The other thing that confuses me besides techs is how to compose a corps or an army.
It seems that brigades now don't have any speed modifiers.
Even heavy tanks don't reduce speed, engineers don't increase it anymore.
1. 3 divs infantry
I used to attach engineers to all three to get a very fast infantry corps which is good for keeping pace with the armoured spearheads and great in securing the gaps.
As brigades don't change speed anymore, how would you compose an infantry corps?
I was thinking of:
- 1 art, 1 at, 1 eng (to be prepared for any situation)
- 3 art (for the punch, used as specialized offensive corps)
What about super-heavy tanks, light tanks (never used those), the two kinds of armoured cars, aa...?
2. 11 divs infantry + hq (or 12 divs infantry)
I think I still will use an mp-hq.
Maybe 4 art., 2 at., 1 super-heavy tank, 1 AA, 1 eng, 2 ac (1 of each kind)
Do you use the same brigades for each army?
I read that a couple of people use different kinds of corps (either defensive or offensive) which makes sense.
I cannot see a point in not using exactly the same brigades for armies though.
How do you compose your armies in Core?
3. 3 divs armoured (2 tanks, 1 mot for example)
Now to the most interesting and difficult choice.
I used to attach ht and sp-art to the tanks, engineer to the mot.
This way tank speed was reduced, mot increased and in the end every part of the corps had the same speed.
Now in Core there is no way to do that. Does the combination tanks and mots even make sense anymore? The tanks will suffer greatly from the single mot division in terms of speed (should be around - 2 compared to a pure tank corps).
First question: Do you use 3 tanks, 2 tank 1 mot, 1 tank 2 mot, 2 mech 1 mot...?
Second: What brigades do you attach?
My oil ressources obviously dictate my army composition.
As it seems that Germany will finally have trouble stockpiling enough oil, that should be a major factor. Do you still use heavy-tanks as Germany?
Currently I am completely overwhelmed especially with the armoured corps composition.
This should be an interesting discussion with many different ideas.
It seems that brigades now don't have any speed modifiers.
Even heavy tanks don't reduce speed, engineers don't increase it anymore.
1. 3 divs infantry
I used to attach engineers to all three to get a very fast infantry corps which is good for keeping pace with the armoured spearheads and great in securing the gaps.
As brigades don't change speed anymore, how would you compose an infantry corps?
I was thinking of:
- 1 art, 1 at, 1 eng (to be prepared for any situation)
- 3 art (for the punch, used as specialized offensive corps)
What about super-heavy tanks, light tanks (never used those), the two kinds of armoured cars, aa...?
2. 11 divs infantry + hq (or 12 divs infantry)
I think I still will use an mp-hq.
Maybe 4 art., 2 at., 1 super-heavy tank, 1 AA, 1 eng, 2 ac (1 of each kind)
Do you use the same brigades for each army?
I read that a couple of people use different kinds of corps (either defensive or offensive) which makes sense.
I cannot see a point in not using exactly the same brigades for armies though.
How do you compose your armies in Core?
3. 3 divs armoured (2 tanks, 1 mot for example)
Now to the most interesting and difficult choice.
I used to attach ht and sp-art to the tanks, engineer to the mot.
This way tank speed was reduced, mot increased and in the end every part of the corps had the same speed.
Now in Core there is no way to do that. Does the combination tanks and mots even make sense anymore? The tanks will suffer greatly from the single mot division in terms of speed (should be around - 2 compared to a pure tank corps).
First question: Do you use 3 tanks, 2 tank 1 mot, 1 tank 2 mot, 2 mech 1 mot...?
Second: What brigades do you attach?
My oil ressources obviously dictate my army composition.
As it seems that Germany will finally have trouble stockpiling enough oil, that should be a major factor. Do you still use heavy-tanks as Germany?
Currently I am completely overwhelmed especially with the armoured corps composition.
This should be an interesting discussion with many different ideas.