I’m not sure how to begin, so I’ll get straight to the point: many new players have no idea how ascension paths work, and as a result, they often don’t engage with them at all.
(At least that’s been the case with the people I’ve spoken to.)
A lot of players just pick perks that appeal to them in the moment, without realizing they might be unintentionally locking themselves out of future options. The game doesn’t clearly communicate that ascension paths represent a major, nearly mandatory transformation of the entire empire.
And this doesn’t only apply to brand-new players — casual players are affected too. For example, I recently played a game with a friend who started playing Stellaris back before Utopia, just like I did, but she only plays once a year. When I asked her — just a few days ago — which ascension path she prefers, she had no idea what I was talking about. That made me thinking.
Ascension paths should be much more clearly marked in the interface and presented as something important and exciting — not just another set of perks.
As a suggestion: the "Ascension Theory" technology could be moved down by two tiers and unlock a dedicated slot specifically for ascension path choices. This would make their significance more apparent and help guide newer or more casual players toward making meaningful long-term decisions for their empires.
(At least that’s been the case with the people I’ve spoken to.)
A lot of players just pick perks that appeal to them in the moment, without realizing they might be unintentionally locking themselves out of future options. The game doesn’t clearly communicate that ascension paths represent a major, nearly mandatory transformation of the entire empire.
And this doesn’t only apply to brand-new players — casual players are affected too. For example, I recently played a game with a friend who started playing Stellaris back before Utopia, just like I did, but she only plays once a year. When I asked her — just a few days ago — which ascension path she prefers, she had no idea what I was talking about. That made me thinking.
Ascension paths should be much more clearly marked in the interface and presented as something important and exciting — not just another set of perks.
As a suggestion: the "Ascension Theory" technology could be moved down by two tiers and unlock a dedicated slot specifically for ascension path choices. This would make their significance more apparent and help guide newer or more casual players toward making meaningful long-term decisions for their empires.
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