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CaptainBruh

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Well after I made the "lack of info" thread here, I realized we got very little information on the Elephantry, so I decided to go in and see how their stats compare to cavalry, which is what they were referenced to as a comparison in the dev diary.

It appears war elephants might be direct upgrade to cavalry, and even line artillery. They have a ton of soft attack, but this is because they require artillery... so are they war elephants or artillery movers? and in any case they aren't in the combat support battalions but rather in the same line as cavalry and camelry, making them the only mobile battalion that is both artillery and normal org booster. They also have higher supply use, which is strange as weren't they used in WW2 to help with supply?

Anyway here are the stats. These are all using India's starting tech and no extra modifiers

Benefits of Elephants over Cavalry
(Most of these stem from the inclusion of artillery as a requirement for the battalion)
4x the soft attack as a cavalry battalion (6 -> 24.8)
Over 4x the breakthrough (3 -> 12.6)
More piercing (due to the artillery) (4 -> 9)
Slightly more suppression (2 -> 2.3)
More hard attack (1 -> 3.4)
Slightly more HP (25-30)

Various terrain buffs:
5% movement and 5% attack to forest
15% movement and 5% attack to hills
15% movement and 5% attack to mountains
15% movement and 10% attack to jungle
All of these are directly better than what cavalry has, which is mostly -5% and -10% attack/movement on most of those

Weakness of Elephants over Cavalry
More IC: (51-60 -> 205-223)
Slightly slower (6.4kmh -> 6.0)
Slightly less org (70 -> 60)
Much higher weight (0.5 -> 1.2)
Double the supply use (0.04 -> 0.08)
Less reliability (90% -> 85%)
More manpower (1000 -> 1100)
Double the training time (120 -> 210)
Require a little over double the infantry equipment (120 -> 250)
Require 28 artillery (for reference, that's more than artillery support at 24 but less than line artillery at 36)

Various terrain debuffs:
-25% movement and -15% attack to urban (cavalry only had 5% on attack)
-10% movement and -10% attack to marsh
-70% to amphibious (Cavalry had -40%)

Elephants are probably better than using line artillery
-Elephants have the same combat width as cavalry (2) despite their large size and usage of artillery. This means that:
-6 width of Elephantry will have more artillery (84) than 6 width of line artillery will have (72).
-6 width of Elephantry will have 60 org and 74.4 soft attack, while 6 width of line artillery will have zero org and only 50 soft attack. also, 90HP compared to 1.2
-And Elephants are quicker than line artillery, 4.0 -> 6.0 and suffer way less movement terrain penalties

In a per width basis, it appears there is no reason to use line artillery as India if you have elephants unlocked. The only downside is a higher IC cost and not having the +10% fort attack bonus that artillery gets - but that 10% bonus for artillery doesn't matter anyway as a generic 9 infantry division with 1 line artillery will have that value diluted all the way down to 1%.
The high IC cost is offset by the comparatively insanely high org and HP, meaning they will suffer less losses and fight for longer. Elephantry might require less artillery per battalion, but their additional infantry equipment brings their IC to be higher than line artillery.

1936 line artillery IC: 126
Elephantry IC: 205-223

Should an India player only use elephantry to replace all their infantry battalions? Only if you can afford to produce a million artillery. But it does seem very beneficial to never use line artillery as India. In fact, just replace all line artillery in your entire army with elephantry. Line artillery's biggest weaknesses was their lower HP and org, but elephants have the same org as infantry and will actually raise the HP of an infantry division. Because of the way terrain buffs work, if you use 9/1 divisions then the terrain buff from the 1 elephantry or 1 line artillery get diluted by the infantry. So Line artillery's negligible terrain debuffs are also replaced by Elephantry's now-negligible terrain buffs.

In the long run you'll need to produce more artillery, but i believe this is worth it.

Edit: The increased hard attack / piercing the artillery grants Elephantry units means Elephants are more effective at fighting tanks than most other units in the game.
 
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Another thing I would like to add: because of the artillery in the elephantry unit, they have more hard attack and piercing. This means Elephants are more effective at fighting tanks than most other units in the game.
 
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-6 width of Elephantry will have over double the artillery (168) than 6 width of line artillery will have (72).
Did you make a mistake here? Shouldn't the elephantry artillery be 3×28 = 84 by your numbers and not 6×28? Of course, this is still more than equal width line arty.

Regardless, this is hilarious.
Since elephants have high hp, org and decent soft attack would an all-elephant division be good as an offensive division? Or is their breakthrough not high enough?
 
Elephant stats should be similar to motorized artillery. Not whatever meme stats it has in its current version. They are just another way to tow artillery after all.
 
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Elephant stats should be similar to motorized artillery. Not whatever meme stats it has in its current version. They are just another way to tow artillery after all.
they almost are, in some ways...

Elephants vs Motorized Artillery (all w/ starting Raj techs + trucks obviously)

(Elephants first, vs Mot Arty second)

Similarities:
Soft attack: 24.8 vs 25
Breakthrough: 12.6 vs 11
Piercing: 9 vs 5 for some reason
Hard attack: 3.4 vs 2
IC cost: 223 vs 216

Main differences are:
HP: 30 vs 0.6
Org: 60 vs 0
Speed: 6 vs 12kpmh
Combat width: 2 vs 3
Supply use: 0.08 vs 0.25
Manpower: 1100 vs 500
+5% vs -20% forest attack
+10% vs -25% jungle attack
-15% vs +10% urban attack

As you can see they're almost the same in combat stats, elephants are just massively OP due to the fact that they have infantry org/HP, and only 66% the combat width and 33% the supply of mot arty
 
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Did you make a mistake here? Shouldn't the elephantry artillery be 3×28 = 84 by your numbers and not 6×28? Of course, this is still more than equal width line arty.

Regardless, this is hilarious.
Since elephants have high hp, org and decent soft attack would an all-elephant division be good as an offensive division? Or is their breakthrough not high enough?
you're right, i punched the calculator wrong. thanks for the bringing this up
 
After seeing the numbers I wonder under which circumstances they enter the game: Is it correct that they are India-only and there restricted to the ahistoric path? That would mean that they don't appear in historic games...or to put it better as someone liking elephants: Spare them the war service then ;)
 
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What do the stats look like with 1943 infantry and artillery tech since I assume elephants don't get bonuses from tech?
they still get the same stats from the equipment. its doctrine that makes the difference.
 
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No No this absolutely isn't crazy. It is a genius cross-promotion in which India gained "Elephants" from a totally different game ;) :
Tremortusk.png
 
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Elephants are more effective at fighting tanks than most other units in the game.
  1. I'm sure PDX is aware of the balance issues and already working on zombie battalions to counter elephants. Zombies will have infinite HP since they're already dead anyway.
  2. I don't own the Graveyard of Hearts of Iron so how does elephant tech tree look like? Since WWII war elephants are so powerful does it make sense to rush 1940 elephants or 1936 animals are good enough?
  3. Is there an Elephant Research Facility to do Special Projects akin to what we saw in Jurassic Park? Like Superheavy Elephant or Elephant Landkreuzer.
1741162894121.png
 
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they still get the same stats from the equipment. its doctrine that makes the difference.
Unless I'm reading it wrong, artillery techs give soft attack bonuses specifically for artillery battalions not the artillery equipment itself so with 1943 tech, towed and motorised artillery should have soft attack bonuses that elephants do not.

But I now realise a 2 width elephant has near equal soft attack as a 3 width artillery with 1936 tech (ie. 50% more attack per width) and since there are only 4 10% soft attack bonuses in the artillery tree, towed/motorised artillery will never catch up. o_O

Hilarious...
 
In a per width basis, it appears there is no reason to use line artillery as India if you have elephants unlocked.
There's no reason to use line artillery anyway as India (or most countries for that matter), it's generally a suboptimal battalion.


I don't really know if Elephants are OP due to the high IC cost. They're basically a combined infantry + artillery battalion that takes 2 combat width but still costs more than both battalions. If you care about stats/width, they're great but still worse than tanks and lack breakthrough. I may be wrong though, I haven't used them yet.

Speaking of using them, how do you actually unlock them? Which countries can use them, and do you need to follow a specific focus path?

Lastly, a picture of the HoI4 Elephant:
1741168094986.jpeg
 
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