Before i explain what it is meant to be, two words of introduction.
For some time i'm tracing other HoI 2 games, especially DH (but also IC), which i recently bought BTW. I had some clue of it's technical support, modding possibilities and documentation. But most importantly devs focus and openness on its development and improvement.
However, when i looked at it more deeply i was shocked, how much far superior it is compared to AoD.
I should probably hesitate to switch to DH, but honestly i wish to stay with AoD, which suits me better.
Apart from some hardcoded features from DH, that i miss in AoD, and excellent optimization i think, that the biggest issue is softcoded stuff, causing a lot of imbalances and unrealistic situations.
One can say, there are mods, but DH appears much better without mods than AoD. So we can go further - patch only engine related things, but does it make a sense ? It would not be a game anymore, just an engine.
So my proposal is to focus here on moddable aspect, to improve vanilla to the level, when the game is going to be polished enough for most players.
You'll probably ask me where the limit is.
There is no precise limit or level of improvements, but i see some goals, that can appoint it.
For obvious reason, i'm not able to set rules for improvements, so i may only suggest what kind of changes, i suppose would fit, for sensible patch.
And here are my goals:
1. Focus on improvements, that are possibly small in terms of disk size
2. Choose most important events, techs, leaders, etc. to be added in patch
3. Try to make things more close to historical. If necessary, compromise them with game balance requirements.
4. Find simplest solutions for specific problems, when it doesn't give additional negative consequences.
My firs step was to improve climatic and resource map.
View attachment province.zip
This includes many changes to climate, and some for resources, manpower, constructions.
I modified many more files like misc.txt, building_costs.txt, AI files, .inc files for 1936 GC, some tech files and other. But for now, i think that it's better to focus on this. Moreover they are probably not factually accurate as i mod them rather for myself.
Please share your ideas, what else should be improved in provinces.csv file.
For some time i'm tracing other HoI 2 games, especially DH (but also IC), which i recently bought BTW. I had some clue of it's technical support, modding possibilities and documentation. But most importantly devs focus and openness on its development and improvement.
However, when i looked at it more deeply i was shocked, how much far superior it is compared to AoD.
I should probably hesitate to switch to DH, but honestly i wish to stay with AoD, which suits me better.
Apart from some hardcoded features from DH, that i miss in AoD, and excellent optimization i think, that the biggest issue is softcoded stuff, causing a lot of imbalances and unrealistic situations.
One can say, there are mods, but DH appears much better without mods than AoD. So we can go further - patch only engine related things, but does it make a sense ? It would not be a game anymore, just an engine.
So my proposal is to focus here on moddable aspect, to improve vanilla to the level, when the game is going to be polished enough for most players.
You'll probably ask me where the limit is.
There is no precise limit or level of improvements, but i see some goals, that can appoint it.
For obvious reason, i'm not able to set rules for improvements, so i may only suggest what kind of changes, i suppose would fit, for sensible patch.
And here are my goals:
1. Focus on improvements, that are possibly small in terms of disk size
2. Choose most important events, techs, leaders, etc. to be added in patch
3. Try to make things more close to historical. If necessary, compromise them with game balance requirements.
4. Find simplest solutions for specific problems, when it doesn't give additional negative consequences.
My firs step was to improve climatic and resource map.
View attachment province.zip
This includes many changes to climate, and some for resources, manpower, constructions.
I modified many more files like misc.txt, building_costs.txt, AI files, .inc files for 1936 GC, some tech files and other. But for now, i think that it's better to focus on this. Moreover they are probably not factually accurate as i mod them rather for myself.
Please share your ideas, what else should be improved in provinces.csv file.