So far, I am not a fan of the changes to Anglers/Aquatic. Previously this would split your ag district jobs between anglers and pearl divers and was a way to produce some consumer goods along with your food industry...it made sense thematically and was a fun bit of flavor. Now it just changes your artisans into pearl divers which is a bit immersion breaking to think the entire commercial goods industry for the whole empire is based around pearls. I also used to pair anglers with master crafters to create this trade empire based mainly around consumer goods and it worked well, but there is no reason to take both anymore since they change the same job. And if you are wondering the pearl diver (+1CG vs artisan) will overwrite the artificer (+2CG vs artisan).
Will it be possible to mod these civics back the way they were pre 4.0 or do the changes to how the system works make that impossible? I will miss my ocean paradise trade build. RIP
Also, ran across a pretty significant bug in this build...my home world had anglers, but my ocean colonies had regular old farmers.
Will it be possible to mod these civics back the way they were pre 4.0 or do the changes to how the system works make that impossible? I will miss my ocean paradise trade build. RIP
Also, ran across a pretty significant bug in this build...my home world had anglers, but my ocean colonies had regular old farmers.
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