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Raventhefuhrer

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Hey guys, I came across an article and found the following quote. Here it is, with a link to the article: Its 15 game maps are even being drawn as faithful recreation of WWII-era British and United States aerial recon photography of the region and span various terrain and conditions.

https://www.destructoid.com/steel-d...cal-time-machine-to-world-war-ii-422735.phtml

Now just because someone printed it doesn't mean we should take it as gospel, but I think 15 maps is probably a reasonable approximation. Apparently each map is made as a 10v10 map, but gets sectioned down into smaller portions depending on the number of players in the game, which we already knew. But I imagine, if Wargame is anything to go by, there would be a 10v10, 4v4, 3v3, 2v2, and 1v1 variants to each map.

Personally I'd prefer more maps, but I think 15 may be a good start. The thing is, in Wargame I'd say there were maybe six or seven 'good' maps, and most were somewhere between unplayable and bad. If we have 15 maps that are at least *decent* then that's a huge improvement over Wargame - and more maps can always be added of course.

What do you guys think?
 
15 maps only?
If there's 2 10v10 maps, going by Eugen cutting in RD
Thats enough for at least 2 4v4s each, so 2 10v10, 4 4v4/3v3
And those 4v4/3v3 gets cut into 2 2v2s which can also be used in 1v1s
So 2 10v10s, 4 4v4/3v3s, and 8 2v2/1v1s adds up to 16 which sounds about right since RD has 2 10v10s

If there's only 2 10v10s, then really going by RD cutting and flipping those other 13 can be flipped around sideways for 13 more maps
If there's more than 2 10v10s, then that means there's more maps that can still be cut, and then flipped sideways

So really in conclusion:
We need to whine at MadMat for moar maps
 
Maybe we will play in a 1 vs 1 game a Part of a 10 vs 10 map?

Or Eugen bring some weeks after Release some New maps ( a free dlc.)

I think the maps will be different as in Wargame. In Wargame we had some strategic points (foxtrott, echo...) so the game was concentratet on 5-10 points on the map.
In SD N44 we will use the whole map, no only some points of it, because we dont fight for strategic points, we will fight for the whole frontline. So we will use more of the map as in Wargame.
(sry for my bad english, i hope u know what I mean)
 
This was actually more maps than I expected, but then again I seem to have gotten used to games releasing, like, three or so maps on release.
 
15 is plenty...

They will make more; or if there is any MOD support (like most Paradox games) we should be fine.

Anyway, when it boiled down to it... CoH only had a few really good competitive maps, and RUSE too... and people thoroughly enjoyed them!!! If it is a GOOD map it will apease the people rather than a ton of trashy maps.
 
15 is plenty...

They will make more; or if there is any MOD support (like most Paradox games) we should be fine.

Anyway, when it boiled down to it... CoH only had a few really good competitive maps, and RUSE too... and people thoroughly enjoyed them!!! If it is a GOOD map it will apease the people rather than a ton of trashy maps.

I wonder how they'll use those maps in the singleplayer missions. I'm actually thinking back to how RUSE handled its maps in the campaign. Each map was basically a theatre of war (north Africa, Italy, Normandy etc) and it was used for 3-4 missions, with different parts of the map being in use for one mission. They might do something like that here, have you start on a 10v10 map, make a mission where you need to send out recon forces, occupy a village using infantry and fight off an initial push, in the next mission they give you a few tanks, have you deflect an armored assault and counterattack, then in the next mission they give you the big guns and have you blow away the enemy. Something like that.
 
I'm trying to remember if EE used their campaign maps in multiplayer, or if there were separate sets of maps...

It's possible they create some smaller, purpose-built maps for singleplayer. Perhaps more likely they'll simply take a 10v10-sized map and section portions of it down so that you play 3-4 campaign missions in different areas of that one map.
 
I'm trying to remember if EE used their campaign maps in multiplayer, or if there were separate sets of maps...

It's possible they create some smaller, purpose-built maps for singleplayer. Perhaps more likely they'll simply take a 10v10-sized map and section portions of it down so that you play 3-4 campaign missions in different areas of that one map.

Think it was both, I definitely remember unique maps for the campaign missions but I assume some of them would have been used for MP as well.
 
It doesn't matter how many maps they make, the community will find some sort of chokepoint map(s) that gives them the greatest feeling of security, and 90% of hosted games will use those 1 or 2 maps.