Good read.
I have a suggestion: how about making it worthwhile to maintain a certain variety of food (and maybe even decorations). E.g.: only having 1 type of food -> small happiness penalty, having 2 different types of mushroom and 1 type of fruit available -> neutral happiness, having all food types abundantly available -> happier dwarves ... maybe even add some small buff, for example allowing them to go without food for a bit longer when they get good quality meals. Even cooler would be more depth, letting the dwarves have immune systems, disease, deficiencies, wants & needs, etc.
After playing around with A game of Dwarves for a bit, i'm really impressed. Fun game. Bit like Dwarf Fortress! Yeah, i know you devs probably disagree. But hey, that's a great game concept to copy!
Okay, so it's more like dungeon keeper and it doesn't have the immense complexity, but the comparison is meant as a compliment.
Love that you added a 'block' in the patch. Really missed that and have been using bridges a lot. Hate that i can't put a floor texture over a bridge. Also, can't build ladders on wood blocks. Need that too.
I'm eagerly awaiting new DLC and updates. A few bug fixes and then moar content! More depth! More difficulty and better item balancing.
Yeah, i know, we're all obsessed with exploiting weak points in the game mechanics and demand unreasonable and endless balancing... but hey, we can't help ourselves. I guess this kind of game attracts that kind of people.
Anyways, great game. Want more depth.
P.S.:
http://www.youtube.com/watch?feature=player_detailpage&v=h7PiVHzhx4M#t=2315s -> "You want things to be nice and you want to keep having them." No! I request my 'pretty things' be destroyed by lava! That would be FUN!
