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Aug 31, 2009
19
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Hi folks.

One thing that has been running through my mind is the role artillery plays in the game. In SS2020 we have a feature that allows us to disable the 'enhanced artillery ranges'. This option limits the advantage gains by developing BLOS artillery technology and others.

However, some units simply appear way overrated which leads to pretty boring battles. E.g. the SS-80 from South America and the Russian Smerch are a pain to the game. If I get lazy and slowly move my forces through diverse areas, I simply put some heavily armored mechanic infantry brigades in the frontline, with a good radar spotting and endless stacks of Smerch behind them and by the time the approaching units reach the frontline troops, they are already minimized or have turned around. In defensive battles, it simply takes more of these units to outnumber one Smerch shelling me from a good entrenched city.

Despite their slower fire frequency, they easily break down even a frontal attack by these hundreds of Eastern European engineer brigades, before they reach the battlefield.

Sure, one could argue that I should simply not use these units and play without them and without enhanced ranges - but this is my point, I do, and still I find this a little annoying obstacle to conduct efficient and fast ground attack movements.

If there is a chance to simply correct these ranges, it would be of great help.

Cheers,
Denis
 
...In SS2020 we have a feature that allows us to disable the 'enhanced artillery ranges'. This option limits the advantage gains by developing BLOS artillery technology and others...
That is not at all what this feature does. It disables the artificial increase in artillery range that is used to improve gameplay. Artillery units in game fire farther than the do IRL because of this setting. If you compare the ranges in the data files to the ranges in game you'll find they are different unless you disable this feature.

...some units simply appear way overrated...
I'm sure we'll have lots of discussions about unit balance after release, but you're talking in terms of the previous title. There is a separate forum for SR2020 discussions, this section is for SR-CW.
 
Hi Balthagor.

Yes, my observation is based on SS2020. As the cited artillery models have predecessors back to the Katyusha (which I guess you will provide in SSCW), I wanted to point to the game inherent stalemate that comes to effect, when designating individual artillery units with, as I called it, overrated ranges or firepowers, as it tends to offset regular battle conditions and balances.

Hence, the observation is indeed based on SS2020, but it does not represent an enquiry to change this in SS2020, but to beware of this when designing the SSCW, as it represents only a very minor change that may provide much 'better' conflict simulation.

Thx, for your quick reply.

Cheers,
Denis