Thanks for testing this. and this is sorta what I feared, their debuffs weren't enough and the additional amount of artillery mitigated most of the debuffs anyway. As you said the only notable thing is the hard attack, but it doesnt matter as they're still better than infantry against tanks anyway which was the main point of frustration with that stat.Before the patch (my own screenshot from earlier in the thread:
View attachment 1264881
After the patch, the same template from the same save game:
View attachment 1264880
The template now uses about 15% more supply and costs about 5% more. The soft attack is only 3% worse, probably because most of the stats come from the artillery equipment and not the elephant itself, much like with motorized artillery. The HP is the same, the org went down by 3. Breakthrough is down by 6%. The hard attack got hurt the most, it's 25% worse after the nerf. But hard attack was never the selling point of the elephants, and the template still has over 1k soft attack.
The nerf mostly impacts the supply use and hard attack, with a small but noticeable nerf to cost. Supply use will definitely be felt, but the division isn't all that much worse in combat.
you could say this about tiger 2s as well but here we are :/In all seriousness, it is the payoff of a path. They aren't going to nerf it to the point of uselessness/realism. The player that goes through the motions to get them should be able to play with their new toy.
I'd also like Tiger 2s to be useful. I am not a fan of where we've landed with the tank designer and armored units in general.you could say this about tiger 2s as well but here we are :/
it feels weird that "meta" tanks are stacked with secondary turrets, when no successful ww2 tanks were multi turreted, with maybe the exception of the Grant/Lee with just one extra cannon and other tanks with extra 1 MG turret. I've always felt that Meta designs should somewhat align with historical designs - there's a reason equipment was designed a certain way in ww2.I'd also like Tiger 2s to be useful. I am not a fan of where we've landed with the tank designer and armored units in general.
Also Modern Tanks should be buffedthere's a reason equipment was designed a certain way in ww2.
Remember lads, there's still a much more realistic WWII HoI game out there...
Lastly, a picture of the HoI4 Elephant:View attachment 1261421
They are exclusive to Mughal Indiaseems nice, for terrain modifiers I think I would take them over mechanized infantry (although sacrificing hardness could have bad outcome), but I never saw them in game in any army, are they tied to certain historical focus?
Afghanistan gets them tooseems nice, for terrain modifiers I think I would take them over mechanized infantry (although sacrificing hardness could have bad outcome), but I never saw them in game in any army, are they tied to certain historical focus?
haha nice one!! reminds me my divisions with land cruisers in last game, they did surprisingly well in deserts and mountains
They are exclusive to Mughal India
Huh, did they add that last war effort patch?Afghanistan gets them too
Mammoth Tank assembledI want an elephant designer and a wooly mammoth special project.
Was meant to be separate questions. Yes they are OP and yes they are better than line artillery as the elephants are artillery movers but also count as mobile infantry"Are they OP? Better than line arty"
I feel like the implication in your title is that line arty is not shite