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C40LFR

Second Lieutenant
14 Badges
Mar 29, 2013
170
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PLEASE CO please add the 24m Phileas and NABI 60-BRT. These buses should be EASIEST Vehicles to add since the standard length versions are already in the game.

I can't make a true style high capacity BRT without these buses. And no, double deck buses don't count.

3phileas2.jpg

Foothill_Transit_NABI_60-BRT_articulated_bus.jpg
 
Upvote 0
I agree, we could have an articulated Solaris Urbino 18 (just remove the trolleybus poles, electrical equipment and the covers from the current Pavlov Krushova). There are countless models we could have just by adjusting the current vehicles (18m Citaro (EvoUrban), MAN NL202 (Arnauld 202), ...).


I've been thinking about this recently and had an idea maybe for CiM3:

There would be any type of vehicle (for example Solaris Urbino).
In the buy menu we would select what size of vehicle we would like (Solaris makes 8,9m Alpino, 10m, 12m, 15m, 18m and 18,75m). Then we will select the engine (diesel vs. CNG - the acceleration will vary) and finally the interior layout. Yes, I know that we don't see interiors in CiM2. Atleast it would be better for CO to implement. It would be just a few configurations. You can choose an interior layout for the highest capacity, but the "service quality" will go down and vice-versa.

I think this would add a lot to the gameplay, because this is very similiar to the buying process in real life.
 
I agree, we could have an articulated Solaris Urbino 18 (just remove the trolleybus poles, electrical equipment and the covers from the current Pavlov Krushova). There are countless models we could have just by adjusting the current vehicles (18m Citaro (EvoUrban), MAN NL202 (Arnauld 202), ...).


I've been thinking about this recently and had an idea maybe for CiM3:

There would be any type of vehicle (for example Solaris Urbino).
In the buy menu we would select what size of vehicle we would like (Solaris makes 8,9m Alpino, 10m, 12m, 15m, 18m and 18,75m). Then we will select the engine (diesel vs. CNG - the acceleration will vary) and finally the interior layout. Yes, I know that we don't see interiors in CiM2. Atleast it would be better for CO to implement. It would be just a few configurations. You can choose an interior layout for the highest capacity, but the "service quality" will go down and vice-versa.

I think this would add a lot to the gameplay, because this is very similiar to the buying process in real life.
This is actually an awesome idea! I suggested about having different types of the same vehicle design (single decker, double decker etc) and this idea would go awesomely with it I think. It would allow us to have an awesome amount of customisation over our vehicles, just like irl.
 
Almost any original bus of the in-game busses exists in an articulated version. If would be nice if these versions would all make it into game, even in form a separate "articulated-DLC". Articulated (standard-) busses are really missing in CiM2.