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Archael90

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Nov 30, 2017
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You can't start new conversation about same thing because it's spam, but You also can't bring back dead conversations, because it's forum necromancy, which is bannable. So... How to live?
 
The question is always on how to adress a topic. Using methods that border the use of prayerwheels (figuratively) is definitely considered spam especially if a topic has been brought up and answered officially before.
 
The question is always on how to adress a topic. Using methods that border the use of prayerwheels (figuratively) is definitely considered spam especially if a topic has been brought up and answered officially before.
Especially if it hasn't.
It was touching the topic that was brought up (not answered really), but essentials was entirely different
 
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Especially if it hasn't.
It was touching the topic that was brought up (not answered really), but essentials was entirely different

Let me put it that way: I know which topic it was, I know how and when it has been adressed and out of respect for personal privacy I chose not to mention here what the topic is.

I can also say that there were official statements on that topic. As a result, there are times when things have to be accepted as they are. Repeatedly bringing up the same topic can be seen as the attempt to build up pressure by quantity aka spamming.
 
I could argue with that, mainly by saying that thing i was pointing was even nonexistant when simmilar topics was made. new topic was simmilar but was touching other - new stuff.
But i will leave it here since its offtop.
This topic is about contradictory rules. On one hand we have a rule that prevents from creating new topics about stuff that was not adressed, replied, and fixed. On the other hand we have a rule that prevents from bringing back old topics.
Where is a sense?
And why constantly bringing topics about balance over same stuff like habitability, pop growth or other with each patch/expansion is not against of said rules, but pointing out problems that each DLC have, for each DLC separately is spam? If problem is known and considered, why its not fixed with new DLC? If its not fixed with a new dlc why shouldnt I start a topic about a problem that once again was omitted either by accident or on purpouse. If it was accident then its good someone points this up so it can be fixed. If this was on purpouse, such censorship may brings attention.
 
It's a fair enough question about necro vs. creating a new post about something. The way I see it, 'necro' is about whether an issue is obsolete or not. If there's an existing question thread about a game mechanic and that game has had 5 updates since that thread, then it's likely not that helpful to post in the old thread.

If a thread covers an issue that is still very much live today, then creating a new thread is superfluous.

In an ideal world, anything at all is discussed in one thread and one thread only, so that all discussion stays in the one place. That makes life easier for everybody.
 
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It's a fair enough question about necro vs. creating a new post about something. The way I see it, 'necro' is about whether an issue is obsolete or not. If there's an existing question thread about a game mechanic and that game has had 5 updates since that thread, then it's likely not that helpful to post in the old thread.

If a thread covers an issue that is still very much live today, then creating a new thread is superfluous.

In an ideal world, anything at all is discussed in one thread and one thread only, so that all discussion stays in the one place. That makes life easier for everybody.
I mostly agree, but leaving things in one thread makes it bland, and too big for anyone to fully commit to the subject. Lot of people dont even read such threads.
I can bet that devs do not read all posts in DDs, just few random ones (If they do, then correct me please, i will not believe but i will assume its true),aits because there is too much things said, and thread is too big. That is also a reason why most "megathreads" are ignored.
 
I mostly agree, but leaving things in one thread makes it bland, and too big for anyone to fully commit to the subject. Lot of people dont even read such threads.
I can bet that devs do not read all posts in DDs, just few random ones (If they do, then correct me please, i will not believe but i will assume its true),aits because there is too much things said, and thread is too big. That is also a reason why most "megathreads" are ignored.
You can be sure that every single post on the forum is read by a PDX staff member.
 
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