I feel like different parts of Westeros could really make use of the different unit and portrait packs, like the North using the Celtic portraits or something along those lines...
I feel like different parts of Westeros could really make use of the different unit and portrait packs, like the North using the Celtic portraits or something along those lines...
but the got mod portraits are already better than the standard ones
I feel like the best option would be to just have a single sub-mod for people with all the facepacks, like HIP does with CPR. As for the scripted DNA I would be willing to help update that if you needed helpProbably not, mainly due to the fact we have scripted a lot of dna for westerosi characters which would need to be adjusted. It would also be tricky to make the mod compatible for people with and without different face packs, we would likely need a seperate submod for each facepack.
There's an easy reason for this: official Paradox policy (and any company policy when dealing with modded DLC) is that, unless it can be locked to only players who own said DLC, mods cannot be allowed to be published that utilize that DLC's assets. So, to appeal to the widest range of people possible, the AGOT team opted to just use westerngfx, and not reference any other gfx asset list.I will say I think it's weird they haven't made one of these options an official submod that comes packaged with the mod to make them more obvious to the layman that doesnt look for submods, because quite frankly westerngfx suck ass and the new stuff is astronomically better and I think the ugly faces would be a turn off to a lot of potential players (they were to me until I found the submod).
Curiously, when I bought Jade Dragon, my Yi Tish people all changed appearance. Furthermore, Elder Kings makes good use of my Monks and Mystics included german faces for Nords while Imperials, Reachmen and Bretons look default.There's an easy reason for this: official Paradox policy (and any company policy when dealing with modded DLC) is that, unless it can be locked to only players who own said DLC, mods cannot be allowed to be published that utilize that DLC's assets. So, to appeal to the widest range of people possible, the AGOT team opted to just use westerngfx, and not reference any other gfx asset list.