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Snorro Soliman

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Dec 5, 2018
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Hi all.

I love this amazing game. Especially for LAN, multiplayer, as it allows banter and strategy to coexist. I feel like I am playing Dimensional Billiards Paradox Poker with my friends.
I came across several minor issues, I'm not sure they are working as they should. Interested to find out if I'm the only one, please share your thoughts (or even better, fixes!).
- The Hasher SMG the hacker uses seems to lack both a sound effect and animation. Shouldn't it be kind of a lightning uzi? (you cant just hack an organic creature….can you?)
- There seem to be some edge case lock ups, where the AI turn cannot be processed. Can't be sure, but I think an army using a teleporter, then retreating when it encounters an incompantible battle, might cause the AI to enter a loop, causing games to not progress. I can upload a save, where should I do it?
 
Hi Snorro Soliman, the Hasher SMG issue should have been fixed in one of our first patches after release. And you are correct there are still quite some edge cases out there that we didn't catch where they AI gets stuck. Always try to report those through the Bug Report sub forum, you can attach the save to the post if you zip it up.
 
Hi all.

I love this amazing game. Especially for LAN, multiplayer, as it allows banter and strategy to coexist. I feel like I am playing Dimensional Billiards Paradox Poker with my friends.
I came across several minor issues, I'm not sure they are working as they should. Interested to find out if I'm the only one, please share your thoughts (or even better, fixes!).
- The Hasher SMG the hacker uses seems to lack both a sound effect and animation. Shouldn't it be kind of a lightning uzi? (you cant just hack an organic creature….can you?)
- There seem to be some edge case lock ups, where the AI turn cannot be processed. Can't be sure, but I think an army using a teleporter, then retreating when it encounters an incompantible battle, might cause the AI to enter a loop, causing games to not progress. I can upload a save, where should I do it?

I saw that happen once, and I forgot to report it in bugs(lol). Anyways it seems to be animation based, because I zoomed out to the map layer where it doesn't render animations and the AI stopped dancing on the teleporter.
 
Hi Snorro Soliman, the Hasher SMG issue should have been fixed in one of our first patches after release. And you are correct there are still quite some edge cases out there that we didn't catch where they AI gets stuck. Always try to report those through the Bug Report sub forum, you can attach the save to the post if you zip it up.

Thank you for the reply. I'll upload the save once I manage to find it. Still do not see hasher smg animations though.edited:works on heroes but not regular units. Hackers of every race simply rock back and an invisible force damages the target. Could it be that games started on previous versions lack the fixed code? (I ask because it is happening in a pbem match ongoing since closely after release). Am I doing something wrong?
 
Last edited:
Hi Snorro Soliman, the Hasher SMG issue should have been fixed in one of our first patches after release. And you are correct there are still quite some edge cases out there that we didn't catch where they AI gets stuck. Always try to report those through the Bug Report sub forum, you can attach the save to the post if you zip it up.
The hero mounted hashers work but the hackers don't have sound or effects when they shoot.