• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Bismarck

ChancellAAR
118 Badges
Jan 5, 2002
1.759
0
rantocracy.blogspot.com
  • Majesty 2
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Age of Wonders: Planetfall Deluxe edition
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Darkest Hour
  • Deus Vult
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
These are the first four events I've ever tried to create, so any pointers would be well received.

Code:
###########################################
# Provincial based Art events (20800+     #
# By Matthew "Bismarck" Caverhill         #
###########################################

#########################
#A travelling bard seeks your patronage
#########################
province_event = {
	id = 20800
	name = "A travelling bard seeks your patronage"
	picture = "event_arts"

	trigger = {
			condition = { type = has_advance value = { troubadours  = yes } }
	}

	mean_time_to_happen = {
		months = 150

		modifier = {
			condition = { type = has_advance value = { vernacular_literature  = yes } }
			factor = 0.8
		}
		modifier = {
			condition = { type = has_advance value = { romantic_poetry  = yes } }
			factor = 0.8
		}
		modifier = {
			condition = { type = has_advance value = { ballads = yes } }
			factor = 0.7
		}
		modifier = {
			condition = { type = has_improvement value = { extensive_roadnet  = yes } }
			factor = 0.65
		}
		modifier = {
			condition = { type = has_improvement value = { thieves_guild  = yes } }
			factor = 1.15
		}
		modifier = {
			condition = { type = has_improvement value = { smugglers_ring  = yes } }
			factor = 1.15
		}
		modifier = {
			condition = { type = has_improvement value = { highway_robber_band  = yes } }
			factor = 1.15
		}
	}

	action_a = { 	#Give him patronage
		ai_chance = 50
		effect = { type = ruler_prestige value = 75 }
		effect = { type = ruler_gold value = -100 }
		effect = { type = ruler_piety value = -20 }
		effect = { type = noble_loyalty value = -0.1 }
		effect = { type = noble_power value = -0.2 }
		effect = { type = peasant_power value = 0.2 }
		effect = { type = peasant_loyalty value = 0.1 }
	}
	action_b = { 	#Tell him to ply his trade elsewhere!
		ai_chance = 50
		effect = { type = ruler_prestige value = -50 }
		effect = { type = noble_loyalty value = 0.1 }
		effect = { type = noble_power value = 0.2 }
		effect = { type = peasant_power value = -0.2 }
		effect = { type = peasant_loyalty value = -0.1 }
		effect = { type = ruler_piety value = 10 }
		

}
}
#########################
#A great artist seeks your patronage
#########################
province_event = {
	id = 20801
	name = "A Great Artist seeks your patronage"
	picture = "event_arts"

	trigger = {
			condition = { type = has_advance value = { ballads  = yes } }
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			condition = { type = has_advance value = { choir_song  = yes } }
			factor = 0.85
		}
		modifier = {
			condition = { type = has_advance value = { tapestries  = yes } }
			factor = 0.75
		}
		modifier = {
			condition = { type = has_advance value = { scholastics = yes } }
			factor = 0.75
		}
		modifier = {
			condition = { type = has_improvement value = { large_church  = yes } }
			factor = 0.7
		}
		modifier = {
			condition = { type = has_improvement value = { cathedral  = yes } }
			factor = 0.55
		}
		modifier = {
			condition = { type = has_improvement value = { domed_church  = yes } }
			factor = 0.65
		}
		modifier = {
			condition = { type = has_improvement value = { thieves_guild  = yes } }
			factor = 1.15
		}
		modifier = {
			condition = { type = has_improvement value = { smugglers_ring  = yes } }
			factor = 1.15
		}
		modifier = {
			condition = { type = has_improvement value = { highway_robber_band  = yes } }
			factor = 1.25
		}
	}

	action_a = { 	#Give him patronage
		ai_chance = 50
		effect = { type = ruler_prestige value = 100 }
		effect = { type = ruler_gold value = -200 }
		effect = { type = ruler_piety value = 20 }
		effect = { type = noble_loyalty value = 0.1 }
		effect = { type = noble_power value = 0.2 }
		effect = { type = burgher_power value = 0.2 }
		effect = { type = burgher_loyalty value = 0.1 }
		
	}
	action_b = { 	#Let him paint for someone else
		ai_chance = 50
		effect = { type = ruler_prestige value = -150 }
		effect = { type = noble_loyalty value = -0.1 }
		effect = { type = noble_power value = -0.2 }
		effect = { type = burgher_power value = -0.2 }
		effect = { type = burgher_loyalty value = -0.1 }
		effect = { type = ruler_piety value = -10 }
}

}
#########################
#A great writer takes residence in your capital
#########################
province_event = {
	id = 20802
	name = "A great writer takes residence in your capital"
	picture = "event_arts"

	trigger = {
			condition = { type = has_advance value = { romantic_poetry  = yes } }
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			condition = { type = has_advance value = { troubadours  = yes } }
			factor = 0.85
		}
		modifier = {
			condition = { type = has_advance value = { distant_trading  = yes } }
			factor = 0.8
		}
		modifier = {
			condition = { type = has_advance value = { scholastics = yes } }
			factor = 0.8
		}
		modifier = {
			condition = { type = has_improvement value = { university  = yes } }
			factor = 0.4
		}
		modifier = {
			condition = { type = has_improvement value = { library  = yes } }
			factor = 0.95
		}
		modifier = {
			condition = { type = has_improvement value = { school  = yes } }
			factor = 0.9
		}
		modifier = {
			condition = { type = has_improvement value = { thieves_guild  = yes } }
			factor = 1.15
		}
		modifier = {
			condition = { type = has_improvement value = { smugglers_ring  = yes } }
			factor = 1.15
		}
		modifier = {
			condition = { type = has_improvement value = { highway_robber_band  = yes } }
			factor = 1.35
		}
	}

	action_a = { 	#Give him patronage
		ai_chance = 50
		effect = { type = ruler_prestige value = 250 }
		effect = { type = ruler_gold value = -400 }
		effect = { type = ruler_piety value = 30 }
		effect = { type = noble_loyalty value = 0.1 }
		effect = { type = noble_power value = 0.2 }
		effect = { type = burgher_power value = 0.2 }
		effect = { type = burgher_loyalty value = 0.1 }
	}
	action_b = { 	#Ignore him
		ai_chance = 50
		effect = { type = ruler_prestige value = -150 }
		effect = { type = noble_loyalty value = -0.1 }
		effect = { type = noble_power value = -0.2 }
		effect = { type = burgher_power value = -0.2 }
		effect = { type = burgher_loyalty value = -0.1 }
		effect = { type = ruler_piety value = -15 }
}
}
#########################
#A young artist paints a iconic potrait of venerated ancestor
#########################
province_event = {
	id = 20803
	name = "A young artist paints an portrait of a venerated ancestor"
	picture = "event_arts"

	trigger = {
		condition = { type = religion value = orthodox }
		condition = { type = has_advance value = { music_notation_system  = yes } }
	}

	mean_time_to_happen = {
		months = 150

		modifier = {
			condition = { type = has_advance value = { vernacular_literature  = yes } }
			factor = 0.8
		}
		modifier = {
			condition = { type = has_advance value = { choir_song  = yes } }
			factor = 0.8
		}
		modifier = {
			condition = { type = has_advance value = { ballads = yes } }
			factor = 0.7
		}
		modifier = {
			condition = { type = has_improvement value = { monastery  = yes } }
			factor = 0.65
		}
		modifier = {
			condition = { type = has_improvement value = { thieves_guild  = yes } }
			factor = 1.15
		}
		modifier = {
			condition = { type = has_improvement value = { smugglers_ring  = yes } }
			factor = 1.15
		}
		modifier = {
			condition = { type = has_improvement value = { highway_robber_band  = yes } }
			factor = 1.15
		}
	}

	action_a = { 	#Buy it and declare it a dynastic treasure
		ai_chance = 50
		effect = { type = ruler_prestige value = 75 }
		effect = { type = ruler_gold value = -100 }
		effect = { type = ruler_piety value = 30 }
		effect = { type = noble_loyalty value = 0.2 }
		effect = { type = noble_power value = 0.2 }
		effect = { type = burgher_power value = 0.2 }
		effect = { type = burgher_loyalty value = 0.2 }
	}
	action_b = { 	#Declare it is insulting and demand recompense
		ai_chance = 50
		effect = { type = ruler_prestige value = -40 }
		effect = { type = ruler_gold value = 500 }
		effect = { type = noble_loyalty value = -0.3 }
		effect = { type = noble_power value = -0.3 }
		effect = { type = burgher_power value = -0.3 }
		effect = { type = burgher_loyalty value = -0.3 }
		effect = { type = ruler_piety value = -15 }
}
}

And of course, the button text that goes with these events:

Code:
ACTIONNAME20800A;Give him patronage;;;;;;;;;;X
ACTIONNAME20800B;Tell him to ply his trade elsewhere!;;;;;;;;;;X
ACTIONNAME20801A;Give him patronage;;;;;;;;;;X
ACTIONNAME20801B;Let him paint for someone else;;;;;;;;;;X
ACTIONNAME20802A;Give him patronage;;;;;;;;;;X
ACTIONNAME20802B;Ignore him;;;;;;;;;;X
ACTIONNAME20803A;Buy it and declare it a dynastic treasure;;;;;;;;;;X
ACTIONNAME20803B;Declare it is insulting and demand recompense;;;;;;;;;;X

The picture they display is the following:

event_arts.jpg


and it is available in a .bmp form here.

M
 
Well, the events are great, first of all. And somebody really has to do quite some event pictures - the first call in the right way! Now some constructive criticism. To my mind, prestige gained is a bit too much. Dividing everything by 2 would be fine. And one more thing, the word "bard" is a little too specific. In orthodox world, they would never be called in such manner. Maybe "wandering songwriter"? Or just "poet"?
 
So noted... and I agree, I should take another crack at those prestige figures...

Now, you mentioned event pictures as well... any other categories that you feel are missing?

M
 
Bismarck said:
So noted... and I agree, I should take another crack at those prestige figures...

Now, you mentioned event pictures as well... any other categories that you feel are missing?

M

Well... Actually there are some that are already there but not used - there are stock death and recovery pictures that are in no event whatsoever. :rolleyes: As for missing... Well, some pics could spice events up much - out of the top of my head come pictures for a feast, a wedding, a general province-related cityscape, prolly some court picture (something pompous, with nobles and stuff)... And, oh, I couldn't find a decent picture for my hunt events.
 
#A travelling bard seeks your patronage

isen`t chosing between two quite bad thing a bit harch for a poet event?


very well made though
 
Draft #2

Code:
###########################################
# Provincial based Art events (20800+     #
# By Matthew "Bismarck" Caverhill         #
###########################################

#########################
#A travelling minstrel seeks your patronage
#########################
province_event = {
	id = 20800
	name = "A travelling minstrel seeks your patronage"
	picture = "event_arts"

	trigger = {
			condition = { type = has_advance value = { troubadours  = yes } }
	}

	mean_time_to_happen = {
		months = 150

		modifier = {
			condition = { type = has_advance value = { vernacular_literature  = yes } }
			factor = 0.8
		}
		modifier = {
			condition = { type = has_advance value = { romantic_poetry  = yes } }
			factor = 0.8
		}
		modifier = {
			condition = { type = has_advance value = { ballads = yes } }
			factor = 0.7
		}
		modifier = {
			condition = { type = has_improvement value = { extensive_roadnet  = yes } }
			factor = 0.65
		}
		modifier = {
			condition = { type = has_improvement value = { thieves_guild  = yes } }
			factor = 1.15
		}
		modifier = {
			condition = { type = has_improvement value = { smugglers_ring  = yes } }
			factor = 1.15
		}
		modifier = {
			condition = { type = has_improvement value = { highway_robber_band  = yes } }
			factor = 1.15
		}
	}

	action_a = { 	#Give him patronage
		ai_chance = 4
		effect = { type = ruler_prestige value = 40 }
		effect = { type = ruler_gold value = -100 }
		effect = { type = ruler_piety value = 20 }
		effect = { type = noble_loyalty value = -0.1 }
		effect = { type = noble_power value = -0.2 }
		effect = { type = peasant_power value = 0.2 }
		effect = { type = peasant_loyalty value = 0.1 }
	}
	action_b = { 	#Tell him to ply his trade elsewhere!
		ai_chance = 5
		effect = { type = ruler_prestige value = -20 }
		effect = { type = noble_loyalty value = 0.1 }
		effect = { type = noble_power value = 0.2 }
		effect = { type = peasant_power value = -0.2 }
		effect = { type = peasant_loyalty value = -0.1 }
		# effect = { type = trigger for = random_neighbor value = 20800 }
		

}
}
#########################
#A great artist seeks your patronage
#########################
province_event = {
	id = 20801
	name = "A Great Artist seeks your patronage"
	picture = "event_arts"

	trigger = {
			condition = { type = has_advance value = { ballads  = yes } }
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			condition = { type = has_advance value = { choir_song  = yes } }
			factor = 0.85
		}
		modifier = {
			condition = { type = has_advance value = { tapestries  = yes } }
			factor = 0.75
		}
		modifier = {
			condition = { type = has_advance value = { scholastics = yes } }
			factor = 0.75
		}
		modifier = {
			condition = { type = has_improvement value = { large_church  = yes } }
			factor = 0.7
		}
		modifier = {
			condition = { type = has_improvement value = { cathedral  = yes } }
			factor = 0.55
		}
		modifier = {
			condition = { type = has_improvement value = { domed_church  = yes } }
			factor = 0.65
		}
		modifier = {
			condition = { type = has_improvement value = { thieves_guild  = yes } }
			factor = 1.15
		}
		modifier = {
			condition = { type = has_improvement value = { smugglers_ring  = yes } }
			factor = 1.15
		}
		modifier = {
			condition = { type = has_improvement value = { highway_robber_band  = yes } }
			factor = 1.25
		}
	}

	action_a = { 	#Give him patronage
		ai_chance = 4
		effect = { type = ruler_prestige value = 60 }
		effect = { type = ruler_gold value = -200 }
		effect = { type = ruler_piety value = 20 }
		effect = { type = noble_loyalty value = 0.1 }
		effect = { type = noble_power value = 0.2 }
		effect = { type = burgher_power value = 0.2 }
		effect = { type = burgher_loyalty value = 0.1 }
		
	}
	action_b = { 	#Let him paint for someone else
		ai_chance = 5
		effect = { type = ruler_prestige value = -20 }
		effect = { type = noble_loyalty value = -0.1 }
		effect = { type = noble_power value = -0.2 }
		effect = { type = burgher_power value = -0.2 }
		effect = { type = burgher_loyalty value = -0.1 }
		effect = { type = ruler_piety value = -5 }
		# effect = { type = trigger for = random_neighbor value = 20801 }
}

}
#########################
#A great writer takes residence in your realm
#########################
province_event = {
	id = 20802
	name = "A great writer takes residence in your realm"
	picture = "event_arts"

	trigger = {
			condition = { type = has_advance value = { romantic_poetry  = yes } }
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			condition = { type = has_advance value = { troubadours  = yes } }
			factor = 0.85
		}
		modifier = {
			condition = { type = has_advance value = { distant_trading  = yes } }
			factor = 0.8
		}
		modifier = {
			condition = { type = has_advance value = { scholastics = yes } }
			factor = 0.8
		}
		modifier = {
			condition = { type = has_improvement value = { university  = yes } }
			factor = 0.4
		}
		modifier = {
			condition = { type = has_improvement value = { library  = yes } }
			factor = 0.95
		}
		modifier = {
			condition = { type = has_improvement value = { school  = yes } }
			factor = 0.9
		}
		modifier = {
			condition = { type = has_improvement value = { thieves_guild  = yes } }
			factor = 1.15
		}
		modifier = {
			condition = { type = has_improvement value = { smugglers_ring  = yes } }
			factor = 1.15
		}
		modifier = {
			condition = { type = has_improvement value = { highway_robber_band  = yes } }
			factor = 1.35
		}
	}

	action_a = { 	#Give him patronage
		ai_chance = 4
		effect = { type = ruler_prestige value = 75 }
		effect = { type = ruler_gold value = -350 }
		effect = { type = ruler_piety value = 25 }
		effect = { type = noble_loyalty value = 0.1 }
		effect = { type = noble_power value = 0.2 }
		effect = { type = burgher_power value = 0.2 }
		effect = { type = burgher_loyalty value = 0.1 }
	}
	action_b = { 	#Ignore him
		ai_chance = 5
		effect = { type = ruler_prestige value = -35 }
		effect = { type = noble_loyalty value = -0.1 }
		effect = { type = noble_power value = -0.2 }
		effect = { type = burgher_power value = -0.2 }
		effect = { type = burgher_loyalty value = -0.1 }
		effect = { type = ruler_piety value = -5 }
		# effect = {
		#		type = random
		#		chance = 50
		#		effect = {
		# type = trigger for = random_neighbor value = 20802 } }
}
}
#########################
#A young artist paints a iconic portrait of venerated ancestor
#########################
province_event = {
	id = 20803
	name = "A young artist paints an iconic portrait of a venerated ancestor"
	picture = "event_arts"

	trigger = {
		condition = { type = religion value = orthodox }
		condition = { type = has_advance value = { music_notation_system  = yes } }
	}

	mean_time_to_happen = {
		months = 150

		modifier = {
			condition = { type = has_advance value = { vernacular_literature  = yes } }
			factor = 0.8
		}
		modifier = {
			condition = { type = has_advance value = { choir_song  = yes } }
			factor = 0.8
		}
		modifier = {
			condition = { type = has_advance value = { ballads = yes } }
			factor = 0.7
		}
		modifier = {
			condition = { type = has_improvement value = { monastery  = yes } }
			factor = 0.65
		}
		modifier = {
			condition = { type = has_improvement value = { thieves_guild  = yes } }
			factor = 1.15
		}
		modifier = {
			condition = { type = has_improvement value = { smugglers_ring  = yes } }
			factor = 1.15
		}
		modifier = {
			condition = { type = has_improvement value = { highway_robber_band  = yes } }
			factor = 1.15
		}
	}

	action_a = { 	#Buy it and declare it a dynastic treasure
		ai_chance = 4
		effect = { type = ruler_prestige value = 50 }
		effect = { type = ruler_gold value = -100 }
		effect = { type = ruler_piety value = 30 }
		effect = { type = noble_loyalty value = 0.2 }
		effect = { type = noble_power value = 0.2 }
		effect = { type = burgher_power value = 0.2 }
		effect = { type = burgher_loyalty value = 0.2 }
	}
	action_b = { 	#Declare it an insult and seize his family's assets
		ai_chance = 5
		effect = { type = ruler_prestige value = -30 }
		effect = { type = ruler_gold value = 500 }
		effect = { type = noble_loyalty value = -0.3 }
		effect = { type = noble_power value = -0.3 }
		effect = { type = burgher_power value = -0.3 }
		effect = { type = burgher_loyalty value = -0.3 }
		effect = { type = ruler_piety value = -15 }
}
}

There will be more events like these coming up... working on 6-10 events for another field before coming back to this :)

M
 
Last edited:
Hey nice events! :)
But you have to adjust the ai_chance values to the currently working values.
It's described in the "Event scripting: tricks and traps explained"-thread.
 
DOH! Didn't fix all of them... doing that now

M
 
A balladist that doesn't require "Ballads" advance is quite fascinating... :rolleyes: Well, maybe that's why he's a travelling one anyway... Otherwise, now the events seem to be quite good. One more dealing with icons in general for orthodox rulers would be great. Maybe a province-based thingie, if you have churches and/or monasteries, you can hire icon painters.

An idea just crossed me. A possibly very fruitful idea. Several different prestige bonuses (and even maluses) in a single event option, each with a chance to fire. Thus, random amount of prestige is gained or lost every time. These artists can be good for nothing, or you could harbor a genius accidentally.
 
Thank thesaurus.com for that gem. :D It's now minstrel, and that's my final offer.

And having maybe 3 events in each of these categories might also be exploring... after I finish my next set of events for this type.

M
 
New ones

Code:
#########################
#A New Musical Instrument is becoming popular
#########################
province_event = {
        id = 20804
        name = "A New Musical instrument is becoming popular"
        picture = "event_arts"

        trigger = {
                        condition = { type = has_advance value = { musical_instruments  = yes } }
        }

        mean_time_to_happen = {
                months = 420

                modifier = {
                        condition = { type = has_advance value = { music_notation_system  = yes } }
                        factor = .85
                }
                modifier = {
                        condition = { type = has_advance value = { the_seven_liberal_arts  = yes } }
                        factor = .95
                }
                modifier = {
                        condition = { type = has_advance value = { ballads  = yes } }
                        factor = .95
                }
                modifier = {
                        condition = { type = has_improvement value = { theater  = yes } }
                        factor = .75
                }
                modifier = {
                        condition = { type = has_improvement value = { thieves_guild  = yes } }
                        factor = 1.15
                }
                modifier = {
                        condition = { type = has_improvement value = { smugglers_ring  = yes } }
                        factor = 1.15
                }
                modifier = {
                        condition = { type = has_improvement value = { highway_robber_band  = yes } }
                        factor = 1.35
                }

                modifier = {
                        condition = { type = has_province_effect value = { bubonic_plague  = yes } }
                        factor = 2
                }
                modifier = {
                        condition = { type = has_province_effect value = { dysentery  = yes } }
                        factor = 2
                }
                modifier = {
                        condition = { type = has_province_effect value = { looted   = yes } }
                        factor = 1.3
                }
                modifier = {
                        condition = { type = has_province_effect value = { malaria  = yes } }
                        factor = 1.5
                }
                modifier = {
                        condition = { type = has_province_effect value = { pneumonic_plague  = yes } }
                        factor = 1.7
                }
                modifier = {
                        condition = { type = has_province_effect value = { small_pox  = yes } }
                        factor = 1.7
                }
                modifier = {
                        condition = { type = has_province_effect value = { typhoid_fever  = yes } }
                        factor = 1.5
                }
        }

        action_a = {#The more the merrier!
                effect = { type = ruler_prestige value = 15 }
        }

}
#########################
#A New form of poetry is becoming popular
#########################
province_event = {
        id = 20805
        name = "A New form of poetry is becoming popular"
        picture = "event_arts"

        trigger = {
                        condition = { type = has_advance value = { romantic_poetry  = yes } }
        }

        mean_time_to_happen = {
                months = 360

                modifier = {
                        condition = { type = has_advance value = { vernacular_literature = yes } }
                        factor = .6
                }
                modifier = {
                        condition = { type = has_advance value = { the_seven_liberal_arts  = yes } }
                        factor = .95
                }
                modifier = {
                        condition = { type = has_advance value = { ballads  = yes } }
                        factor = .95
                }
                modifier = {
                        condition = { type = has_improvement value = { theater  = yes } }
                        factor = .75
                }
                modifier = {
                        condition = { type = has_improvement value = { university  = yes } }
                        factor = .75
                }
                modifier = {
                        condition = { type = has_improvement value = { thieves_guild  = yes } }
                        factor = 1.15
                }
                modifier = {
                        condition = { type = has_improvement value = { smugglers_ring  = yes } }
                        factor = 1.15
                }
                modifier = {
                        condition = { type = has_improvement value = { highway_robber_band  = yes } }
                        factor = 1.35
                }

                modifier = {
                        condition = { type = has_province_effect value = { bubonic_plague  = yes } }
                        factor = 2
                }
                modifier = {
                        condition = { type = has_province_effect value = { dysentery  = yes } }
                        factor = 2
                }
                modifier = {
                        condition = { type = has_province_effect value = { looted   = yes } }
                        factor = 1.3
                }
                modifier = {
                        condition = { type = has_province_effect value = { malaria  = yes } }
                        factor = 1.5
                }
                modifier = {
                        condition = { type = has_province_effect value = { pneumonic_plague  = yes } }
                        factor = 1.7
                }
                modifier = {
                        condition = { type = has_province_effect value = { small_pox  = yes } }
                        factor = 1.7
                }
                modifier = {
                        condition = { type = has_province_effect value = { typhoid_fever  = yes } }
                        factor = 1.5
                }
        }
        action_a = {#A new form of expression, Hurrah!
                effect = { type = ruler_prestige value = 15 }
        }

}
#########################
#A formerly lost Roman treatise on medicine has been rediscovered
#########################
province_event = {
        id = 20806
        name = "A formerly lost Roman treatise on medicine has been rediscovered"
        picture = "event_arts"

        trigger = {
                        condition = { type = has_advance value = { the_seven_liberal_arts  = yes } }
        }

        mean_time_to_happen = {
                months = 400

                modifier = {
                        condition = { type = has_advance value = {  monastic_schools= yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { cathedral_schools  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { universities = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { academic_disciplines  = yes } }
                        factor = .95
                }
                modifier = {
                        condition = { type = has_advance value = { aristotelian_logics  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { scholastics  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { astrology  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { natural_philosophy  = yes } }
                        factor = .93
                }
                modifier = {
                        condition = { type = has_advance value = { science  = yes } }
                        factor = .93
                }

                modifier = {
                        condition = { type = has_improvement value = { monastery  = yes } }
                        factor = .95
                }
                modifier = {
                        condition = { type = has_improvement value = { university  = yes } }
                        factor = .9
                }
                modifier = {
                        condition = { type = has_improvement value = { library  = yes } }
                        factor = .92
                }
                modifier = {
                        condition = { type = has_improvement value = { thieves_guild  = yes } }
                        factor = 1.45
                }
                modifier = {
                        condition = { type = has_improvement value = { smugglers_ring  = yes } }
                        factor = 1.55
                }
                modifier = {
                        condition = { type = has_improvement value = { highway_robber_band  = yes } }
                        factor = 1.75
                }

                modifier = {
                        condition = { type = has_province_effect value = { bubonic_plague  = yes } }
                        factor = 2
                }
                modifier = {
                        condition = { type = has_province_effect value = { dysentery  = yes } }
                        factor = 2
                }
                modifier = {
                        condition = { type = has_province_effect value = { looted   = yes } }
                        factor = 1.3
                }
                modifier = {
                        condition = { type = has_province_effect value = { malaria  = yes } }
                        factor = 1.5
                }
                modifier = {
                        condition = { type = has_province_effect value = { pneumonic_plague  = yes } }
                        factor = 1.7
                }
                modifier = {
                        condition = { type = has_province_effect value = { small_pox  = yes } }
                        factor = 1.7
                }
                modifier = {
                        condition = { type = has_province_effect value = { typhoid_fever  = yes } }
                        factor = 1.5
                }
        }
        action_a = {#What a grand discovery!
                effect = { type = ruler_prestige value = 15 }
        }

}
#########################
#A formerly lost Roman play has been rediscovered
#########################
province_event = {
        id = 20807
        name = "A formerly lost Roman play has been rediscovered"
        picture = "event_arts"

        trigger = {
                        condition = { type = has_advance value = { the_seven_liberal_arts  = yes } }
        }

        mean_time_to_happen = {
                months = 420

                modifier = {
                        condition = { type = has_advance value = {  monastic_schools= yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { cathedral_schools  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { universities = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { academic_disciplines  = yes } }
                        factor = .95
                }
                modifier = {
                        condition = { type = has_advance value = { aristotelian_logics  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { scholastics  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { astrology  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { miracle_plays  = yes } }
                        factor = .93
                }
                modifier = {
                        condition = { type = has_improvement value = { monastery  = yes } }
                        factor = .95
                }
                modifier = {
                        condition = { type = has_improvement value = { university  = yes } }
                        factor = .9
                }
                modifier = {
                        condition = { type = has_improvement value = { library  = yes } }
                        factor = .92
                }
                modifier = {
                        condition = { type = has_improvement value = { theater  = yes } }
                        factor = .92
                }
                modifier = {
                        condition = { type = has_improvement value = { thieves_guild  = yes } }
                        factor = 1.45
                }
                modifier = {
                        condition = { type = has_improvement value = { smugglers_ring  = yes } }
                        factor = 1.55
                }
                modifier = {
                        condition = { type = has_improvement value = { highway_robber_band  = yes } }
                        factor = 1.75
                }

                modifier = {
                        condition = { type = has_province_effect value = { bubonic_plague  = yes } }
                        factor = 2
                }
                modifier = {
                        condition = { type = has_province_effect value = { dysentery  = yes } }
                        factor = 2
                }
                modifier = {
                        condition = { type = has_province_effect value = { looted   = yes } }
                        factor = 1.3
                }
                modifier = {
                        condition = { type = has_province_effect value = { malaria  = yes } }
                        factor = 1.5
                }
                modifier = {
                        condition = { type = has_province_effect value = { pneumonic_plague  = yes } }
                        factor = 1.7
                }
                modifier = {
                        condition = { type = has_province_effect value = { small_pox  = yes } }
                        factor = 1.7
                }
                modifier = {
                        condition = { type = has_province_effect value = { typhoid_fever  = yes } }
                        factor = 1.5
                }
        }
        action_a = {#What a grand discovery!
                effect = { type = ruler_prestige value = 15 }
        }

}
#########################
#A formerly lost Greek play has been rediscovered
#########################
province_event = {
        id = 20808
        name = "A formerly lost Greek play has been rediscovered"
        picture = "event_arts"

        trigger = {
                        condition = { type = has_advance value = { the_seven_liberal_arts  = yes } }
                        condition = { type = religion value = catholic }
        }

        mean_time_to_happen = {
                months = 420

                modifier = {
                        condition = { type = has_advance value = {  monastic_schools= yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { cathedral_schools  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { universities  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { academic_disciplines  = yes } }
                        factor = .95
                }
                modifier = {
                        condition = { type = has_advance value = { aristotelian_logics  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { scholastics  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { astrology  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { miracle_plays  = yes } }
                        factor = .93
                }
                modifier = {
                        condition = { type = has_improvement value = { monastery  = yes } }
                        factor = .95
                }
                modifier = {
                        condition = { type = has_improvement value = { university  = yes } }
                        factor = .9
                }
                modifier = {
                        condition = { type = has_improvement value = { library  = yes } }
                        factor = .92
                }
                modifier = {
                        condition = { type = has_improvement value = { theater  = yes } }
                        factor = .92
                }
                modifier = {
                        condition = { type = has_improvement value = { thieves_guild  = yes } }
                        factor = 1.45
                }
                modifier = {
                        condition = { type = has_improvement value = { smugglers_ring  = yes } }
                        factor = 1.55
                }
                modifier = {
                        condition = { type = has_improvement value = { highway_robber_band  = yes } }
                        factor = 1.75
                }

                modifier = {
                        condition = { type = has_province_effect value = { bubonic_plague  = yes } }
                        factor = 2
                }
                modifier = {
                        condition = { type = has_province_effect value = { dysentery  = yes } }
                        factor = 2
                }
                modifier = {
                        condition = { type = has_province_effect value = { looted   = yes } }
                        factor = 1.3
                }
                modifier = {
                        condition = { type = has_province_effect value = { malaria  = yes } }
                        factor = 1.5
                }
                modifier = {
                        condition = { type = has_province_effect value = { pneumonic_plague  = yes } }
                        factor = 1.7
                }
                modifier = {
                        condition = { type = has_province_effect value = { small_pox  = yes } }
                        factor = 1.7
                }
                modifier = {
                        condition = { type = has_province_effect value = { typhoid_fever  = yes } }
                        factor = 1.5
                }
        }

        action_a = {#What a grand discovery!
                effect = { type = ruler_prestige value = 15 }
        }

}
#########################
#A formerly lost Greek treatise on medicine has been rediscovered
#########################
province_event = {
        id = 20809
        name = "A formerly lost Greek treatise on medicine has been rediscovered"
        picture = "event_arts"

        trigger = {
                        condition = { type = has_advance value = { the_seven_liberal_arts  = yes } }
                        condition = { type = religion value = catholic }
        }

        mean_time_to_happen = {
                months = 420

                modifier = {
                        condition = { type = has_advance value = {  monastic_schools= yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { cathedral_schools  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { universities = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { academic_disciplines  = yes } }
                        factor = .95
                }
                modifier = {
                        condition = { type = has_advance value = { aristotelian_logics  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { scholastics  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { astrology  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { natural_philosophy  = yes } }
                        factor = .93
                }
                modifier = {
                        condition = { type = has_advance value = { science  = yes } }
                        factor = .93
                }
                modifier = {
                        condition = { type = has_improvement value = { monastery  = yes } }
                        factor = .95
                }
                modifier = {
                        condition = { type = has_improvement value = { university  = yes } }
                        factor = .9
                }
                modifier = {
                        condition = { type = has_improvement value = { library  = yes } }
                        factor = .92
                }
                modifier = {
                        condition = { type = has_improvement value = { thieves_guild  = yes } }
                        factor = 1.45
                }
                modifier = {
                        condition = { type = has_improvement value = { smugglers_ring  = yes } }
                        factor = 1.55
                }
                modifier = {
                        condition = { type = has_improvement value = { highway_robber_band  = yes } }
                        factor = 1.75
                }

                modifier = {
                        condition = { type = has_province_effect value = { bubonic_plague  = yes } }
                        factor = 2
                }
                modifier = {
                        condition = { type = has_province_effect value = { dysentery  = yes } }
                        factor = 2
                }
                modifier = {
                        condition = { type = has_province_effect value = { looted   = yes } }
                        factor = 1.3
                }
                modifier = {
                        condition = { type = has_province_effect value = { malaria  = yes } }
                        factor = 1.5
                }
                modifier = {
                        condition = { type = has_province_effect value = { pneumonic_plague  = yes } }
                        factor = 1.7
                }
                modifier = {
                        condition = { type = has_province_effect value = { small_pox  = yes } }
                        factor = 1.7
                }
                modifier = {
                        condition = { type = has_province_effect value = { typhoid_fever  = yes } }
                        factor = 1.5
                }
        }

        action_a = {#What a grand discovery!
                effect = { type = ruler_prestige value = 15 }
        }

}
#########################
#A formerly lost Greek work of history has been rediscovered
#########################
province_event = {
        id = 20810
        name = "A formerly lost Greek work of history has been rediscovered"
        picture = "event_arts"

        trigger = {
                        condition = { type = has_advance value = { the_seven_liberal_arts  = yes } }
                        condition = { type = religion value = catholic }
        }

        mean_time_to_happen = {
                months = 420

                modifier = {
                        condition = { type = has_advance value = {  monastic_schools = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { cathedral_schools = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { universities = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { academic_disciplines  = yes } }
                        factor = .95
                }
                modifier = {
                        condition = { type = has_advance value = { aristotelian_logics  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { scholastics  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { astrology  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { natural_philosophy  = yes } }
                        factor = .93
                }
                modifier = {
                        condition = { type = has_advance value = { science  = yes } }
                        factor = .93
                }

                modifier = {
                        condition = { type = has_improvement value = { monastery  = yes } }
                        factor = .95
                }
                modifier = {
                        condition = { type = has_improvement value = { university  = yes } }
                        factor = .9
                }
                modifier = {
                        condition = { type = has_improvement value = { library  = yes } }
                        factor = .92
                }
                modifier = {
                        condition = { type = has_improvement value = { thieves_guild  = yes } }
                        factor = 1.45
                }
                modifier = {
                        condition = { type = has_improvement value = { smugglers_ring  = yes } }
                        factor = 1.55
                }
                modifier = {
                        condition = { type = has_improvement value = { highway_robber_band  = yes } }
                        factor = 1.75
                }

                modifier = {
                        condition = { type = has_province_effect value = { bubonic_plague  = yes } }
                        factor = 2
                }
                modifier = {
                        condition = { type = has_province_effect value = { dysentery  = yes } }
                        factor = 2
                }
                modifier = {
                        condition = { type = has_province_effect value = { looted   = yes } }
                        factor = 1.3
                }
                modifier = {
                        condition = { type = has_province_effect value = { malaria  = yes } }
                        factor = 1.5
                }
                modifier = {
                        condition = { type = has_province_effect value = { pneumonic_plague  = yes } }
                        factor = 1.7
                }
                modifier = {
                        condition = { type = has_province_effect value = { small_pox  = yes } }
                        factor = 1.7
                }
                modifier = {
                        condition = { type = has_province_effect value = { typhoid_fever  = yes } }
                        factor = 1.5
                }
        }
        action_a = {#What a grand discovery!
                effect = { type = ruler_prestige value = 15 }
        }

}
#########################
#A formerly lost Roman work of history has been rediscovered
#########################
province_event = {
        id = 20811
        name = "A formerly lost Roman work of history has been rediscovered"
        picture = "event_arts"

        trigger = {
                        condition = { type = has_advance value = { the_seven_liberal_arts  = yes } }
        }

        mean_time_to_happen = {
                months = 420

                modifier = {
                        condition = { type = has_advance value = {  monastic_schools = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { cathedral_schools = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { universities = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { academic_disciplines  = yes } }
                        factor = .95
                }
                modifier = {
                        condition = { type = has_advance value = { aristotelian_logics  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { scholastics  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { astrology  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { natural_philosophy  = yes } }
                        factor = .93
                }
                modifier = {
                        condition = { type = has_advance value = { science  = yes } }
                        factor = .93
                }
                modifier = {
                        condition = { type = has_improvement value = { monastery  = yes } }
                        factor = .95
                }
                modifier = {
                        condition = { type = has_improvement value = { university  = yes } }
                        factor = .9
                }
                modifier = {
                        condition = { type = has_improvement value = { library  = yes } }
                        factor = .92
                }
                modifier = {
                        condition = { type = has_improvement value = { thieves_guild  = yes } }
                        factor = 1.45
                }
                modifier = {
                        condition = { type = has_improvement value = { smugglers_ring  = yes } }
                        factor = 1.55
                }
                modifier = {
                        condition = { type = has_improvement value = { highway_robber_band  = yes } }
                        factor = 1.75
                }

                modifier = {
                        condition = { type = has_province_effect value = { bubonic_plague  = yes } }
                        factor = 2
                }
                modifier = {
                        condition = { type = has_province_effect value = { dysentery  = yes } }
                        factor = 2
                }
                modifier = {
                        condition = { type = has_province_effect value = { looted   = yes } }
                        factor = 1.3
                }
                modifier = {
                        condition = { type = has_province_effect value = { malaria  = yes } }
                        factor = 1.5
                }
                modifier = {
                        condition = { type = has_province_effect value = { pneumonic_plague  = yes } }
                        factor = 1.7
                }
                modifier = {
                        condition = { type = has_province_effect value = { small_pox  = yes } }
                        factor = 1.7
                }
                modifier = {
                        condition = { type = has_province_effect value = { typhoid_fever  = yes } }
                        factor = 1.5
                }
        }

        action_a = {#What a grand discovery!
                effect = { type = ruler_prestige value = 15 }
        }

}

M
 
New Ones continued

Code:
#########################
#A formerly lost Roman epic poem has been rediscovered
#########################
province_event = {
        id = 20812
        name = "A formerly lost Roman epic poem has been rediscovered"
        picture = "event_arts"

        trigger = {
                        condition = { type = has_advance value = { the_seven_liberal_arts  = yes } }
        }

        mean_time_to_happen = {
                months = 420

                modifier = {
                        condition = { type = has_advance value = {  monastic_schools = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { cathedral_schools = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { universities  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { academic_disciplines  = yes } }
                        factor = .95
                }
                modifier = {
                        condition = { type = has_advance value = { aristotelian_logics  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { scholastics  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { astrology  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { romantic_poetry  = yes } }
                        factor = .9
                }
                modifier = {
                        condition = { type = has_advance value = { troubadours  = yes } }
                        factor = .9
                }
                modifier = {
                        condition = { type = has_improvement value = { monastery  = yes } }
                        factor = .95
                }
                modifier = {
                        condition = { type = has_improvement value = { university  = yes } }
                        factor = .9
                }
                modifier = {
                        condition = { type = has_improvement value = { library  = yes } }
                        factor = .92
                }
                modifier = {
                        condition = { type = has_improvement value = { thieves_guild  = yes } }
                        factor = 1.45
                }
                modifier = {
                        condition = { type = has_improvement value = { smugglers_ring  = yes } }
                        factor = 1.55
                }
                modifier = {
                        condition = { type = has_improvement value = { highway_robber_band  = yes } }
                        factor = 1.75
                }

                modifier = {
                        condition = { type = has_province_effect value = { bubonic_plague  = yes } }
                        factor = 2
                }
                modifier = {
                        condition = { type = has_province_effect value = { dysentery  = yes } }
                        factor = 2
                }
                modifier = {
                        condition = { type = has_province_effect value = { looted   = yes } }
                        factor = 1.3
                }
                modifier = {
                        condition = { type = has_province_effect value = { malaria  = yes } }
                        factor = 1.5
                }
                modifier = {
                        condition = { type = has_province_effect value = { pneumonic_plague  = yes } }
                        factor = 1.7
                }
                modifier = {
                        condition = { type = has_province_effect value = { small_pox  = yes } }
                        factor = 1.7
                }
                modifier = {
                        condition = { type = has_province_effect value = { typhoid_fever  = yes } }
                        factor = 1.5
                }
        }

        action_a = {#What a grand discovery!
                effect = { type = ruler_prestige value = 15 }
        }

}
#########################
#A formerly lost Greek epic poem has been rediscovered
#########################
province_event = {
        id = 20813
        name = "A formerly lost Greek epic poem has been rediscovered"
        picture = "event_arts"

        trigger = {
                        condition = { type = has_advance value = { the_seven_liberal_arts  = yes } }
                        condition = { type = religion value = catholic }
        }

        mean_time_to_happen = {
                months = 420

                modifier = {
                        condition = { type = has_advance value = {  monastic_schools = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { cathedral_schools = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { universities = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { academic_disciplines  = yes } }
                        factor = .95
                }
                modifier = {
                        condition = { type = has_advance value = { aristotelian_logics  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { scholastics  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { astrology  = yes } }
                        factor = .97
                }
                modifier = {
                        condition = { type = has_advance value = { romantic_poetry  = yes } }
                        factor = .9
                }
                modifier = {
                        condition = { type = has_advance value = { troubadours  = yes } }
                        factor = .9
                }
                modifier = {
                        condition = { type = has_improvement value = { monastery  = yes } }
                        factor = .95
                }
                modifier = {
                        condition = { type = has_improvement value = { university  = yes } }
                        factor = .9
                }
                modifier = {
                        condition = { type = has_improvement value = { library  = yes } }
                        factor = .92
                }
                modifier = {
                        condition = { type = has_improvement value = { thieves_guild  = yes } }
                        factor = 1.45
                }
                modifier = {
                        condition = { type = has_improvement value = { smugglers_ring  = yes } }
                        factor = 1.55
                }
                modifier = {
                        condition = { type = has_improvement value = { highway_robber_band  = yes } }
                        factor = 1.75
                }

                modifier = {
                        condition = { type = has_province_effect value = { bubonic_plague  = yes } }
                        factor = 2
                }
                modifier = {
                        condition = { type = has_province_effect value = { dysentery  = yes } }
                        factor = 2
                }
                modifier = {
                        condition = { type = has_province_effect value = { looted   = yes } }
                        factor = 1.3
                }
                modifier = {
                        condition = { type = has_province_effect value = { malaria  = yes } }
                        factor = 1.5
                }
                modifier = {
                        condition = { type = has_province_effect value = { pneumonic_plague  = yes } }
                        factor = 1.7
                }
                modifier = {
                        condition = { type = has_province_effect value = { small_pox  = yes } }
                        factor = 1.7
                }
                modifier = {
                        condition = { type = has_province_effect value = { typhoid_fever  = yes } }
                        factor = 1.5
                }
        }

        action_a = {#What a grand discovery!
                effect = { type = ruler_prestige value = 15 }
        }

}

Code:
ACTIONNAME20804A;The more the merrier!;;;;;;;;;;X
ACTIONNAME20805A;A new form of expression, Hurrah!;;;;;;;;;;X
ACTIONNAME20806A;What a grand discovery!;;;;;;;;;;X
ACTIONNAME20807A;What a grand discovery!;;;;;;;;;;X
ACTIONNAME20808A;What a grand discovery!;;;;;;;;;;X
ACTIONNAME20809A;What a grand discovery!;;;;;;;;;;X
ACTIONNAME20810A;What a grand discovery!;;;;;;;;;;X
ACTIONNAME20811A;What a grand discovery!;;;;;;;;;;X
ACTIONNAME20812A;What a grand discovery!;;;;;;;;;;X
ACTIONNAME20813A;What a grand discovery!;;;;;;;;;;X
 
Music sooths the savage beast

I did a mini-modification of your travelling minstrel event in that it fires for character not for province and is triggered by characters in your court that are stressed/depressed. The music has a small chance of making them happier as well as increasing very slightly prestige and fertility (music and dancing and flirting thereafter) but bringing down piety (since the secular pleasure takes away from solemnity). There's a chance that music will lift the spirits enough to cure depression/stress symptom but may also make it worse (maniac?). What do you think?

Best regards,
Richmond
 
Well post it up and let's see it :)

M
 
Want to follow this one as well... ;)

Cat
 
One problem

You can't mix a thing from a provincial event and a thing from a character event right? Like it can't check for the presence of troubadours or things like that before firing? I was wondering what I was doing wrong and I discovered that minor point of difference ;P

Similarly you can't have things from a character trait affect a province and vice versa right?

Richmond
 
nope its either one or the other.

There are some things that do somewhat cross over, mostly dealing with the ruler.

But strangely enough provinces events don't allow you to trigger other events.
 
You cannot in 1.02...

;)

Cat
 
hey call the police, he broke his nda agreement...

burn him, hang him...

Anyway good to see things are going to happen ;)
 
veji1 said:
hey call the police, he broke his nda agreement...

burn him, hang him...

Anyway good to see things are going to happen ;)
I have not said anything. :eek:o

I said it was not possible in 1.02 :p

Cat