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Quick reminder that this thread is NOT for bug reports, questions about bugs etc, that is why we have specific game forums. Any further questions as such will be deleted.

My question wasn't about specific bugs - but about the process around staff responding to them.
I only mentioned a specific bug because of what Archangel85 said.
 
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HOI4 question:

How many hours of HoI4 playing time do the HoI4 2D artists have?
 
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Are you folks a "AAA Studio" now?

If so, can we expect you to begin selling veritable digital cancer (micro-transactions, games as service, obvious cash grabs, etc.)?

Obviously, none of us want that to happen, but I'll be honest; I KINDA see some subtle hints of you going in that direction . . . well, actually some pretty glaring signs really . . . namely the way many of your recent titles "base games" are almost effectively a "demo" and the actual full game involves purchasing of a dozen or two dozen "DLC" which collectively enhance and improve game play enormously. Keep in mind here, I used the word ALMOST. I'm not trying to accuse or put you on the spot, but you do seem to be approaching your business a bit differently as your firm grows and matures, and I for one would hate to see you turn to the Dark Side of the full force AAA trends that are prevalent today.

It would be edifying to hear actual important decision maker types at Paradox speak openly and candidly about such things.
 
Are you folks a "AAA Studio" now?
No.

AAA studios have hundreds of people on individual games.
We have tens of people on individual games.

The rest of your question is not my department, so can't answer you there.
 
Any plans for bringing Crusader Kings II to Xbox? (please)

It’s best to keep Paradox games PC exclusive if possible.
 
It’s best to keep Paradox games PC exclusive if possible.

Lol, why? They did a great job bringing Stellaris to console. I imagine much of that work will make it easier to port other games so they can be enjoyed by an even wider audience. They're not trying to sell computers, so why would they want everything to be PC exclusive?
 
Lol, why? They did a great job bringing Stellaris to console. I imagine much of that work will make it easier to port other games so they can be enjoyed by an even wider audience. They're not trying to sell computers, so why would they want everything to be PC exclusive?

No reason TBH.
 
Alot of paradox fans feel that the war A.I (the A.I ability to manage and manouvman its armies in times of war) leaves alot to be desired (me included). Why does paradox not give the community the ability to modify the war A.I behaviour. Just wondering.
 
Alot of paradox fans feel that the war A.I (the A.I ability to manage and manouvman its armies in times of war) leaves alot to be desired (me included). Why does paradox not give the community the ability to modify the war A.I behaviour. Just wondering.
Outside of defines tweaks and other script that would require giving you access the source code which will not happen for obvious reasons ;)
 
The latest Imperator dev diary shows fully exposed AI army scripting, just FYI.
 
I have view it,i have asked for the ai in general,not only what they have said in the DD,i.e,if the ai is more moddable than previous games or if it will be the same procedures and modding possibilties.
Not sure what you are asking for really, parts of the AI logic is exposed via defines and modifiers chances as usual. Anything else in particular you are thinking of wanting exposed to the script?
 
Not sure what you are asking for really, parts of the AI logic is exposed via defines and modifiers chances as usual. Anything else in particular you are thinking of wanting exposed to the script?
Not especially but thanks for the response.I have asked the question by simple curiosity about with the new Jomini tools,how it will extend the modding possibilites from the ai, i.e if with the new tool,most part of the ai is scriptable or there is still a number of things hardcoded in the engine and the modders can't modifiy it otherwise that by defines,but based on what you have answered,,it is like on previous games,so thanks for your answer,it has clarify that for me.
 
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Any plans for a modern themed grand strategy game? Like spanning from like 2034 something up to 2100+ and further. Doesent have neccesarily to be a hardcore simulator game, it could be similar to HoI4, but just be much more detailed in political aspect.

It would definitely satisfy those who love modern setting.
 
What type random number generator is used in the games?
Mersenne Twister.

Though Imperator is using a noise-based RNG instead. Don't think we backported that to any of the current games, but I might be wrong.
That RNG is a bit more performant than the MT, though random number generation has never AFAIK been a bottleneck in any of our games.
It also has some nice properties when it comes to seeding and such, but I can't remember the details off of the top of my head.