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stavern

Colonel
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Sep 4, 2009
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Is it just me or are the Artificial Sun wonder much more better than the others? Mohole and excavator provide much less resorurces. Omega Telescope sure cool but dont care that much about research and only builda lab or two. Geoscape sure sounds fun but not built one yet.
 
Well, mohole is the only useful infinite source of metal and rare metal, also gives rocks for concrete conversion, artificial sun nice, but can be replaced with a lot of other power generator. The telescope also gives you a bunch of breakthroughs which makes it irreplaceable. The Geo dome has very little use beside fancy, the mega dome is actually larger and better.
 
My problem with the mohole is that it created so much metal and not so much rare metal, and I didn't see a way to disable metal production while keeping rare metal production running. (Someone correct me if I'm wrong.) After a week I ended up with nearly a dozen depots chocked full of metal and nothing really to use them for. I had to disable two of the production shifts!

The artificial sun is great as a one-off unit (gives 1000 units of energy), but I ended up outgrowing that eventually. Now I'm considering a dome dedicated to just operating an ever-growing bank of fusion reactors. But they take 24 (18 w/automation) engineers each for max output! The best a basic dome could support would be perhaps 6. And that would potentially match the artificial sun for energy output. I'd rather be allowed to build, say, 4 artificial suns (I'd put them in the far corners of the map) and not worry about energy again.

At least the Omega Telescope gives a nice 20% research boost.
 
The Artifical Sun is actually an amazing wonder that's a bit underrated if used on its own. It's able to keep any solar panel within 6 hexes of its edge operating even at night and heat the surrounding area, much like the Mohole Mine. What I usually do is put a power cable around it in a ring, then have a three hex long cable go off each corner, put a scrubber at the end of each cable and put a circle around them, then connect them to split the area within the Artifical Sun's radius into six sectors. After that, I put six large solar panels and two small ones in each sector, which I think gives an extra 204-408 power production (depending on if you got the right breakthrough)

The Mohole Mine is a godsend if you're running low on both metals and rare metals, but is useless if you only need one since it stops working when there's no space left for one or the other. The Excavator is nice if you need concrete, but with the Mohole Mine and it (on top of every still-functioning mine) producing waste rocks, you're unlikely to need it that much.

The Omega Telescope provides 5 breakthroughs, which greatly increases your chances of finding one you really like. Beyond that, it also gives a flat 20% boost to research, meaning you can get those techs a bit faster. Once you've got all the breakthroughs you can and researched everything, it's more or less useless.

Project Morpheus is a neat one that gives traits out randomly, including rare traits sometimes, but you have no control over which trait it gives.

The Space Elevator is one that's a bit iffy. Usually, if you're able to build it you've already become almost completely self-sufficient, so you aren't likely to need to buy resources off it unless there's something you're not producing enough of or at all.

The Geoscape Dome is, until they add in dome connections, practically worthless. It uses the same amount of resources (and takes up just as much space) as the Mega Dome, but loses two ninths of the buildable space (six large build spots) to that hill in the center, meaning that it has only a bit more space than the cheaper Oval Dome with 18 large slots to the Oval Dome's 14. I make a point to just ignore the Geoscape Dome because it'd only be worth using as either a park dome or residential area... when we can connect domes, that is.
 
I've researched everything already, so I'm at the point where I continually research copyrights. It's great to get that 20% boost to really rip through them and earn the extra cash, so I still appreciate the Omega. (I'm up to ~5700 / sol without outsourcing.)

The Space Elevator, OTOH, was a blessing! The moment that research finished, I threw everything I had into building one, and it's been fantastic. I love how I can now get raw material fairly cheaply now nearly instantly. That made making the other wonders not too costly, material-wise. I was surprised that you can transport units (rovers, explorers, transports, drones), but I guess they had to draw a line somewhere.

I built a Geoscape because...I could. Turned it into a mega-farm. I stuffed 9 farms in there and now I wish I could export food!