First: I really want this game to be realased! most of any other game, even assasin`s creed 3. I love Ardania, paradox games, and I always wanted a massive strategy fantasy well done game. (the only one good I played was Master of Magic, and less good Age of Wonder)
I don`t like the system of civilization V of only one unit per space. Why? because is unreallistic! why only a bunch of swordman or archers can be at a space (the size of a city at least) and not a combined army? If you want to limit the units per hex just put a limit (MoM has 9 per square, AoW has 8) but is quite unrealisc that you can`t have combined units in same hex (wich in game therm are really big areas)
But what really annoyed me is the range of some troops. As archers *must* have more range than melle units they can shoot even two hex aways (if not three) that brings sometime strange things like shooting from one continent to another or to an island, to shoot a troop wich is behind a city, so the arrow travel all above the city or sea and strike the troops behind them... quite unrealistic.
Well also the problems of formations, combined troops and protections.
How can you fix it? just put a mini map combat scene like MoM or AoW, where range makes sense and you can manouver the troops.
That all! regards.
I don`t like the system of civilization V of only one unit per space. Why? because is unreallistic! why only a bunch of swordman or archers can be at a space (the size of a city at least) and not a combined army? If you want to limit the units per hex just put a limit (MoM has 9 per square, AoW has 8) but is quite unrealisc that you can`t have combined units in same hex (wich in game therm are really big areas)
But what really annoyed me is the range of some troops. As archers *must* have more range than melle units they can shoot even two hex aways (if not three) that brings sometime strange things like shooting from one continent to another or to an island, to shoot a troop wich is behind a city, so the arrow travel all above the city or sea and strike the troops behind them... quite unrealistic.
Well also the problems of formations, combined troops and protections.
How can you fix it? just put a mini map combat scene like MoM or AoW, where range makes sense and you can manouver the troops.
That all! regards.