How are the loading of mod assets handled in this game?
The only other game using the Unity engine I have experience modding is KSP (Kerbal Space Program). They use a custom asset loader rather than the one built into Unity in which all of the assets are loaded into memory at the launch of the game and stay resident for the entire duration of execution. This creates the issue of constantly running out of memory due to all of a model's textures being loaded even though it's not on screen.
Is the Cities Skylines asset loader smarter and can it handle having a large number of mods installed?
The only other game using the Unity engine I have experience modding is KSP (Kerbal Space Program). They use a custom asset loader rather than the one built into Unity in which all of the assets are loaded into memory at the launch of the game and stay resident for the entire duration of execution. This creates the issue of constantly running out of memory due to all of a model's textures being loaded even though it's not on screen.
Is the Cities Skylines asset loader smarter and can it handle having a large number of mods installed?