Quick Q: Will you fix the ai so it works past the year 2000s?
! C:\Program Files\Paradox Interactive\Armageddon\Armageddon 1.3 Beta 2 - 24.04.2009 - PHVR.rar: Cannot create Armageddon 1.3 Beta 2 - 24.04.2009 - PHVR\ai\afg_1936.ai
Maybe I'm just stupid, but I'm having trouble extracting it. Whenever I try, two windows open up. The first is the normal one showing which file is being extracted and how much has been done, and every time a new file shows up there a note like this:
I've tried several times, same thing happens.
If you have Vista... copy the file to a location like c:\downloads\hoi2Arma13
Then extract the file there...
I have a feeling you are hitting permission issues with Vista...
Umm, NO. Nothing that drastic is required. All he (assumption) needs to do is either turn UAC off, or work around it.If you have Vista uninstall it![]()
I want to bring to your attention this strange behavior I noticed.
I simply started a new Italy 1936 campaign and decided to ground attack ethiopian forces until they die.
when finally reached my objective, I found that instead of vanishing, the "dead" infantry division was replaced by a "ghost" armored division with a weird name.
I attach the savefile taken at the moment of this strange fact.
I want to bring to your attention this strange behavior I noticed.
I simply started a new Italy 1936 campaign and decided to ground attack ethiopian forces until they die.
when finally reached my objective, I found that instead of vanishing, the "dead" infantry division was replaced by a "ghost" armored division with a weird name.
I attach the savefile taken at the moment of this strange fact.
Yes, I also observed a strange thing as GER in SOV. There is an issue with ghost-units. I attacked somewhere in Karelia, SOV retreated (to north). I was bombing them continuosly. I moved then towards (north), so the retreated SOV units should have been under attack, but something strange happened: I got a spam of messages, that:
We attacked xy-province...
We attacked xy-province...
We attacked xy-province...
We attacked xy-province...
...
But there was no real battle, actually. I stoped the movement, and attacked again and later the phenomena was gone...
No that would be beyond the expected functionality of the game.
Thx for answering.
Other Quick Q:
Is there any way you could remove the "crossfading" effect of the SFX?
It only affects the battle SFXs, but kills modding.
This is a very old bug that we have had alot of difficulty reproducing... since it does no real harm we did not put much priority on fixing it. And now we unfortunately don't have the time to fix it.
Thank you for reporting it.
We do not plan on modifying the EXE unless it fixes a CTD type bug.
Steam/Gamersgate/etc. won't update to 1.3 until it is 'officially' released to them by Paradox.How would one install this for the Hearts of Iron 2 Complete Pack downloaded from Steam? It doesn't auto update past 1.2 and I don't know how to install this.
Anyway, to reproduce this bug, I simply started a new Italy 1936 scenario and ground attacked troops in Ethiopia with my tactical bombers. when ethiopian troops died, the weird division replaced them.
It worked for me, at least three times
I am in full agreement.Also, I think the "delay production" spy activity should be moved to the wartime category of activities, since it is to my mind a very hostile act.
I am in full agreement.
Then it should cause "casus belli" so that the target can dow the offender.It's kind of pre-war or in war. Or part of economic war. So IMO you are wrong.