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doesn't sound like a bug- just like arriving at the wrong moment (joining a losing battle where your army didn't get a chance to really influence things)

In real world terms, just as the Russian lines crumble and the troops start to flee, your troops arrive in marching columns, losing cohesion due to the fleeing Russian troops, your troops are easily crushed by an Austrian cavalry charge.
 
Daniel A said:
Just that she had 30k cavalry vs 20, so presumably the BB cavalry either was there to protect the infantry, in which case those could not be "easily chrushed" or they were not, in which case they would not be annihilated, only the infantry would.

I agree with BB that this was some kind of bug in the game. If you arrive with a cavarly superior army like this I can hardly believe it would be possible for you to get annihilated within a second. You might lose your moral quite fast, as might happen if your army's moral is mixed together with that of your ally. But then this only decreases the risk that you are annihilated since you will lose the battle because of moral loss before many get killed. BTW, why should your moral get mixed with a non-ally? BrB and RUS were not allies. But perhaps the game engine does not make such a distinction.

As for you being called "pretty much a liar", its bad, really bad. Were you really called that? Are your fellowgamers mentally sane individuals?

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Tonioz, was it not possible to make "trials" with some Russian battle simulator? Could one simulate a very bad dice roll for you and also feed the program with the actual stats about moral, LT, size of army, army components etc, and then see if it is at all possible to get this result? Well, perhaps also taking into consideration the dice roll of the previous battle between RUS and AUS. Coming to think about it, you mentioned that BrB somehow inherited Russia's dice roll. And that may well be the core of the problem. Assume that this dice roll was made when RUS had say 5000k left and AUS 30k and a great cavalry advantage for AUS - a total annihilation situation presuming a good dice roll. After it has been put into effect the BrB army wanders into the battle and instead of getting a dice roll of their own and a combat resolution table of their own etc inherits all of Russia's and thus get annihilated themselves. Well, then to me it is a clearcut bug. The game engine did not take the BrB army into consideration when calculating the outcome of the battle. But it was present on the battlefield.

which is essentially what I was saying :s

if the Russians have very bad die roll against them, and there are 500 left when the Brandenburgers arive, the battle continues with this die roll, poor design choice, perhaps, but not a bug as such.

BTW: logs from Brandenburg, Russia, Austria could perhaps shed some light (most notably "we are attacked" "we won a battle" and such)
 
Daniel A said:
That your the first paragraph of your post meant exactly what I tried to say with so many words was interesting to hear. I congratulate you on your in-depth knowledge of the game engine. Apparently not one single player in her game knew about it. Neither did I. And nor did Tonioz if I interpret what he wrote correctly.

Anyway, good we know of it now. Sending in re-enforcements is apparently a dangerous thing to do. Even Buonaparte with a 500k/100k/300k army might be killed in 1 second by a 1000/0/0 army if I understand it correctly.
I don't think such a roll is possible.
However, if the Austrians had an exceptional roll (a possibility, if the russians had few troops left, and the Austrians had a leader superior to the Russian leader, and better morale) - say a roll of "each unit kills an enemy per calculation" [several calculations per phase]
and the russians had an extremely poor roll (bad morale, few troops, no good leader) - say "kill nothing"
then even lag of only one calculation in the battle may cause the destruction of a significant force.

new calculations are made only at the beginning of a phase, which is when Brandenburg's leader and extra forces WOULD have had an effect on the rolls.

That is, atleast, how I understand the whole combat resolution.

This means, then, that Austria managed to kill say 2/3 of the Brandenburger army in a few "calculations" - leaving her with a far greater cavalry force for the anihilation calculation.

EDIT: To be sure - this is not to say that Bumblebee is a liar, and if I had been there I would've probably wanted to pause the game to decide on a reasonable resolution - as it is, if I am correct, an EXTREMELY unlucky stacking of game effects, and could be a bug if this is not how it happened.
 
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