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Very useful, but what about Mutagenic Spas? Those civics work against Mutagenic Habitability (ironic). Harder to maintain overhabitability, but you get +2 genomic researchers and massive growth modifiers.
Also you could relatively easily get 90% job efficiency (30% from capital productivity, 30% from Roboticist governor trait, 15% from tier 3 medical and another 15% from genomic building).

If we wanted to go completely crazy we could rush FE clinics with Enigmatic Engineering and Nucleic Judiciary. FE clinics make mutagenic habitability increasingly impossible to maintain with mutagenic spas, while cloning tradition gets increasingly better.

If I wanted to go for endgame runs with ridiculous numbers I would definitely choose Mutagenic Spas + Genomic Growth tradition over Mutagenic Habitability.
Why on earth does the Roboticist governor buff biological pops? And if it does, why would you ever choose anything else?

Aside from that: agreed. Mutagenic Spas is (roughly speaking) incompatible with Mutagenic Habitability, but quite strong.

And I still think FE buildings should be seriously nerfed if they're going to available as easily as with Cosmogenesis (or just Enigmatic Engineering). They just break too many things.