alone. This means your game will play the same but looks better. So don't worry it will not touch your save games in any way.

You can make back-up copies of the folders before you install the mod. Also you can use files you like and those you don't. My suggestion is to install it entirely first to see if you like everything, and swap the graphics you don't like with the originals. Personally I like everything that's in the mod.

I'm a new player to Vicky like you, and frankly the interface is much easier on the eyes. I'm begging you to give it a try! :D

http://forum.paradoxplaza.com/forum/showthread.php?t=200453/

Make sure you only download this one: Vanilla Vickie Interface V.2.zip
 
Yeah I guess that is a bit of an improvement.

Any idea where I might get the original TEXT file? I seem to have accidentally overwritten my original with the mod version.
 
So Prussia has high literacy, good industrial event chain, lots of coal and some iron, and seemingly one of the few artillery factories at game start, and a pretty decent starting factory base. And a large reserve army as well as some eng inf and 20,000 pounds sterling . . . very interesting.

I'm playing "for real now" in a Prussia game (i.e., not doing gamey stuff like invading China by ferrying 3 Divs at a time from San Francisco in 1848! :D, and seeing just how long I can hold out at 100% tax rate to pay for a huge military before I have to unleash the reserves on the Rebel Scum) and trying to build a truly enlightened, literate, hard-working, White, Protestant, Saxon civilization and steal away Victoria's crown!

So if I stockpile my coal up to 1000 units, will I cause the world market prices to go up? I read that on the Wiki but it doesn't exactly seem to be working. Course that is pretty much what DeBeers has done, so it SHOULD work in principle! :D

ADDIT: I finally figured out that the real pleasure of this game is to play on VERY SLOW, and even then with pauses. "Normal" speed might be good once it becomes a routine, but that is to fast to be able to savor it.
 
ADDIT: I finally figured out that the real pleasure of this game is to play on VERY SLOW, and even then with pauses. "Normal" speed might be good once it becomes a routine, but that is to fast to be able to savor it.

Personally I always play on "VERY FAST" but pause the game when I issue orders, which feels like half turn-based and half real-time, exactly the way i like it. ;)

I'm not sure about the FONT, if you didn't make a backup copy of the originals, perhaps you could try looking into the files in your CD.

If it's not there, I can post a zip version of the font file here. Just let me know.

Do you like the new shiny green buttons and all the other stuffs that make Vicky feel more like a game rather than a dull simulation? :D
 
My game was a Gamersgate DL. Could you actually post the original Config folder on here?

I had got pretty accustomed to the old format, but yeah this one is good too.
 
So if I stockpile my coal up to 1000 units, will I cause the world market prices to go up? I read that on the Wiki but it doesn't exactly seem to be working. Course that is pretty much what DeBeers has done, so it SHOULD work in principle!

I would think one would nearly need a monopoly on the good to achieve this, and even then. The moment you start selling, you sell youre total net output, you cannot really sell only part of youre daily gain.Should you have a monopoly and stop selling, then yes prices will go trough the roof, but they will stabilize to normal rate's from the moment you sell again, so it is no good, and eventually you are just left with a 1000 units of that good that you never sold, its money that you could have had at an earlier time, and if you sell the stockpile of a 1000 youll get a far lower price for it than if you had sell them one by one.

A better method to raise prices of youre industrial goods and rgo goods, would be to have a monopoly on a certain base good (say iron) and then don't sell any iron, but try to produce as much of each product that needs iron or steel, so you have a wide, monopolized array of goods that surely would go to very high prices since youre the only supplier, especially if the good is much bought.

Though i think it would work best with glass, even if thats not a very pricy good, because glass i probably the only thing in the world that every pop consumles at a constant rate.
 
I would think one would nearly need a monopoly on the good to achieve this, and even then. The moment you start selling, you sell youre total net output, you cannot really sell only part of youre daily gain. Should you have a monopoly and stop selling, then yes prices will go trough the roof, but they will stabilize to normal rate's from the moment you sell again,
That's not exactly true. If you micromanage stocking and selling, it takes a few days for the price to collapse completely, so you can push up the price a little. It's a huge hassle, though, and only appropriate for small states (who generally won't have a monopoly on anything except possibly high-tech factory products.)

its money that you could have had at an earlier time, and if you sell the stockpile of a 1000 youll get a far lower price for it than if you had sell them one by one.
These are both true, though.
 
I have noticed that if I up my stockpiles a bit the prices on most finished products do increase, but they don't seem to increase for commodities that have large volume on the world market (like iron and coal).

Lets say I withhold selling clothing, which at the time has a market quantity of 1, from a total sell down to volume of 10 up to 20, which maybe takes about a year. The price may rise up 10 pounds sterling.

Then it seems that if I lower my stockpile by one unit every couple days, I can to a certain extent capitalize on the inflated prices. After you increase the market volume by one unit the prices drop, but then they rise back up a couple days later.

It is a question as to whether you would've gained more money in the long-haul by selling it at a more steady rate all along and not causing the prices to climb up or not.