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ponpon8623

Corporal
15 Badges
Mar 31, 2018
34
9
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Prison Architect: Psych Ward
  • Hearts of Iron IV: La Resistance
  • Island Bound
  • Europa Universalis 4: Emperor
What kind of "architect IP" games do you want to see?
I would like to see “island architect”. It is a Cold War or modern island country game similar to Tropico. However, political options and mechanisms, and even micro management, are deeper.
 
Maybe factory or game architect?
It's like Prison but you build a factory or game studio?
and with mods we may be able to make our own products and not just the base game ones.
you get the idea.
 
School architect. Not only can we build the school, but we get to hire the teachers, decide disciplinary policy, and try to work out the timetable, ensuring no teacher is meant to be teaching two classes at the same time!! Lots of management strategy play :)

Definitely stick to the institutional theme for now, I think, before trying out more open themes like whole islands or towns. Except hospitals. Project Hospital has pretty much got this covered now, in detail
 
School architect. Not only can we build the school, but we get to hire the teachers, decide disciplinary policy, and try to work out the timetable, ensuring no teacher is meant to be teaching two classes at the same time!! Lots of management strategy play :)

Definitely stick to the institutional theme for now, I think, before trying out more open themes like whole islands or towns. Except hospitals. Project Hospital has pretty much got this covered now, in detail
It's similar to the game you thought of here. https://store.steampowered.com/app/672630/Academia__School_Simulator/
 
That one doesn't have timetable planning - which if you talk to any head of department at a school they will tell you is one of the hugest challenges in running a school. Making sure none of the teachers is double-booked, none of the rooms is double- booked, and the students still have the right number of hours of each subject is a nightmare. I'd love to see how I cope with a game challenge like that - and then see if what I thought was a good idea of seperating out the science block just means students are spending so much time walking from A to B that they miss the start of the lesson. The game you linked to was more like The Sims in as much as the students have individual emotional needs that we are encouraged to meet. I was looking for something that was played more from the institutional management angle, like the prison architect.

There is one game that is supposed to be getting full scheduling, called "School Owner" but it is a single developer, still learning apparently. I don't see it as any sort of competitor to the version that could be made by a Paradox studio
 
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That one doesn't have timetable planning - which if you talk to any head of department at a school they will tell you is one of the hugest challenges in running a school. Making sure none of the teachers is double-booked, none of the rooms is double- booked, and the students still have the right number of hours of each subject is a nightmare. I'd love to see how I cope with a game challenge like that - and then see if what I thought was a good idea of seperating out the science block just means students are spending so much time walking from A to B that they miss the start of the lesson. The game you linked to was more like The Sims in as much as the students have individual emotional needs that we are encouraged to meet. I was looking for something that was played more from the institutional management angle, like the prison architect.

There is one game that is supposed to be getting full scheduling, called "School Owner" but it is a single developer, still learning apparently. I don't see it as any sort of competitor to the version that could be made by a Paradox studio
I understand the game about your school.
By the way, what kind of method do you think should be used to create “island architect” without losing the atmosphere of institutional management angle?
I have been thinking about that since I heard your story.
 
The problem with a game about people living on an island, is that they are meant to be free to live their lives as they wish, within laws. But other than in some futuristic science fiction, we don't have people who have to do certain things in certain places at exact times, unless they are in a workplace or an institution. Even in the most brutal regimes, people who don't make trouble are free to choose when and what to eat and when to rise and go to bed, and who to live with etc. And they take care of themselves, they don't need people looking after them. So although you can and do have games about island dictatorships, they (imho) have little in common with the gameplay of an institution which tends to deal in people as large groups who need to be provided for. What you might be able to do with an island is run it as a resort island, so you have staff to hire and accommodation to keep clean, and entertainment and activities to schedule etc.
 
The problem with a game about people living on an island, is that they are meant to be free to live their lives as they wish, within laws. But other than in some futuristic science fiction, we don't have people who have to do certain things in certain places at exact times, unless they are in a workplace or an institution. Even in the most brutal regimes, people who don't make trouble are free to choose when and what to eat and when to rise and go to bed, and who to live with etc. And they take care of themselves, they don't need people looking after them. So although you can and do have games about island dictatorships, they (imho) have little in common with the gameplay of an institution which tends to deal in people as large groups who need to be provided for. What you might be able to do with an island is run it as a resort island, so you have staff to hire and accommodation to keep clean, and entertainment and activities to schedule etc.
I understand. By the way, what kind of functions and mechanisms do you think should be in your "school architect"?
Also, please tell me what you think of what functions and mechanisms should be included in the “island architect” and what should be in the player's available paths.
(Of course, as far as my game ideas are concerned, it is premised to reduce the elements of institutional management to some extent.)
 
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hi,

I think that an IP "Architect" should be about original, unexplored themes (not the ones who have been already exploited). If Prison Architect is so surprising for me, it's because i would never think that a game about a prison would be so funny and engaging.
Forget island (like Tropico), school (like academia school simulator).

Maybe:

* a big state administration (paperwork for paperwork): manage employees, budget, employee strike, syndicates, (unhappy) users, waiting line, office space, administrative procedures which lead users to successively go to such and such counters (procedure 1: counter A -> counter C; procedure 2: counter A -> counter B -> counter D)... It would be funny to play with the prejudices on the administration. The placements of the counters would be very important to optimise the flux of users and it should be the main stake of this game (architect!).

* an holy place in the antiquity: manage the flux of pilgrims/tourists, the training and accomodations of the priests, the objects of workship (order to the sculptors/artists, beauty, placement), the worship itself (sacrifice, length of the pray, religion for the elite or the mass...), manage the budget between donations; A lot of ideas to have and an humoristic angle. Architect so the drawing/extension of the holy place should be the main goal of the player.

* a cyberpunk pleasure place in a dystopia: nightclub, bar, whorehouse : manage the employees, the flux of clients, corrupt/blackmail the officials...

* a pirate station in space

* a laboratory in a strange planet: manage the researchers, the testers, the monstrosities (alien :)) and of course, the construction of your scientific complex

etc...
i would buy any of these games without hesitation :)
 
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hi,

I think that an IP "Architect" should be about original, unexplored themes (not the one who has been already exploited). If Prison Architect is so surprising for me, it's because i would never think that a game about a prison would be so funny and engaging.
Forget island (like Tropico), school (like academia school simulator).
Let us make your opinion on creating an "architect IP" game with political mechanisms, regardless of whether it is an "island architect".
 
Let us make your opinion on creating an "architect IP" game with political mechanisms, regardless of whether it is an "island architect".
sorry if i shoved you, it was just my enthousiasm. It was just my opinion about your topic: "What kind of "architect IP" games do you want to see?"
without rancor :)
 
sorry if i shoved you, it was just my enthousiasm. It was just my opinion about your topic: "What kind of "architect IP" games do you want to see?"
without rancor :)
No, I do not intend to blame you either, and I understand that you did not say that I intended to blame me.
So, if you make a game of “architect IP” with a political mechanism, what theme do you think should be and what mechanism should it have?